2018-03-12 04:04:52 +00:00
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using Ryujinx.Graphics.Gal;
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2018-06-11 00:46:42 +00:00
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
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2018-02-23 21:48:27 +00:00
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using System;
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using System.Collections.Generic;
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2018-03-20 20:00:00 +00:00
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using System.IO;
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2018-02-23 21:48:27 +00:00
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using System.Text;
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using System.Threading;
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2018-06-11 00:46:42 +00:00
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using static Ryujinx.HLE.OsHle.Services.Android.Parcel;
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2018-06-09 16:05:41 +00:00
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2018-06-11 00:46:42 +00:00
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namespace Ryujinx.HLE.OsHle.Services.Android
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2018-02-23 21:48:27 +00:00
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{
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class NvFlinger : IDisposable
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{
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private delegate long ServiceProcessParcel(ServiceCtx Context, BinaryReader ParcelReader);
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private Dictionary<(string, int), ServiceProcessParcel> Commands;
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2018-03-19 18:58:46 +00:00
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private KEvent ReleaseEvent;
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private IGalRenderer Renderer;
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2018-02-23 21:48:27 +00:00
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private const int BufferQueueCount = 0x40;
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private const int BufferQueueMask = BufferQueueCount - 1;
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[Flags]
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private enum HalTransform
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{
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FlipX = 1 << 0,
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FlipY = 1 << 1,
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Rotate90 = 1 << 2
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}
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private enum BufferState
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{
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Free,
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Dequeued,
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Queued,
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Acquired
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}
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2018-03-01 02:37:40 +00:00
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private struct Rect
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{
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public int Top;
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public int Left;
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public int Right;
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public int Bottom;
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}
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2018-02-23 21:48:27 +00:00
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private struct BufferEntry
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{
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public BufferState State;
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public HalTransform Transform;
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2018-03-01 02:37:40 +00:00
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public Rect Crop;
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2018-02-23 21:48:27 +00:00
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public GbpBuffer Data;
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}
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private BufferEntry[] BufferQueue;
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private ManualResetEvent WaitBufferFree;
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2018-04-06 04:01:52 +00:00
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2018-04-13 18:12:58 +00:00
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private bool Disposed;
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2018-02-23 21:48:27 +00:00
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2018-03-19 18:58:46 +00:00
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public NvFlinger(IGalRenderer Renderer, KEvent ReleaseEvent)
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2018-02-23 21:48:27 +00:00
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{
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Commands = new Dictionary<(string, int), ServiceProcessParcel>()
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{
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{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
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2018-03-12 04:04:52 +00:00
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{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
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2018-02-23 21:48:27 +00:00
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{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
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{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
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2018-03-06 20:27:50 +00:00
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{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
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2018-02-23 21:48:27 +00:00
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{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
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};
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2018-04-06 04:01:52 +00:00
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2018-03-19 18:58:46 +00:00
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this.Renderer = Renderer;
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this.ReleaseEvent = ReleaseEvent;
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2018-03-12 04:04:52 +00:00
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2018-02-23 21:48:27 +00:00
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BufferQueue = new BufferEntry[0x40];
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WaitBufferFree = new ManualResetEvent(false);
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}
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public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
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{
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using (MemoryStream MS = new MemoryStream(ParcelData))
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{
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BinaryReader Reader = new BinaryReader(MS);
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MS.Seek(4, SeekOrigin.Current);
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int StrSize = Reader.ReadInt32();
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string InterfaceName = Encoding.Unicode.GetString(Reader.ReadBytes(StrSize * 2));
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long Remainder = MS.Position & 0xf;
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if (Remainder != 0)
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{
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MS.Seek(0x10 - Remainder, SeekOrigin.Current);
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}
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MS.Seek(0x50, SeekOrigin.Begin);
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if (Commands.TryGetValue((InterfaceName, Code), out ServiceProcessParcel ProcReq))
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{
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2018-04-24 18:57:39 +00:00
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Context.Ns.Log.PrintDebug(LogClass.ServiceVi, $"{InterfaceName} {ProcReq.Method.Name}");
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2018-02-23 21:48:27 +00:00
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return ProcReq(Context, Reader);
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}
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else
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{
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throw new NotImplementedException($"{InterfaceName} {Code}");
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}
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}
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}
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private long GbpRequestBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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int Slot = ParcelReader.ReadInt32();
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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2018-04-06 04:01:52 +00:00
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2018-02-23 21:48:27 +00:00
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BufferEntry Entry = BufferQueue[Slot];
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int BufferCount = 1; //?
