Ryujinx/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs

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using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class IStaticService : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private static readonly DateTime StartupDate = DateTime.UtcNow;
public IStaticService()
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetStandardUserSystemClock },
{ 1, GetStandardNetworkSystemClock },
{ 2, GetStandardSteadyClock },
{ 3, GetTimeZoneService },
{ 4, GetStandardLocalSystemClock },
{ 300, CalculateMonotonicSystemClockBaseTimePoint }
};
}
public long GetStandardUserSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.User));
return 0;
}
public long GetStandardNetworkSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.Network));
return 0;
}
public long GetStandardSteadyClock(ServiceCtx context)
{
MakeObject(context, new ISteadyClock());
return 0;
}
public long GetTimeZoneService(ServiceCtx context)
{
MakeObject(context, new ITimeZoneService());
return 0;
}
public long GetStandardLocalSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.Local));
return 0;
}
public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
{
long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long systemClockContextEpoch = context.RequestData.ReadInt64();
context.ResponseData.Write(timeOffset + systemClockContextEpoch);
return 0;
}
}
}