2023-01-04 22:15:45 +00:00
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using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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2020-07-12 03:07:01 +00:00
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{
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struct OutputConfig
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{
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2020-08-06 21:40:41 +00:00
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#pragma warning disable CS0649
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2020-07-12 03:07:01 +00:00
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private long _word0;
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private long _word1;
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2020-08-06 21:40:41 +00:00
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#pragma warning restore CS0649
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2020-07-12 03:07:01 +00:00
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2023-01-04 22:15:45 +00:00
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public int AlphaFillMode => (int)_word0.Extract(0, 3);
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public int AlphaFillSlot => (int)_word0.Extract(3, 3);
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public int BackgroundAlpha => (int)_word0.Extract(6, 10);
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public int BackgroundR => (int)_word0.Extract(16, 10);
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public int BackgroundG => (int)_word0.Extract(26, 10);
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public int BackgroundB => (int)_word0.Extract(36, 10);
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public int RegammaMode => (int)_word0.Extract(46, 2);
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2020-07-12 03:07:01 +00:00
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public bool OutputFlipX => _word0.Extract(48);
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public bool OutputFlipY => _word0.Extract(49);
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public bool OutputTranspose => _word0.Extract(50);
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2023-01-04 22:15:45 +00:00
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public int TargetRectLeft => (int)_word1.Extract(64, 14);
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public int TargetRectRight => (int)_word1.Extract(80, 14);
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public int TargetRectTop => (int)_word1.Extract(96, 14);
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public int TargetRectBottom => (int)_word1.Extract(112, 14);
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2020-07-12 03:07:01 +00:00
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}
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}
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