2019-10-13 06:02:07 +00:00
|
|
|
using Ryujinx.Graphics.GAL.Color;
|
|
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
|
|
{
|
|
|
|
partial class Methods
|
|
|
|
{
|
|
|
|
private void Clear(int argument)
|
|
|
|
{
|
|
|
|
UpdateState();
|
|
|
|
|
|
|
|
bool clearDepth = (argument & 1) != 0;
|
|
|
|
bool clearStencil = (argument & 2) != 0;
|
|
|
|
|
|
|
|
uint componentMask = (uint)((argument >> 2) & 0xf);
|
|
|
|
|
|
|
|
int index = (argument >> 6) & 0xf;
|
|
|
|
|
|
|
|
if (componentMask != 0)
|
|
|
|
{
|
|
|
|
ClearColors clearColor = _context.State.GetClearColors();
|
|
|
|
|
|
|
|
ColorF color = new ColorF(
|
|
|
|
clearColor.Red,
|
|
|
|
clearColor.Green,
|
|
|
|
clearColor.Blue,
|
|
|
|
clearColor.Alpha);
|
|
|
|
|
2019-10-18 02:41:18 +00:00
|
|
|
_context.Renderer.Pipeline.ClearRenderTargetColor(
|
2019-10-13 06:02:07 +00:00
|
|
|
index,
|
|
|
|
componentMask,
|
|
|
|
color);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clearDepth || clearStencil)
|
|
|
|
{
|
|
|
|
float depthValue = _context.State.GetClearDepthValue();
|
|
|
|
int stencilValue = _context.State.GetClearStencilValue();
|
|
|
|
|
|
|
|
int stencilMask = 0;
|
|
|
|
|
|
|
|
if (clearStencil)
|
|
|
|
{
|
|
|
|
stencilMask = _context.State.GetStencilTestState().FrontMask;
|
|
|
|
}
|
|
|
|
|
2019-10-18 02:41:18 +00:00
|
|
|
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
|
2019-10-13 06:02:07 +00:00
|
|
|
depthValue,
|
|
|
|
clearDepth,
|
|
|
|
stencilValue,
|
|
|
|
stencilMask);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|