mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 03:48:34 +00:00
115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
|
using System;
|
||
|
using System.IO;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using Ryujinx.Common.Logging;
|
||
|
using Ryujinx.HLE.HOS.Services.Hid;
|
||
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
||
|
|
||
|
using static Ryujinx.HLE.HOS.Services.Hid.HidServer.HidUtils;
|
||
|
|
||
|
namespace Ryujinx.HLE.HOS.Applets
|
||
|
{
|
||
|
internal class ControllerApplet : IApplet
|
||
|
{
|
||
|
private Horizon _system;
|
||
|
|
||
|
private AppletSession _normalSession;
|
||
|
|
||
|
public event EventHandler AppletStateChanged;
|
||
|
|
||
|
public ControllerApplet(Horizon system)
|
||
|
{
|
||
|
_system = system;
|
||
|
}
|
||
|
|
||
|
unsafe public ResultCode Start(AppletSession normalSession,
|
||
|
AppletSession interactiveSession)
|
||
|
{
|
||
|
_normalSession = normalSession;
|
||
|
|
||
|
byte[] launchParams = _normalSession.Pop();
|
||
|
byte[] controllerSupportArgPrivate = _normalSession.Pop();
|
||
|
ControllerSupportArgPrivate privateArg = IApplet.ReadStruct<ControllerSupportArgPrivate>(controllerSupportArgPrivate);
|
||
|
|
||
|
Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
|
||
|
$"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");
|
||
|
|
||
|
if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
|
||
|
{
|
||
|
_normalSession.Push(BuildResponse()); // Dummy response for other modes
|
||
|
AppletStateChanged?.Invoke(this, null);
|
||
|
|
||
|
return ResultCode.Success;
|
||
|
}
|
||
|
|
||
|
byte[] controllerSupportArg = _normalSession.Pop();
|
||
|
|
||
|
ControllerSupportArgHeader argHeader;
|
||
|
|
||
|
if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArg>())
|
||
|
{
|
||
|
ControllerSupportArg arg = IApplet.ReadStruct<ControllerSupportArg>(controllerSupportArg);
|
||
|
argHeader = arg.Header;
|
||
|
// Read enable text here?
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Logger.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
|
||
|
|
||
|
argHeader = IApplet.ReadStruct<ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
|
||
|
}
|
||
|
|
||
|
Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
|
||
|
|
||
|
// Currently, the only purpose of this applet is to help
|
||
|
// choose the primary input controller for the game
|
||
|
// TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
|
||
|
if (argHeader.PlayerCountMin > 1)
|
||
|
{
|
||
|
Logger.PrintWarning(LogClass.ServiceHid, "More than one controller was requested.");
|
||
|
}
|
||
|
|
||
|
ControllerSupportResultInfo result = new ControllerSupportResultInfo
|
||
|
{
|
||
|
PlayerCount = 1,
|
||
|
SelectedId = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
|
||
|
};
|
||
|
|
||
|
Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
|
||
|
|
||
|
_normalSession.Push(BuildResponse(result));
|
||
|
AppletStateChanged?.Invoke(this, null);
|
||
|
|
||
|
return ResultCode.Success;
|
||
|
}
|
||
|
|
||
|
public ResultCode GetResult()
|
||
|
{
|
||
|
return ResultCode.Success;
|
||
|
}
|
||
|
|
||
|
private byte[] BuildResponse(ControllerSupportResultInfo result)
|
||
|
{
|
||
|
using (MemoryStream stream = new MemoryStream())
|
||
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
||
|
{
|
||
|
writer.Write(MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref result, Unsafe.SizeOf<ControllerSupportResultInfo>())));
|
||
|
|
||
|
return stream.ToArray();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private byte[] BuildResponse()
|
||
|
{
|
||
|
using (MemoryStream stream = new MemoryStream())
|
||
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
||
|
{
|
||
|
writer.Write((ulong)ResultCode.Success);
|
||
|
|
||
|
return stream.ToArray();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|