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Ryujinx
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Ryujinx.Ui.Common
/
Configuration
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AudioBackend.cs
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Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576) This reverts commit 4ce4299ca2a6b11332f2341c69f40efd7205282f.
2023-03-21 23:14:46 +00:00
namespace
Ryujinx.Ui.Common.Configuration
Implement audio backend configuration option (#1325) * Implement audio backend configuration option * Use OpenAL by default * Increment version number in config.json and add 30px to the height of the settings window * nits * capitalise audio backend names
2020-07-03 23:16:49 +00:00
{
public
enum
AudioBackend
{
Dummy
,
OpenAl
,
audio: Implement a SDL2 backend (#2258) * audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
2021-05-05 21:37:09 +00:00
SoundIo
,
SDL2
Implement audio backend configuration option (#1325) * Implement audio backend configuration option * Use OpenAL by default * Increment version number in config.json and add 30px to the height of the settings window * nits * capitalise audio backend names
2020-07-03 23:16:49 +00:00
}
}
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