2018-08-16 23:47:36 +00:00
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using System;
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2018-03-16 00:06:24 +00:00
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namespace Ryujinx.Audio
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{
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2018-08-16 23:47:36 +00:00
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public interface IAalOutput : IDisposable
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2018-03-16 00:06:24 +00:00
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{
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2018-07-15 02:57:41 +00:00
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int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
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2018-03-16 03:42:44 +00:00
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2018-03-16 00:06:24 +00:00
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void CloseTrack(int Track);
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bool ContainsBuffer(int Track, long Tag);
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2018-03-16 03:42:44 +00:00
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long[] GetReleasedBuffers(int Track, int MaxCount);
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2018-07-15 02:57:41 +00:00
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void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
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2018-03-16 00:06:24 +00:00
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void Start(int Track);
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void Stop(int Track);
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PlaybackState GetState(int Track);
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}
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}
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