New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-17 23:57:08 +00:00
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Tex(EmitterContext context)
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{
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Tex(context, TextureFlags.None);
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}
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public static void Tex_B(EmitterContext context)
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{
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Tex(context, TextureFlags.Bindless);
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}
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public static void Tld(EmitterContext context)
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{
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Tex(context, TextureFlags.IntCoords);
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}
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public static void Tld_B(EmitterContext context)
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{
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Tex(context, TextureFlags.IntCoords | TextureFlags.Bindless);
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}
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public static void Texs(EmitterContext context)
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{
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OpCodeTextureScalar op = (OpCodeTextureScalar)context.CurrOp;
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if (op.Rd0.IsRZ && op.Rd1.IsRZ)
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{
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return;
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}
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List<Operand> sourcesList = new List<Operand>();
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int raIndex = op.Ra.Index;
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int rbIndex = op.Rb.Index;
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Operand Ra()
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{
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if (raIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(raIndex++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (rbIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(rbIndex++, RegisterType.Gpr));
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}
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void AddTextureOffset(int coordsCount, int stride, int size)
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{
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Operand packedOffs = Rb();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
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}
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}
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TextureType type;
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TextureFlags flags;
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if (op is OpCodeTexs texsOp)
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{
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type = GetTextureType (texsOp.Type);
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flags = GetTextureFlags(texsOp.Type);
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if ((type & TextureType.Array) != 0)
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{
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Operand arrayIndex = Ra();
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(arrayIndex);
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if ((type & TextureType.Shadow) != 0)
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{
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sourcesList.Add(Rb());
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}
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if ((flags & TextureFlags.LodLevel) != 0)
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{
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sourcesList.Add(ConstF(0));
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}
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}
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else
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{
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switch (texsOp.Type)
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{
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case TextureScalarType.Texture1DLodZero:
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sourcesList.Add(Ra());
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break;
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case TextureScalarType.Texture2D:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TextureScalarType.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TextureScalarType.Texture2DLodLevel:
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case TextureScalarType.Texture2DDepthCompare:
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case TextureScalarType.Texture3D:
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case TextureScalarType.TextureCube:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TextureScalarType.Texture2DLodZeroDepthCompare:
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case TextureScalarType.Texture3DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TextureScalarType.Texture2DLodLevelDepthCompare:
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case TextureScalarType.TextureCubeLodLevel:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(Rb());
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break;
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}
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}
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}
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else if (op is OpCodeTlds tldsOp)
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{
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type = GetTextureType (tldsOp.Type);
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flags = GetTextureFlags(tldsOp.Type) | TextureFlags.IntCoords;
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switch (tldsOp.Type)
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{
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case TexelLoadScalarType.Texture1DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Const(0));
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break;
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case TexelLoadScalarType.Texture1DLodLevel:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TexelLoadScalarType.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(Const(0));
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break;
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case TexelLoadScalarType.Texture2DLodZeroOffset:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Const(0));
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break;
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case TexelLoadScalarType.Texture2DLodZeroMultisample:
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case TexelLoadScalarType.Texture2DLodLevel:
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case TexelLoadScalarType.Texture2DLodLevelOffset:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TexelLoadScalarType.Texture3DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(Const(0));
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break;
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case TexelLoadScalarType.Texture2DArrayLodZero:
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sourcesList.Add(Rb());
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sourcesList.Add(Rb());
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sourcesList.Add(Ra());
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sourcesList.Add(Const(0));
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break;
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}
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if ((flags & TextureFlags.Offset) != 0)
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{
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AddTextureOffset(type.GetCoordsCount(), 4, 4);
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}
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}
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else if (op is OpCodeTld4s tld4sOp)
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{
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if (!(tld4sOp.HasDepthCompare || tld4sOp.HasOffset))
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{
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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}
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else
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{
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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}
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type = TextureType.Texture2D;
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flags = TextureFlags.Gather;
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if (tld4sOp.HasDepthCompare)
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{
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sourcesList.Add(Rb());
