Ryujinx/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs

96 lines
3.1 KiB
C#
Raw Normal View History

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a reverberation effect.
/// </summary>
public class ReverbEffect : BaseEffect
{
/// <summary>
/// The reverberation parameter.
/// </summary>
public ReverbParameter Parameter;
/// <summary>
/// The reverberation state.
/// </summary>
public Memory<ReverbState> State { get; }
/// <summary>
/// Create a new <see cref="ReverbEffect"/>.
/// </summary>
public ReverbEffect()
{
State = new ReverbState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}