mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:48:44 +00:00
67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
|
using Avalonia.Controls;
|
||
|
using Avalonia.Markup.Xaml;
|
||
|
using FluentAvalonia.UI.Controls;
|
||
|
using Ryujinx.Ava.Common.Locale;
|
||
|
using Ryujinx.Ava.Ui.Models;
|
||
|
using Ryujinx.Ava.Ui.ViewModels;
|
||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||
|
using System.Threading.Tasks;
|
||
|
|
||
|
namespace Ryujinx.Ava.Ui.Windows
|
||
|
{
|
||
|
public class RumbleSettingsWindow : UserControl
|
||
|
{
|
||
|
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
|
||
|
|
||
|
public RumbleSettingsWindow()
|
||
|
{
|
||
|
InitializeComponent();
|
||
|
}
|
||
|
|
||
|
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
|
||
|
{
|
||
|
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||
|
|
||
|
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
|
||
|
{
|
||
|
StrongRumble = config.StrongRumble,
|
||
|
WeakRumble = config.WeakRumble
|
||
|
};
|
||
|
|
||
|
InitializeComponent();
|
||
|
}
|
||
|
|
||
|
private void InitializeComponent()
|
||
|
{
|
||
|
DataContext = _viewmodel;
|
||
|
|
||
|
AvaloniaXamlLoader.Load(this);
|
||
|
}
|
||
|
|
||
|
public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
|
||
|
{
|
||
|
ContentDialog contentDialog = window.ContentDialog;
|
||
|
|
||
|
string name = string.Empty;
|
||
|
|
||
|
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
|
||
|
|
||
|
if (contentDialog != null)
|
||
|
{
|
||
|
contentDialog.Title = LocaleManager.Instance["ControllerRumbleTitle"];
|
||
|
contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
|
||
|
contentDialog.SecondaryButtonText = "";
|
||
|
contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
|
||
|
contentDialog.Content = content;
|
||
|
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||
|
{
|
||
|
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||
|
config.StrongRumble = content._viewmodel.StrongRumble;
|
||
|
config.WeakRumble = content._viewmodel.WeakRumble;
|
||
|
};
|
||
|
|
||
|
await contentDialog.ShowAsync();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|