Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs

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C#
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
class BindlessElimination
{
private static Operation FindBranchSource(BasicBlock block)
{
foreach (BasicBlock sourceBlock in block.Predecessors)
{
if (sourceBlock.Operations.Count > 0)
{
Operation lastOp = sourceBlock.Operations.Last.Value as Operation;
if (lastOp != null &&
((sourceBlock.Next == block && lastOp.Inst == Instruction.BranchIfFalse) ||
(sourceBlock.Branch == block && lastOp.Inst == Instruction.BranchIfTrue)))
{
return lastOp;
}
}
}
return null;
}
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
{
// Check if all the conditions for the query block are satisfied by the current block.
// Just checks the top-most conditional for now.
Operation currentBranch = FindBranchSource(currentBlock);
Operation queryBranch = FindBranchSource(queryBlock);
Operand currentCondition = currentBranch?.GetSource(0);
Operand queryCondition = queryBranch?.GetSource(0);
// The condition should be the same operand instance.
return currentBranch != null && queryBranch != null &&
currentBranch.Inst == queryBranch.Inst &&
currentCondition == queryCondition;
}
private static Operand FindLastOperation(Operand source, BasicBlock block)
{
if (source.AsgOp is PhiNode phiNode)
{
// This source can have a different value depending on a previous branch.
// Ensure that conditions met for that branch are also met for the current one.
// Prefer the latest sources for the phi node.
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
BasicBlock phiBlock = phiNode.GetBlock(i);
if (BlockConditionsMatch(block, phiBlock))
{
return phiNode.GetSource(i);
}
}
}
return source;
}
public static void RunPass(BasicBlock block, ShaderConfig config)
{
// We can turn a bindless into regular access by recognizing the pattern
// produced by the compiler for separate texture and sampler.
// We check for the following conditions:
// - The handle is a constant buffer value.
// - The handle is the result of a bitwise OR logical operation.
// - Both sources of the OR operation comes from a constant buffer.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (!(node.Value is TextureOperation texOp))
{
continue;
}
if ((texOp.Flags & TextureFlags.Bindless) == 0)
{
continue;
}
if (texOp.Inst == Instruction.Lod ||
texOp.Inst == Instruction.TextureSample ||
texOp.Inst == Instruction.TextureSize)
{
Operand bindlessHandle = FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
continue;
}
if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
{
continue;
}
if (handleCombineOp.Inst != Instruction.BitwiseOr)
{
continue;
}
Operand src0 = FindLastOperation(handleCombineOp.GetSource(0), block);
Operand src1 = FindLastOperation(handleCombineOp.GetSource(1), block);
if (src0.Type != OperandType.ConstantBuffer ||
src1.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != src1.GetCbufSlot())
{
continue;
}
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
}
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
{
Operand src0 = FindLastOperation(texOp.GetSource(0), block);
if (src0.Type == OperandType.ConstantBuffer)
{
texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
texOp.Format = config.GetTextureFormat(texOp.Handle);
}
}
}
}
}
}