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type |= TextureType.Shadow;
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}
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if (tld4sOp.HasOffset)
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{
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AddTextureOffset(type.GetCoordsCount(), 8, 6);
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flags |= TextureFlags.Offset;
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}
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sourcesList.Add(Const(tld4sOp.GatherCompIndex));
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}
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else
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{
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throw new InvalidOperationException($"Invalid opcode type \"{op.GetType().Name}\".");
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}
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Operand[] sources = sourcesList.ToArray();
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Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
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int destIncrement = 0;
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Operand GetDest()
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{
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int high = destIncrement >> 1;
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int low = destIncrement & 1;
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destIncrement++;
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if (op.IsFp16)
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{
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return high != 0
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? (rd1[low] = Local())
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: (rd0[low] = Local());
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}
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else
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{
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int rdIndex = high != 0 ? op.Rd1.Index : op.Rd0.Index;
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if (rdIndex < RegisterConsts.RegisterZeroIndex)
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{
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rdIndex += low;
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}
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return Register(rdIndex, RegisterType.Gpr);
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}
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}
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int handle = op.Immediate;
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for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
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{
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if ((compMask & 1) != 0)
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{
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Operand dest = GetDest();
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TextureOperation operation = new TextureOperation(
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Instruction.TextureSample,
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type,
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flags,
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handle,
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compIndex,
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dest,
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sources);
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context.Add(operation);
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}
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}
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if (op.IsFp16)
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{
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context.Copy(Register(op.Rd0), context.PackHalf2x16(rd0[0], rd0[1]));
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context.Copy(Register(op.Rd1), context.PackHalf2x16(rd1[0], rd1[1]));
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}
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}
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public static void Tld4(EmitterContext context)
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{
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OpCodeTld4 op = (OpCodeTld4)context.CurrOp;
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if (op.Rd.IsRZ)
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{
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return;
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}
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int raIndex = op.Ra.Index;
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int rbIndex = op.Rb.Index;
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Operand Ra()
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{
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if (raIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(raIndex++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (rbIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(rbIndex++, RegisterType.Gpr));
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}
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Operand arrayIndex = op.IsArray ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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TextureType type = GetTextureType(op.Dimensions);
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TextureFlags flags = TextureFlags.Gather;
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int coordsCount = type.GetCoordsCount();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(Ra());
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}
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if (op.IsArray)
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{
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sourcesList.Add(arrayIndex);
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type |= TextureType.Array;
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}
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Operand[] packedOffs = new Operand[2];
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packedOffs[0] = op.Offset != TextureGatherOffset.None ? Rb() : null;
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packedOffs[1] = op.Offset == TextureGatherOffset.Offsets ? Rb() : null;
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if (op.HasDepthCompare)
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{
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sourcesList.Add(Rb());
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type |= TextureType.Shadow;
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}
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if (op.Offset != TextureGatherOffset.None)
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{
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int offsetTexelsCount = op.Offset == TextureGatherOffset.Offsets ? 4 : 1;
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for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
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{
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Operand packed = packedOffs[(index >> 2) & 1];
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sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
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}
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flags |= op.Offset == TextureGatherOffset.Offsets
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? TextureFlags.Offsets
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: TextureFlags.Offset;
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}
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sourcesList.Add(Const(op.GatherCompIndex));
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Operand[] sources = sourcesList.ToArray();
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int rdIndex = op.Rd.Index;
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Operand GetDest()
|
|
|
|
{
|
|
|
|
if (rdIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Register(rdIndex++, RegisterType.Gpr);
|
|
|
|
}
|
|
|
|
|
|
|
|
int handle = op.Immediate;
|
|
|
|
|
|
|
|
for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
|
|
{
|
|
|
|
if ((compMask & 1) != 0)
|
|
|
|
{
|
|
|
|
Operand dest = GetDest();
|
|
|
|
|
|
|
|
TextureOperation operation = new TextureOperation(
|
|
|
|
Instruction.TextureSample,
|
|
|
|
type,
|
|
|
|
flags,
|
|
|
|
handle,
|
|
|
|
compIndex,
|
|
|
|
dest,
|
|
|
|
sources);
|
|
|
|
|
|
|
|
context.Add(operation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Txq(EmitterContext context)
|
|
|
|
{
|
|
|
|
Txq(context, bindless: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Txq_B(EmitterContext context)
|
|
|
|
{
|
|
|
|
Txq(context, bindless: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void Txq(EmitterContext context, bool bindless)
|
|
|
|
{
|
|
|
|
OpCodeTex op = (OpCodeTex)context.CurrOp;
|
|
|
|
|
|
|
|
if (op.Rd.IsRZ)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
|
|
|
|
|
2019-07-02 02:39:22 +00:00
|
|
|
// TODO: Validate and use property.
