2018-07-15 02:57:41 +00:00
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using System.Runtime.InteropServices;
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2018-08-16 23:47:36 +00:00
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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2018-07-15 02:57:41 +00:00
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
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struct WaveBuffer
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{
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public long Position;
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public long Size;
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public int FirstSampleOffset;
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public int LastSampleOffset;
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public byte Looping;
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public byte LastBuffer;
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public short Unknown1A;
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public int Unknown1C;
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public long AdpcmLoopContextPosition;
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public long AdpcmLoopContextSize;
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public long Unknown30;
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}
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2019-07-14 19:04:38 +00:00
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}
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