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long BufferSize = Entry.Data.Size;
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Writer.Write(BufferCount);
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Writer.Write(BufferSize);
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Entry.Data.Write(Writer);
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Writer.Write(0);
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return MakeReplyParcel(Context, MS.ToArray());
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}
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}
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private long GbpDequeueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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//TODO: Errors.
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int Format = ParcelReader.ReadInt32();
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int Width = ParcelReader.ReadInt32();
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int Height = ParcelReader.ReadInt32();
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int GetTimestamps = ParcelReader.ReadInt32();
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int Usage = ParcelReader.ReadInt32();
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int Slot = GetFreeSlotBlocking(Width, Height);
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return MakeReplyParcel(Context, Slot, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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2018-03-06 20:18:49 +00:00
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Context.Ns.Statistics.RecordGameFrameTime();
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2018-02-23 21:48:27 +00:00
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//TODO: Errors.
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int Slot = ParcelReader.ReadInt32();
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int Unknown4 = ParcelReader.ReadInt32();
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int Unknown8 = ParcelReader.ReadInt32();
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int Unknownc = ParcelReader.ReadInt32();
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int Timestamp = ParcelReader.ReadInt32();
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int IsAutoTimestamp = ParcelReader.ReadInt32();
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int CropTop = ParcelReader.ReadInt32();
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int CropLeft = ParcelReader.ReadInt32();
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int CropRight = ParcelReader.ReadInt32();
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int CropBottom = ParcelReader.ReadInt32();
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int ScalingMode = ParcelReader.ReadInt32();
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int Transform = ParcelReader.ReadInt32();
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int StickyTransform = ParcelReader.ReadInt32();
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int Unknown34 = ParcelReader.ReadInt32();
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int Unknown38 = ParcelReader.ReadInt32();
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int IsFenceValid = ParcelReader.ReadInt32();
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int Fence0Id = ParcelReader.ReadInt32();
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int Fence0Value = ParcelReader.ReadInt32();
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int Fence1Id = ParcelReader.ReadInt32();
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int Fence1Value = ParcelReader.ReadInt32();
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BufferQueue[Slot].Transform = (HalTransform)Transform;
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2018-03-01 02:37:40 +00:00
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BufferQueue[Slot].Crop.Top = CropTop;
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BufferQueue[Slot].Crop.Left = CropLeft;
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BufferQueue[Slot].Crop.Right = CropRight;
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BufferQueue[Slot].Crop.Bottom = CropBottom;
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2018-02-23 21:48:27 +00:00
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BufferQueue[Slot].State = BufferState.Queued;
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SendFrameBuffer(Context, Slot);
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return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
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}
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2018-03-12 04:04:52 +00:00
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private long GbpDetachBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0);
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}
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2018-02-23 21:48:27 +00:00
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private long GbpCancelBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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//TODO: Errors.