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-17 23:57:08 +00:00
|
|
|
Instruction inst = Instruction.TextureSize;
|
|
|
|
|
|
|
|
TextureType type = TextureType.Texture2D;
|
|
|
|
|
|
|
|
TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
|
|
|
|
|
|
|
|
int raIndex = op.Ra.Index;
|
|
|
|
|
|
|
|
Operand Ra()
|
|
|
|
{
|
|
|
|
if (raIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
|
|
|
}
|
|
|
|
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
|
|
|
|
if (bindless)
|
|
|
|
{
|
|
|
|
sourcesList.Add(Ra());
|
|
|
|
}
|
|
|
|
|
|
|
|
sourcesList.Add(Ra());
|
|
|
|
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
|
|
|
|
int rdIndex = op.Rd.Index;
|
|
|
|
|
|
|
|
Operand GetDest()
|
|
|
|
{
|
|
|
|
if (rdIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Register(rdIndex++, RegisterType.Gpr);
|
|
|
|
}
|
|
|
|
|
|
|
|
int handle = !bindless ? op.Immediate : 0;
|
|
|
|
|
|
|
|
for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
|
|
{
|
|
|
|
if ((compMask & 1) != 0)
|
|
|
|
{
|
|
|
|
Operand dest = GetDest();
|
|
|
|
|
|
|
|
TextureOperation operation = new TextureOperation(
|
|
|
|
inst,
|
|
|
|
type,
|
|
|
|
flags,
|
|
|
|
handle,
|
|
|
|
compIndex,
|
|
|
|
dest,
|
|
|
|
sources);
|
|
|
|
|
|
|
|
context.Add(operation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void Tex(EmitterContext context, TextureFlags flags)
|
|
|
|
{
|
|
|
|
OpCodeTexture op = (OpCodeTexture)context.CurrOp;
|
|
|
|
|
|
|
|
bool isBindless = (flags & TextureFlags.Bindless) != 0;
|
|
|
|
bool intCoords = (flags & TextureFlags.IntCoords) != 0;
|
|
|
|
|
|
|
|
if (op.Rd.IsRZ)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int raIndex = op.Ra.Index;
|
|
|
|
int rbIndex = op.Rb.Index;
|
|
|
|
|
|
|
|
Operand Ra()
|
|
|
|
{
|
|
|
|
if (raIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand Rb()
|
|
|
|
{
|
|
|
|
if (rbIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand arrayIndex = op.IsArray ? Ra() : null;
|
|
|
|
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
|
|
|
|
if (isBindless)
|
|
|
|
{
|
|
|
|
sourcesList.Add(Rb());
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureType type = GetTextureType(op.Dimensions);
|
|
|
|
|
|
|
|
int coordsCount = type.GetCoordsCount();
|
|
|
|
|
|
|
|
for (int index = 0; index < coordsCount; index++)
|
|
|
|
{
|
|
|
|
sourcesList.Add(Ra());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (op.IsArray)
|
|
|
|
{
|
|
|
|
sourcesList.Add(arrayIndex);
|
|
|
|
|
|
|
|
type |= TextureType.Array;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hasLod = op.LodMode > TextureLodMode.LodZero;
|
|
|
|
|
|
|
|
Operand lodValue = hasLod ? Rb() : ConstF(0);
|
|
|
|
|
|
|
|
Operand packedOffs = op.HasOffset ? Rb() : null;
|
|
|
|
|
|
|
|
if (op.HasDepthCompare)
|
|
|
|
{
|
|
|
|
sourcesList.Add(Rb());
|
|
|
|
|
|
|
|
type |= TextureType.Shadow;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((op.LodMode == TextureLodMode.LodZero ||
|
|
|
|
op.LodMode == TextureLodMode.LodLevel ||
|
|
|
|
op.LodMode == TextureLodMode.LodLevelA) && !op.IsMultisample)
