2020-08-18 01:49:37 +00:00
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using Ryujinx.Audio.Renderer.Dsp.Command;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// Estimate the time that a <see cref="ICommand"/> should take.
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/// </summary>
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/// <remarks>This is used for voice dropping.</remarks>
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public interface ICommandProcessingTimeEstimator
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{
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uint Estimate(AuxiliaryBufferCommand command);
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uint Estimate(BiquadFilterCommand command);
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uint Estimate(ClearMixBufferCommand command);
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uint Estimate(DelayCommand command);
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uint Estimate(Reverb3dCommand command);
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uint Estimate(ReverbCommand command);
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uint Estimate(DepopPrepareCommand command);
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uint Estimate(DepopForMixBuffersCommand command);
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uint Estimate(MixCommand command);
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uint Estimate(MixRampCommand command);
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uint Estimate(MixRampGroupedCommand command);
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uint Estimate(CopyMixBufferCommand command);
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uint Estimate(PerformanceCommand command);
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uint Estimate(VolumeCommand command);
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uint Estimate(VolumeRampCommand command);
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uint Estimate(PcmInt16DataSourceCommandVersion1 command);
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uint Estimate(PcmFloatDataSourceCommandVersion1 command);
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uint Estimate(AdpcmDataSourceCommandVersion1 command);
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uint Estimate(DataSourceVersion2Command command);
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uint Estimate(CircularBufferSinkCommand command);
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uint Estimate(DeviceSinkCommand command);
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uint Estimate(DownMixSurroundToStereoCommand command);
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uint Estimate(UpsampleCommand command);
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2021-05-25 17:01:09 +00:00
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uint Estimate(LimiterCommandVersion1 command);
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uint Estimate(LimiterCommandVersion2 command);
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2021-09-19 10:29:19 +00:00
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uint Estimate(GroupedBiquadFilterCommand command);
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uint Estimate(CaptureBufferCommand command);
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2020-08-18 01:49:37 +00:00
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}
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}
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