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int Slot = ParcelReader.ReadInt32();
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BufferQueue[Slot].State = BufferState.Free;
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return MakeReplyParcel(Context, 0);
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}
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private long GbpQuery(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0, 0);
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}
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private long GbpConnect(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
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}
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2018-03-06 20:27:50 +00:00
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private long GbpDisconnect(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0);
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}
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2018-02-23 21:48:27 +00:00
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private long GbpPreallocBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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int Slot = ParcelReader.ReadInt32();
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2018-04-06 04:01:52 +00:00
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2018-04-08 19:17:35 +00:00
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int BufferCount = ParcelReader.ReadInt32();
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2018-02-23 21:48:27 +00:00
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2018-04-08 19:17:35 +00:00
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if (BufferCount > 0)
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{
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long BufferSize = ParcelReader.ReadInt64();
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2018-02-23 21:48:27 +00:00
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2018-04-08 19:17:35 +00:00
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BufferQueue[Slot].State = BufferState.Free;
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BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
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}
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2018-02-23 21:48:27 +00:00
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return MakeReplyParcel(Context, 0);
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}
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private long MakeReplyParcel(ServiceCtx Context, params int[] Ints)
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{
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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foreach (int Int in Ints)
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{
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Writer.Write(Int);
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}
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return MakeReplyParcel(Context, MS.ToArray());
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}
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}
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private long MakeReplyParcel(ServiceCtx Context, byte[] Data)
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{
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long ReplyPos = Context.Request.ReceiveBuff[0].Position;
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long ReplySize = Context.Request.ReceiveBuff[0].Size;
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byte[] Reply = MakeParcel(Data, new byte[0]);
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2018-06-09 16:05:41 +00:00
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Context.Memory.WriteBytes(ReplyPos, Reply);
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2018-02-23 21:48:27 +00:00
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return 0;
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}
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2018-04-13 18:12:58 +00:00
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private void SendFrameBuffer(ServiceCtx Context, int Slot)
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2018-02-23 21:48:27 +00:00
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{
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2018-04-13 18:12:58 +00:00
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int FbWidth = 1280;
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int FbHeight = 720;
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2018-02-23 21:48:27 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
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int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
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2018-02-23 21:48:27 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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NvMapHandle Map = NvMapIoctl.GetNvMap(Context, NvMapHandle);;
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2018-03-20 15:18:25 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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long FbAddr = Map.Address + BufferOffset;
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2018-02-23 21:48:27 +00:00
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2018-03-01 02:37:40 +00:00
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BufferQueue[Slot].State = BufferState.Acquired;
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Rect Crop = BufferQueue[Slot].Crop;
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int RealWidth = FbWidth;
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int RealHeight = FbHeight;
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2018-02-23 21:48:27 +00:00
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2018-03-04 23:32:18 +00:00
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float XSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX) ? -1 : 1;
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float YSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY) ? -1 : 1;
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2018-02-23 21:48:27 +00:00
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float ScaleX = 1;
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float ScaleY = 1;
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2018-03-04 23:32:18 +00:00
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2018-03-01 02:37:40 +00:00
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float OffsX = 0;
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float OffsY = 0;
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if (Crop.Right != 0 &&
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Crop.Bottom != 0)
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{
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2018-03-04 23:32:18 +00:00
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//Who knows if this is right, I was never good with math...
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2018-03-01 02:37:40 +00:00
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RealWidth = Crop.Right - Crop.Left;
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RealHeight = Crop.Bottom - Crop.Top;
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2018-03-04 23:32:18 +00:00
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
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{
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ScaleY = (float)FbHeight / RealHeight;
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ScaleX = (float)FbWidth / RealWidth;
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2018-03-01 02:37:40 +00:00
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2018-03-04 23:32:18 +00:00
|
|
|
OffsY = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * -XSign;
|
|
|
|
OffsX = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ScaleX = (float)FbWidth / RealWidth;
|
|
|
|
ScaleY = (float)FbHeight / RealHeight;
|
2018-03-01 02:37:40 +00:00
|
|
|
|
2018-03-04 23:32:18 +00:00
|
|
|
OffsX = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * XSign;
|
|
|
|
OffsY = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
|
|
|
|
}
|
2018-03-01 02:37:40 +00:00
|
|
|
}
|
|
|
|
|
2018-03-04 23:32:18 +00:00
|
|
|
ScaleX *= XSign;
|
|
|
|
ScaleY *= YSign;
|
2018-02-23 21:48:27 +00:00
|
|
|
|
2018-03-04 23:32:18 +00:00
|
|
|
float Rotate = 0;
|
2018-02-23 21:48:27 +00:00
|
|
|
|
|
|
|
if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
|
|
|
|
{
|
2018-02-28 22:21:04 +00:00
|
|
|
Rotate = -MathF.PI * 0.5f;
|
2018-02-23 21:48:27 +00:00
|
|
|
}
|
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
Renderer.SetFrameBufferTransform(ScaleX, ScaleY, Rotate, OffsX, OffsY);
|
2018-03-12 04:04:52 +00:00
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
//TODO: Support double buffering here aswell, it is broken for GPU
|
|
|
|
//frame buffers because it seems to be completely out of sync.
