2018-02-04 23:08:20 +00:00
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using ChocolArm64.Memory;
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2018-06-11 00:46:42 +00:00
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS;
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using Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu;
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using Ryujinx.HLE.OsHle.Services.Nv.NvHostChannel;
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using Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl;
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using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
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2018-02-04 23:08:20 +00:00
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using System;
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using System.Collections.Generic;
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2018-06-11 00:46:42 +00:00
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namespace Ryujinx.HLE.OsHle.Services.Nv
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2018-02-04 23:08:20 +00:00
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{
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2018-04-06 04:01:52 +00:00
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class INvDrvServices : IpcService, IDisposable
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private delegate int IoctlProcessor(ServiceCtx Context, int Cmd);
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2018-02-04 23:08:20 +00:00
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2018-02-25 04:34:16 +00:00
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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2018-03-19 18:58:46 +00:00
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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2018-02-25 04:34:16 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static Dictionary<string, IoctlProcessor> IoctlProcessors =
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new Dictionary<string, IoctlProcessor>()
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{
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{ "/dev/nvhost-as-gpu", ProcessIoctlNvGpuAS },
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{ "/dev/nvhost-ctrl", ProcessIoctlNvHostCtrl },
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{ "/dev/nvhost-ctrl-gpu", ProcessIoctlNvGpuGpu },
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{ "/dev/nvhost-gpu", ProcessIoctlNvHostChannel },
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{ "/dev/nvmap", ProcessIoctlNvMap }
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};
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2018-03-12 04:04:52 +00:00
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2018-03-19 18:58:46 +00:00
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public static GlobalStateTable Fds { get; private set; }
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2018-03-12 04:04:52 +00:00
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2018-03-19 18:58:46 +00:00
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private KEvent Event;
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2018-03-12 04:04:52 +00:00
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2018-04-06 04:01:52 +00:00
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public INvDrvServices()
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2018-02-25 04:34:16 +00:00
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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2018-05-25 21:33:09 +00:00
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{ 0, Open },
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{ 1, Ioctl },
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{ 2, Close },
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{ 3, Initialize },
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{ 4, QueryEvent },
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{ 8, SetClientPid },
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{ 13, FinishInitialize }
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2018-03-12 04:04:52 +00:00
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};
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2018-03-19 18:58:46 +00:00
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Event = new KEvent();
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}
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2018-03-12 04:04:52 +00:00
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2018-04-06 04:01:52 +00:00
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static INvDrvServices()
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2018-03-19 18:58:46 +00:00
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{
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Fds = new GlobalStateTable();
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2018-02-25 04:34:16 +00:00
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}
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2018-03-12 04:04:52 +00:00
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public long Open(ServiceCtx Context)
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2018-02-04 23:08:20 +00:00
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{
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long NamePtr = Context.Request.SendBuff[0].Position;
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string Name = AMemoryHelper.ReadAsciiString(Context.Memory, NamePtr);
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2018-03-19 18:58:46 +00:00
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int Fd = Fds.Add(Context.Process, new NvFd(Name));
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2018-02-04 23:08:20 +00:00
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Context.ResponseData.Write(Fd);
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Context.ResponseData.Write(0);
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return 0;
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}
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2018-03-12 04:04:52 +00:00
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public long Ioctl(ServiceCtx Context)
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2018-02-04 23:08:20 +00:00
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{
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int Fd = Context.RequestData.ReadInt32();
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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int Cmd = Context.RequestData.ReadInt32();
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2018-04-05 00:01:36 +00:00
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2018-03-19 18:58:46 +00:00
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NvFd FdData = Fds.GetData<NvFd>(Context.Process, Fd);
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2018-02-04 23:08:20 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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int Result;
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2018-02-04 23:08:20 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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if (IoctlProcessors.TryGetValue(FdData.Name, out IoctlProcessor Process))
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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Result = Process(Context, Cmd);
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2018-02-04 23:08:20 +00:00
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}
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else
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{
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throw new NotImplementedException($"{FdData.Name} {Cmd:x4}");
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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//TODO: Verify if the error codes needs to be translated.
