Ryujinx/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs

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using Ryujinx.Graphics.GAL.Blend;
namespace Ryujinx.Graphics.Gpu.State
{
struct BlendStateCommon
{
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public uint Unknown0x1354;
public BlendFactor AlphaDstFactor;
}
}