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
if (Context.Ns.Gpu.Engine3d.IsFrameBufferPosition(FbAddr))
|
2018-04-13 18:12:58 +00:00
|
|
|
{
|
|
|
|
//Frame buffer is rendered to by the GPU, we can just
|
|
|
|
//bind the frame buffer texture, it's not necessary to read anything.
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
Renderer.SetFrameBuffer(FbAddr);
|
2018-03-12 04:04:52 +00:00
|
|
|
}
|
2018-04-13 18:12:58 +00:00
|
|
|
else
|
2018-02-23 21:48:27 +00:00
|
|
|
{
|
2018-04-13 18:12:58 +00:00
|
|
|
//Frame buffer is not set on the GPU registers, in this case
|
|
|
|
//assume that the app is manually writing to it.
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
Texture Texture = new Texture(FbAddr, FbWidth, FbHeight);
|
2018-02-23 21:48:27 +00:00
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
byte[] Data = TextureReader.Read(Context.Memory, Texture);
|
2018-03-12 04:04:52 +00:00
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
Renderer.SetFrameBuffer(Data, FbWidth, FbHeight);
|
|
|
|
}
|
2018-03-19 18:58:46 +00:00
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
Context.Ns.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
|
2018-02-23 21:48:27 +00:00
|
|
|
}
|
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
private void ReleaseBuffer(int Slot)
|
|
|
|
{
|
|
|
|
BufferQueue[Slot].State = BufferState.Free;
|
|
|
|
|
2018-04-19 02:52:23 +00:00
|
|
|
ReleaseEvent.WaitEvent.Set();
|
2018-04-13 18:12:58 +00:00
|
|
|
|
|
|
|
lock (WaitBufferFree)
|
|
|
|
{
|
|
|
|
WaitBufferFree.Set();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-02-23 21:48:27 +00:00
|
|
|
private int GetFreeSlotBlocking(int Width, int Height)
|
|
|
|
{
|
|
|
|
int Slot;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
2018-02-24 14:19:28 +00:00
|
|
|
lock (WaitBufferFree)
|
2018-02-23 21:48:27 +00:00
|
|
|
{
|
2018-02-24 14:19:28 +00:00
|
|
|
if ((Slot = GetFreeSlot(Width, Height)) != -1)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
2018-02-23 21:48:27 +00:00
|
|
|
|
2018-04-13 18:12:58 +00:00
|
|
|
if (Disposed)
|
2018-02-23 21:48:27 +00:00
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
WaitBufferFree.Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
WaitBufferFree.WaitOne();
|
|
|
|
}
|
2018-04-13 18:12:58 +00:00
|
|
|
while (!Disposed);
|
2018-02-23 21:48:27 +00:00
|
|
|
|
|
|
|
return Slot;
|
|
|
|
}
|
|
|
|
|
|
|
|
private int GetFreeSlot(int Width, int Height)
|
|
|
|
{
|
|
|
|
lock (BufferQueue)
|
|
|
|
{
|
|
|
|
for (int Slot = 0; Slot < BufferQueue.Length; Slot++)
|
|
|
|
{
|
|
|
|
if (BufferQueue[Slot].State != BufferState.Free)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
GbpBuffer Data = BufferQueue[Slot].Data;
|
|
|
|
|
|
|
|
if (Data.Width == Width &&
|
|
|
|
Data.Height == Height)
|
|
|
|
{
|
|
|
|
BufferQueue[Slot].State = BufferState.Dequeued;
|
|
|
|
|
|
|
|
return Slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
{
|
|
|
|
Dispose(true);
|
|
|
|
}
|
|
|
|
|
2018-03-12 04:04:52 +00:00
|
|
|
protected virtual void Dispose(bool Disposing)
|
2018-02-23 21:48:27 +00:00
|
|
|
{
|
2018-04-13 18:12:58 +00:00
|
|
|
if (Disposing && !Disposed)
|
2018-02-23 21:48:27 +00:00
|
|
|
{
|
2018-04-13 18:12:58 +00:00
|
|
|
Disposed = true;
|
2018-03-12 04:04:52 +00:00
|
|
|
|
2018-02-23 21:48:27 +00:00
|
|
|
lock (WaitBufferFree)
|
|
|
|
{
|
|
|
|
WaitBufferFree.Set();
|
|
|
|
}
|
|
|
|
|
|
|
|
WaitBufferFree.Dispose();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|