mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 16:08:39 +00:00
114 lines
3.6 KiB
C#
114 lines
3.6 KiB
C#
|
using System;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Shader.HashTable
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// State of a hash calculation.
|
|||
|
/// </summary>
|
|||
|
struct HashState
|
|||
|
{
|
|||
|
// This is using a slightly modified implementation of FastHash64.
|
|||
|
// Reference: https://github.com/ztanml/fast-hash/blob/master/fasthash.c
|
|||
|
private const ulong M = 0x880355f21e6d1965UL;
|
|||
|
private ulong _hash;
|
|||
|
private int _start;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// One shot hash calculation for a given data.
|
|||
|
/// </summary>
|
|||
|
/// <param name="data">Data to be hashed</param>
|
|||
|
/// <returns>Hash of the given data</returns>
|
|||
|
public static uint CalcHash(ReadOnlySpan<byte> data)
|
|||
|
{
|
|||
|
HashState state = new HashState();
|
|||
|
|
|||
|
state.Initialize();
|
|||
|
state.Continue(data);
|
|||
|
return state.Finalize(data);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes the hash state.
|
|||
|
/// </summary>
|
|||
|
public void Initialize()
|
|||
|
{
|
|||
|
_hash = 23;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Calculates the hash of the given data.
|
|||
|
/// </summary>
|
|||
|
/// <remarks>
|
|||
|
/// The full data must be passed on <paramref name="data"/>.
|
|||
|
/// If this is not the first time the method is called, then <paramref name="data"/> must start with the data passed on the last call.
|
|||
|
/// If a smaller slice of the data was already hashed before, only the additional data will be hashed.
|
|||
|
/// This can be used for additive hashing of data in chuncks.
|
|||
|
/// </remarks>
|
|||
|
/// <param name="data">Data to be hashed</param>
|
|||
|
public void Continue(ReadOnlySpan<byte> data)
|
|||
|
{
|
|||
|
ulong h = _hash;
|
|||
|
|
|||
|
ReadOnlySpan<ulong> dataAsUlong = MemoryMarshal.Cast<byte, ulong>(data.Slice(_start));
|
|||
|
|
|||
|
for (int i = 0; i < dataAsUlong.Length; i++)
|
|||
|
{
|
|||
|
ulong value = dataAsUlong[i];
|
|||
|
|
|||
|
h ^= Mix(value);
|
|||
|
h *= M;
|
|||
|
}
|
|||
|
|
|||
|
_hash = h;
|
|||
|
_start = data.Length & ~7;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Performs the hash finalization step, and returns the calculated hash.
|
|||
|
/// </summary>
|
|||
|
/// <remarks>
|
|||
|
/// The full data must be passed on <paramref name="data"/>.
|
|||
|
/// <paramref name="data"/> must start with the data passed on the last call to <see cref="Continue"/>.
|
|||
|
/// No internal state is changed, so one can still continue hashing data with <see cref="Continue"/>
|
|||
|
/// after calling this method.
|
|||
|
/// </remarks>
|
|||
|
/// <param name="data">Data to be hashed</param>
|
|||
|
/// <returns>Hash of all the data hashed with this <see cref="HashState"/></returns>
|
|||
|
public uint Finalize(ReadOnlySpan<byte> data)
|
|||
|
{
|
|||
|
ulong h = _hash;
|
|||
|
|
|||
|
int remainder = data.Length & 7;
|
|||
|
if (remainder != 0)
|
|||
|
{
|
|||
|
ulong v = 0;
|
|||
|
|
|||
|
for (int i = data.Length - remainder; i < data.Length; i++)
|
|||
|
{
|
|||
|
v |= (ulong)data[i] << ((i - remainder) * 8);
|
|||
|
}
|
|||
|
|
|||
|
h ^= Mix(v);
|
|||
|
h *= M;
|
|||
|
}
|
|||
|
|
|||
|
h = Mix(h);
|
|||
|
return (uint)(h - (h >> 32));
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Hash mix function.
|
|||
|
/// </summary>
|
|||
|
/// <param name="h">Hash to mix</param>
|
|||
|
/// <returns>Mixed hash</returns>
|
|||
|
private static ulong Mix(ulong h)
|
|||
|
{
|
|||
|
h ^= h >> 23;
|
|||
|
h *= 0x2127599bf4325c37UL;
|
|||
|
h ^= h >> 47;
|
|||
|
return h;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|