2020-04-25 13:02:18 +00:00
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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2020-05-23 09:46:09 +00:00
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namespace Ryujinx.Graphics.OpenGL.Image
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2020-04-25 13:02:18 +00:00
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{
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class TextureBase
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{
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public int Handle { get; protected set; }
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2020-07-26 03:03:40 +00:00
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public TextureCreateInfo Info { get; }
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2020-04-25 13:02:18 +00:00
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2020-10-29 21:57:34 +00:00
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public int Width => Info.Width;
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public int Height => Info.Height;
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2020-07-07 02:41:07 +00:00
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public float ScaleFactor { get; }
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2020-04-25 13:02:18 +00:00
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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2020-07-07 02:41:07 +00:00
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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2020-04-25 13:02:18 +00:00
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{
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Info = info;
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2020-07-07 02:41:07 +00:00
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ScaleFactor = scaleFactor;
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2020-04-25 13:02:18 +00:00
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Handle = GL.GenTexture();
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}
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public void Bind(int unit)
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{
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Bind(Target.Convert(), unit);
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}
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protected void Bind(TextureTarget target, int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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}
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}
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