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using Ryujinx.Common.Memory ;
using System ;
using System.Runtime.InteropServices ;
using static Ryujinx . Audio . Renderer . Common . BehaviourParameter ;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for behaviour.
/// </summary>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
/// <summary>
/// The reported errors.
/// </summary>
public Array10 < ErrorInfo > ErrorInfos ;
/// <summary>
/// The amount of error that got reported.
/// </summary>
public uint ErrorInfosCount ;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved [ 3 ] ;
}
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}