2021-02-26 00:11:56 +00:00
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using Ryujinx.Audio.Integration;
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2020-08-18 01:49:37 +00:00
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using System;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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2021-02-26 00:11:56 +00:00
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public class SplitterHardwareDevice : IHardwareDevice
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2020-08-18 01:49:37 +00:00
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{
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2021-02-26 00:11:56 +00:00
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private IHardwareDevice _baseDevice;
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private IHardwareDevice _secondaryDevice;
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2020-08-18 01:49:37 +00:00
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2021-02-26 00:11:56 +00:00
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public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
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2020-08-18 01:49:37 +00:00
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{
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_baseDevice = baseDevice;
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_secondaryDevice = secondaryDevice;
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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_baseDevice.AppendBuffer(data, channelCount);
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_secondaryDevice?.AppendBuffer(data, channelCount);
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}
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2021-12-23 16:33:56 +00:00
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public void SetVolume(float volume)
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{
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_baseDevice.SetVolume(volume);
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_secondaryDevice.SetVolume(volume);
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}
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public float GetVolume()
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{
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return _baseDevice.GetVolume();
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}
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2020-08-18 01:49:37 +00:00
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public uint GetChannelCount()
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{
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return _baseDevice.GetChannelCount();
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}
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public uint GetSampleRate()
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{
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return _baseDevice.GetSampleRate();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_baseDevice.Dispose();
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_secondaryDevice?.Dispose();
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}
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}
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}
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}
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