|
|
|
|
{
|
|
|
|
sourcesList.Add(lodValue);
|
|
|
|
|
|
|
|
flags |= TextureFlags.LodLevel;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (op.HasOffset)
|
|
|
|
{
|
|
|
|
for (int index = 0; index < coordsCount; index++)
|
|
|
|
{
|
|
|
|
sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
|
|
|
|
}
|
|
|
|
|
|
|
|
flags |= TextureFlags.Offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (op.LodMode == TextureLodMode.LodBias ||
|
|
|
|
op.LodMode == TextureLodMode.LodBiasA)
|
|
|
|
{
|
|
|
|
sourcesList.Add(lodValue);
|
|
|
|
|
|
|
|
flags |= TextureFlags.LodBias;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (op.IsMultisample)
|
|
|
|
{
|
|
|
|
sourcesList.Add(Rb());
|
|
|
|
|
|
|
|
type |= TextureType.Multisample;
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
|
|
|
|
int rdIndex = op.Rd.Index;
|
|
|
|
|
|
|
|
Operand GetDest()
|
|
|
|
{
|
|
|
|
if (rdIndex > RegisterConsts.RegisterZeroIndex)
|
|
|
|
{
|
|
|
|
return Const(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Register(rdIndex++, RegisterType.Gpr);
|
|
|
|
}
|
|
|
|
|
|
|
|
int handle = !isBindless ? op.Immediate : 0;
|
|
|
|
|
|
|
|
for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
|
|
{
|
|
|
|
if ((compMask & 1) != 0)
|
|
|
|
{
|
|
|
|
Operand dest = GetDest();
|
|
|
|
|
|
|
|
TextureOperation operation = new TextureOperation(
|
|
|
|
Instruction.TextureSample,
|
|
|
|
type,
|
|
|
|
flags,
|
|
|
|
handle,
|
|
|
|
compIndex,
|
|
|
|
dest,
|
|
|
|
sources);
|
|
|
|
|
|
|
|
context.Add(operation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static TextureType GetTextureType(TextureDimensions dimensions)
|
|
|
|
{
|
|
|
|
switch (dimensions)
|
|
|
|
{
|
|
|
|
case TextureDimensions.Texture1D: return TextureType.Texture1D;
|
|
|
|
case TextureDimensions.Texture2D: return TextureType.Texture2D;
|
|
|
|
case TextureDimensions.Texture3D: return TextureType.Texture3D;
|
|
|
|
case TextureDimensions.TextureCube: return TextureType.TextureCube;
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
|
|
|
|
}
|
|
|
|
|
|
|
|
private static TextureType GetTextureType(TextureScalarType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case TextureScalarType.Texture1DLodZero:
|
|
|
|
return TextureType.Texture1D;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture2D:
|
|
|
|
case TextureScalarType.Texture2DLodZero:
|
|
|
|
case TextureScalarType.Texture2DLodLevel:
|
|
|
|
return TextureType.Texture2D;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture2DDepthCompare:
|
|
|
|
case TextureScalarType.Texture2DLodLevelDepthCompare:
|
|
|
|
case TextureScalarType.Texture2DLodZeroDepthCompare:
|
|
|
|
return TextureType.Texture2D | TextureType.Shadow;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture2DArray:
|
|
|
|
case TextureScalarType.Texture2DArrayLodZero:
|
|
|
|
return TextureType.Texture2D | TextureType.Array;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture2DArrayLodZeroDepthCompare:
|
|
|
|
return TextureType.Texture2D | TextureType.Array | TextureType.Shadow;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture3D:
