mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 06:38:34 +00:00
178 lines
5.8 KiB
C#
178 lines
5.8 KiB
C#
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using ChocolArm64.Exceptions;
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.Resource;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.HLE.Font
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{
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public class SharedFontManager
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{
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private const uint SharedMemorySize = 0x1100000;
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private Logger Log;
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private string FontsPath;
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private object ShMemLock;
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private (AMemory, long, long)[] ShMemPositions;
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private Dictionary<SharedFontType, byte[]> FontData;
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private uint[] LoadedFonts;
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public SharedFontManager(Logger Log, string SystemPath)
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{
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this.Log = Log;
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this.FontsPath = Path.Combine(SystemPath, "fonts");
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ShMemLock = new object();
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ShMemPositions = new(AMemory, long, long)[0];
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FontData = new Dictionary<SharedFontType, byte[]>()
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{
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{ SharedFontType.JapanUsEurope, GetData("FontStandard") },
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{ SharedFontType.SimplifiedChinese, GetData("FontChineseSimplified") },
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{ SharedFontType.SimplifiedChineseEx, GetData("FontExtendedChineseSimplified") },
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{ SharedFontType.TraditionalChinese, GetData("FontChineseTraditional") },
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{ SharedFontType.Korean, GetData("FontKorean") },
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{ SharedFontType.NintendoEx, GetData("FontNintendoExtended") }
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};
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int FontMemoryUsage = 0;
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foreach (byte[] data in FontData.Values)
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{
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FontMemoryUsage += data.Length;
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FontMemoryUsage += 0x8;
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}
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if (FontMemoryUsage > SharedMemorySize)
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{
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throw new InvalidSystemResourceException($"The sum of all fonts size exceed the shared memory size. Please make sure that the fonts don't exceed {SharedMemorySize} bytes in total. (actual size: {FontMemoryUsage} bytes)");
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}
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LoadedFonts = new uint[FontData.Count];
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}
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public byte[] GetData(string FontName)
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{
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string FontFilePath = Path.Combine(FontsPath, $"{FontName}.ttf");
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if (File.Exists(FontFilePath))
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{
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return File.ReadAllBytes(FontFilePath);
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}
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else
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{
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throw new InvalidSystemResourceException($"Font \"{FontName}.ttf\" not found. Please provide it in \"{FontsPath}\".");
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}
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}
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public void MapFont(SharedFontType FontType, AMemory Memory, long Position)
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{
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uint SharedMemoryAddressOffset = GetSharedMemoryAddressOffset(FontType);
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// TODO: find what are the 8 bytes before the font
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Memory.WriteUInt64(Position + SharedMemoryAddressOffset - 8, 0);
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Memory.WriteBytes(Position + SharedMemoryAddressOffset, FontData[FontType]);
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}
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public void PropagateNewMapFont(SharedFontType Type)
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{
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lock (ShMemLock)
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{
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foreach ((AMemory Memory, long Position, long Size) in ShMemPositions)
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{
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AMemoryMapInfo MemoryInfo = Memory.Manager.GetMapInfo(Position);
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if (MemoryInfo == null)
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{
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throw new VmmPageFaultException(Position);
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}
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// The memory is read only, we need to changes that to add the new font
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AMemoryPerm originalPerms = MemoryInfo.Perm;
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Memory.Manager.Reprotect(Position, Size, AMemoryPerm.RW);
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MapFont(Type, Memory, Position);
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Memory.Manager.Reprotect(Position, Size, originalPerms);
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}
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}
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}
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internal void ShMemMap(object sender, EventArgs e)
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{
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HSharedMem SharedMem = (HSharedMem)sender;
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lock (ShMemLock)
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{
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ShMemPositions = SharedMem.GetVirtualPositions();
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(AMemory Memory, long Position, long Size) = ShMemPositions[ShMemPositions.Length - 1];
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for (int Type = 0; Type < LoadedFonts.Length; Type++)
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{
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if (LoadedFonts[(int)Type] == 1)
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{
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MapFont((SharedFontType)Type, Memory, Position);
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}
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}
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}
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}
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internal void ShMemUnmap(object sender, EventArgs e)
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{
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HSharedMem SharedMem = (HSharedMem)sender;
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lock (ShMemLock)
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{
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ShMemPositions = SharedMem.GetVirtualPositions();
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}
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}
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public void Load(SharedFontType FontType)
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{
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if (LoadedFonts[(int)FontType] == 0)
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{
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PropagateNewMapFont(FontType);
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}
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LoadedFonts[(int)FontType] = 1;
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}
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public uint GetLoadState(SharedFontType FontType)
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{
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if (LoadedFonts[(int)FontType] != 1)
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{
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// Some games don't request a load, so we need to load it here.
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Load(FontType);
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return 0;
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}
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return LoadedFonts[(int)FontType];
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}
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public uint GetFontSize(SharedFontType FontType)
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{
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return (uint)FontData[FontType].Length;
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}
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public uint GetSharedMemoryAddressOffset(SharedFontType FontType)
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{
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uint Pos = 0x8;
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for (SharedFontType Type = SharedFontType.JapanUsEurope; Type < FontType; Type++)
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{
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Pos += GetFontSize(Type);
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Pos += 0x8;
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}
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return Pos;
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}
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public int Count => FontData.Count;
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}
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}
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