mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 01:28:37 +00:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
|
using Ryujinx.Graphics.Gpu;
|
||
|
using Ryujinx.Graphics.Gpu.Memory;
|
||
|
using Ryujinx.Graphics.Host1x;
|
||
|
using Ryujinx.Graphics.Nvdec;
|
||
|
using Ryujinx.Graphics.Vic;
|
||
|
using System;
|
||
|
|
||
|
namespace Ryujinx.HLE.HOS.Services.Nv
|
||
|
{
|
||
|
class Host1xContext : IDisposable
|
||
|
{
|
||
|
public MemoryManager Smmu { get; }
|
||
|
public NvMemoryAllocator MemoryAllocator { get; }
|
||
|
public Host1xDevice Host1x { get;}
|
||
|
|
||
|
public Host1xContext(GpuContext gpu, long pid)
|
||
|
{
|
||
|
MemoryAllocator = new NvMemoryAllocator();
|
||
|
Host1x = new Host1xDevice(gpu.Synchronization);
|
||
|
Smmu = gpu.CreateMemoryManager(pid);
|
||
|
var nvdec = new NvdecDevice(Smmu);
|
||
|
var vic = new VicDevice(Smmu);
|
||
|
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
|
||
|
Host1x.RegisterDevice(ClassId.Vic, vic);
|
||
|
|
||
|
nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
|
||
|
{
|
||
|
// FIXME:
|
||
|
// Figure out what is causing frame ordering issues on H264.
|
||
|
// For now this is needed as workaround.
|
||
|
if (e.CodecId == CodecId.H264)
|
||
|
{
|
||
|
vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vic.DisableSurfaceOverride();
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Host1x.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|