mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 19:35:30 +00:00
39 lines
1 KiB
C#
39 lines
1 KiB
C#
|
using Ryujinx.Graphics.GAL.Multithreading.Commands.Shader;
|
|||
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|||
|
using Ryujinx.Graphics.Shader;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
|
{
|
|||
|
class ThreadedShader : IShader
|
|||
|
{
|
|||
|
private ThreadedRenderer _renderer;
|
|||
|
private ShaderStage _stage;
|
|||
|
private string _code;
|
|||
|
|
|||
|
public IShader Base;
|
|||
|
|
|||
|
public ThreadedShader(ThreadedRenderer renderer, ShaderStage stage, string code)
|
|||
|
{
|
|||
|
_renderer = renderer;
|
|||
|
|
|||
|
_stage = stage;
|
|||
|
_code = code;
|
|||
|
}
|
|||
|
|
|||
|
internal void EnsureCreated()
|
|||
|
{
|
|||
|
if (_code != null && Base == null)
|
|||
|
{
|
|||
|
Base = _renderer.BaseRenderer.CompileShader(_stage, _code);
|
|||
|
_code = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
_renderer.New<ShaderDisposeCommand>().Set(new TableRef<ThreadedShader>(_renderer, this));
|
|||
|
_renderer.QueueCommand();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|