2019-11-08 20:29:41 +00:00
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using System;
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2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgram
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{
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public ShaderStage Stage { get; }
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public string Code { get; private set; }
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2021-07-18 10:49:39 +00:00
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public byte[] BinaryCode { get; }
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2019-10-13 06:02:07 +00:00
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2021-07-18 10:49:39 +00:00
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private ShaderProgram(ShaderStage stage)
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2019-10-13 06:02:07 +00:00
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{
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Stage = stage;
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2021-07-18 10:49:39 +00:00
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}
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public ShaderProgram(ShaderStage stage, string code) : this(stage)
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{
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Code = code;
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}
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public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage)
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{
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BinaryCode = binaryCode;
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2019-10-13 06:02:07 +00:00
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}
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2019-11-08 20:29:41 +00:00
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public void Prepend(string line)
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{
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Code = line + Environment.NewLine + Code;
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}
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2019-10-13 06:02:07 +00:00
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}
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}
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