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Context.ResponseData.Write(Result);
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return 0;
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2018-02-04 23:08:20 +00:00
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}
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2018-03-12 04:04:52 +00:00
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public long Close(ServiceCtx Context)
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2018-02-04 23:08:20 +00:00
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{
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int Fd = Context.RequestData.ReadInt32();
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2018-03-19 18:58:46 +00:00
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Fds.Delete(Context.Process, Fd);
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2018-02-04 23:08:20 +00:00
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Context.ResponseData.Write(0);
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return 0;
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}
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2018-03-12 04:04:52 +00:00
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public long Initialize(ServiceCtx Context)
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2018-02-04 23:08:20 +00:00
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{
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long TransferMemSize = Context.RequestData.ReadInt64();
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int TransferMemHandle = Context.Request.HandleDesc.ToCopy[0];
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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NvMapIoctl.InitializeNvMap(Context);
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2018-02-04 23:08:20 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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Context.ResponseData.Write(0);
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2018-03-20 15:18:25 +00:00
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2018-02-04 23:08:20 +00:00
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return 0;
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}
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2018-03-12 04:04:52 +00:00
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public long QueryEvent(ServiceCtx Context)
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2018-02-04 23:08:20 +00:00
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{
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int Fd = Context.RequestData.ReadInt32();
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int EventId = Context.RequestData.ReadInt32();
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2018-03-19 18:58:46 +00:00
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//TODO: Use Fd/EventId, different channels have different events.
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int Handle = Context.Process.HandleTable.OpenHandle(Event);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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2018-02-04 23:08:20 +00:00
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Context.ResponseData.Write(0);
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return 0;
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}
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2018-03-12 04:04:52 +00:00
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public long SetClientPid(ServiceCtx Context)
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2018-02-06 23:28:32 +00:00
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{
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long Pid = Context.RequestData.ReadInt64();
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Context.ResponseData.Write(0);
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return 0;
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}
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2018-06-02 23:40:26 +00:00
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2018-05-25 21:33:09 +00:00
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public long FinishInitialize(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return 0;
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}
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2018-02-06 23:28:32 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctlNvGpuAS(ServiceCtx Context, int Cmd)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ProcessIoctl(Context, Cmd, NvGpuASIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctlNvHostCtrl(ServiceCtx Context, int Cmd)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ProcessIoctl(Context, Cmd, NvHostCtrlIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctlNvGpuGpu(ServiceCtx Context, int Cmd)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ProcessIoctl(Context, Cmd, NvGpuGpuIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctlNvHostChannel(ServiceCtx Context, int Cmd)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ProcessIoctl(Context, Cmd, NvHostChannelIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctlNvMap(ServiceCtx Context, int Cmd)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ProcessIoctl(Context, Cmd, NvMapIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static int ProcessIoctl(ServiceCtx Context, int Cmd, IoctlProcessor Processor)
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2018-02-04 23:08:20 +00:00
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{
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2018-06-02 22:46:09 +00:00
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if (CmdIn(Cmd) && Context.Request.GetBufferType0x21().Position == 0)
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2018-02-04 23:08:20 +00:00
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{
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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Context.Ns.Log.PrintError(LogClass.ServiceNv, "Input buffer is null!");
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2018-04-05 00:01:36 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return NvResult.InvalidInput;
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2018-02-04 23:08:20 +00:00
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}
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2018-06-02 22:46:09 +00:00
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if (CmdOut(Cmd) && Context.Request.GetBufferType0x22().Position == 0)
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2018-02-04 23:08:20 +00:00
|
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{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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Context.Ns.Log.PrintError(LogClass.ServiceNv, "Output buffer is null!");
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2018-04-05 00:01:36 +00:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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return NvResult.InvalidInput;
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2018-02-04 23:08:20 +00:00
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}
|
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return Processor(Context, Cmd);
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2018-02-04 23:08:20 +00:00
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}
|
|
|
|
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static bool CmdIn(int Cmd)
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2018-03-06 20:27:50 +00:00
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{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ((Cmd >> 30) & 1) != 0;
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2018-03-06 20:27:50 +00:00
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}
|
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|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private static bool CmdOut(int Cmd)
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2018-02-04 23:08:20 +00:00
|
|
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{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return ((Cmd >> 31) & 1) != 0;
|
2018-02-04 23:08:20 +00:00
|
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}
|
|
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|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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|
public static void UnloadProcess(Process Process)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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|
Fds.DeleteProcess(Process);
|
2018-03-12 04:04:52 +00:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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|
NvGpuASIoctl.UnloadProcess(Process);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
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|
NvHostCtrlIoctl.UnloadProcess(Process);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
NvMapIoctl.UnloadProcess(Process);
|
2018-02-04 23:08:20 +00:00
|
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|
}
|
2018-03-12 04:04:52 +00:00
|
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|
|
2018-03-19 18:58:46 +00:00
|
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|
public void Dispose()
|
2018-03-12 04:04:52 +00:00
|
|
|
{
|
2018-03-19 18:58:46 +00:00
|
|
|
Dispose(true);
|
|
|
|
}
|
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|
protected virtual void Dispose(bool Disposing)
|
|
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|
{
|
|
|
|
if (Disposing)
|
|
|
|
{
|
|
|
|
Event.Dispose();
|
|
|
|
}
|
2018-03-12 04:04:52 +00:00
|
|
|
}
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
2018-05-25 21:33:09 +00:00
|
|
|
}
|