|
|
|
|
case TextureScalarType.Texture3DLodZero:
|
|
|
|
return TextureType.Texture3D;
|
|
|
|
|
|
|
|
case TextureScalarType.TextureCube:
|
|
|
|
case TextureScalarType.TextureCubeLodLevel:
|
|
|
|
return TextureType.TextureCube;
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
|
|
|
}
|
|
|
|
|
|
|
|
private static TextureType GetTextureType(TexelLoadScalarType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case TexelLoadScalarType.Texture1DLodZero:
|
|
|
|
case TexelLoadScalarType.Texture1DLodLevel:
|
|
|
|
return TextureType.Texture1D;
|
|
|
|
|
|
|
|
case TexelLoadScalarType.Texture2DLodZero:
|
|
|
|
case TexelLoadScalarType.Texture2DLodZeroOffset:
|
|
|
|
case TexelLoadScalarType.Texture2DLodLevel:
|
|
|
|
case TexelLoadScalarType.Texture2DLodLevelOffset:
|
|
|
|
return TextureType.Texture2D;
|
|
|
|
|
|
|
|
case TexelLoadScalarType.Texture2DLodZeroMultisample:
|
|
|
|
return TextureType.Texture2D | TextureType.Multisample;
|
|
|
|
|
|
|
|
case TexelLoadScalarType.Texture3DLodZero:
|
|
|
|
return TextureType.Texture3D;
|
|
|
|
|
|
|
|
case TexelLoadScalarType.Texture2DArrayLodZero:
|
|
|
|
return TextureType.Texture2D | TextureType.Array;
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
|
|
|
}
|
|
|
|
|
|
|
|
private static TextureFlags GetTextureFlags(TextureScalarType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case TextureScalarType.Texture1DLodZero:
|
|
|
|
case TextureScalarType.Texture2DLodZero:
|
|
|
|
case TextureScalarType.Texture2DLodLevel:
|
|
|
|
case TextureScalarType.Texture2DLodLevelDepthCompare:
|
|
|
|
case TextureScalarType.Texture2DLodZeroDepthCompare:
|
|
|
|
case TextureScalarType.Texture2DArrayLodZero:
|
|
|
|
case TextureScalarType.Texture2DArrayLodZeroDepthCompare:
|
|
|
|
case TextureScalarType.Texture3DLodZero:
|
|
|
|
case TextureScalarType.TextureCubeLodLevel:
|
|
|
|
return TextureFlags.LodLevel;
|
|
|
|
|
|
|
|
case TextureScalarType.Texture2D:
|
|
|
|
case TextureScalarType.Texture2DDepthCompare:
|
|
|
|
case TextureScalarType.Texture2DArray:
|
|
|
|
case TextureScalarType.Texture3D:
|
|
|
|
case TextureScalarType.TextureCube:
|
|
|
|
return TextureFlags.None;
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
|
|
|
}
|
|
|
|
|
|
|
|
private static TextureFlags GetTextureFlags(TexelLoadScalarType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case TexelLoadScalarType.Texture1DLodZero:
|
|
|
|
case TexelLoadScalarType.Texture1DLodLevel:
|
|
|
|
case TexelLoadScalarType.Texture2DLodZero:
|
|
|
|
case TexelLoadScalarType.Texture2DLodLevel:
|
|
|
|
case TexelLoadScalarType.Texture2DLodZeroMultisample:
|
|
|
|
case TexelLoadScalarType.Texture3DLodZero:
|
|
|
|
case TexelLoadScalarType.Texture2DArrayLodZero:
|
|
|
|
return TextureFlags.LodLevel;
|
|
|
|
|
|
|
|
case TexelLoadScalarType.Texture2DLodZeroOffset:
|
|
|
|
case TexelLoadScalarType.Texture2DLodLevelOffset:
|
|
|
|
return TextureFlags.LodLevel | TextureFlags.Offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|