2023-01-04 22:15:45 +00:00
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using Ryujinx.Common;
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namespace Ryujinx.Horizon.Sdk.Sf
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{
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static class RawDataOffsetCalculator
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{
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public static int[] Calculate(CommandArg[] args)
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{
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int[] offsets = new int[args.Length + 1];
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if (args.Length != 0)
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{
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int argsCount = args.Length;
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2023-01-08 12:13:39 +00:00
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int[] sizes = new int[argsCount];
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2023-01-04 22:15:45 +00:00
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int[] aligns = new int[argsCount];
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2023-01-08 12:13:39 +00:00
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int[] map = new int[argsCount];
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2023-01-04 22:15:45 +00:00
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for (int i = 0; i < argsCount; i++)
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{
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2023-01-08 12:13:39 +00:00
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sizes[i] = args[i].ArgSize;
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2023-01-04 22:15:45 +00:00
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aligns[i] = args[i].ArgAlignment;
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2023-01-08 12:13:39 +00:00
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map[i] = i;
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2023-01-04 22:15:45 +00:00
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}
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for (int i = 1; i < argsCount; i++)
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{
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for (int j = i; j > 0 && aligns[map[j - 1]] > aligns[map[j]]; j--)
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{
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2023-01-08 12:13:39 +00:00
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(map[j], map[j - 1]) = (map[j - 1], map[j]);
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2023-01-04 22:15:45 +00:00
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}
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}
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int offset = 0;
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foreach (int i in map)
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{
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2023-01-08 12:13:39 +00:00
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offset = BitUtils.AlignUp(offset, aligns[i]);
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2023-01-04 22:15:45 +00:00
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offsets[i] = offset;
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2023-01-08 12:13:39 +00:00
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offset += sizes[i];
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2023-01-04 22:15:45 +00:00
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}
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offsets[argsCount] = offset;
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}
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return offsets;
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}
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}
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2023-01-08 12:13:39 +00:00
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}
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