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Ryujinx
/
Ryujinx.HLE
/
Gpu
/
ISwizzle.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-11 00:46:42 +00:00
namespace
Ryujinx.HLE.Gpu
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 19:17:35 +00:00
{
interface
ISwizzle
{
int
GetSwizzleOffset
(
int
X
,
int
Y
)
;
}
}
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