2020-08-02 14:41:24 +00:00
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using Ryujinx.Common.Configuration;
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2019-10-13 06:02:07 +00:00
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using Ryujinx.Graphics.Shader;
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2019-12-31 22:09:49 +00:00
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using System;
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2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.GAL
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{
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2019-12-31 22:09:49 +00:00
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public interface IRenderer : IDisposable
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2019-10-13 06:02:07 +00:00
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{
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2019-10-18 02:41:18 +00:00
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IPipeline Pipeline { get; }
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2019-10-13 06:02:07 +00:00
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IWindow Window { get; }
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IShader CompileShader(ShaderProgram shader);
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2020-05-23 09:46:09 +00:00
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BufferHandle CreateBuffer(int size);
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2019-10-13 06:02:07 +00:00
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2020-07-15 03:01:10 +00:00
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IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
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2019-10-13 06:02:07 +00:00
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ISampler CreateSampler(SamplerCreateInfo info);
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2020-07-07 02:41:07 +00:00
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ITexture CreateTexture(TextureCreateInfo info, float scale);
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2019-10-13 06:02:07 +00:00
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2020-05-23 09:46:09 +00:00
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void DeleteBuffer(BufferHandle buffer);
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byte[] GetBufferData(BufferHandle buffer, int offset, int size);
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2019-10-13 06:02:07 +00:00
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Capabilities GetCapabilities();
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2020-05-23 09:46:09 +00:00
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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2020-05-04 02:24:59 +00:00
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void UpdateCounters();
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2019-10-13 06:02:07 +00:00
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2020-09-10 19:44:04 +00:00
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void PreFrame();
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2020-05-04 02:24:59 +00:00
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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2019-10-13 06:02:07 +00:00
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void ResetCounter(CounterType type);
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2020-05-04 02:24:59 +00:00
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2020-08-02 14:41:24 +00:00
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void Initialize(GraphicsDebugLevel logLevel);
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2019-10-13 06:02:07 +00:00
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}
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}
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