Ryujinx/ARMeilleure/Memory/MemoryManagementWindows.cs

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Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace ARMeilleure.Memory
{
static class MemoryManagementWindows
{
[Flags]
private enum AllocationType : uint
{
Commit = 0x1000,
Reserve = 0x2000,
Decommit = 0x4000,
Release = 0x8000,
Reset = 0x80000,
Physical = 0x400000,
TopDown = 0x100000,
WriteWatch = 0x200000,
LargePages = 0x20000000
}
[Flags]
private enum MemoryProtection : uint
{
NoAccess = 0x01,
ReadOnly = 0x02,
ReadWrite = 0x04,
WriteCopy = 0x08,
Execute = 0x10,
ExecuteRead = 0x20,
ExecuteReadWrite = 0x40,
ExecuteWriteCopy = 0x80,
GuardModifierflag = 0x100,
NoCacheModifierflag = 0x200,
WriteCombineModifierflag = 0x400
}
[DllImport("kernel32.dll")]
private static extern IntPtr VirtualAlloc(
IntPtr lpAddress,
IntPtr dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualProtect(
IntPtr lpAddress,
IntPtr dwSize,
MemoryProtection flNewProtect,
out MemoryProtection lpflOldProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualFree(
IntPtr lpAddress,
IntPtr dwSize,
AllocationType dwFreeType);
public static IntPtr Allocate(IntPtr size)
{
const AllocationType flags =
AllocationType.Reserve |
AllocationType.Commit;
IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
if (ptr == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
return ptr;
}
public static IntPtr AllocateWriteTracked(IntPtr size)
{
const AllocationType flags =
AllocationType.Reserve |
AllocationType.Commit |
AllocationType.WriteWatch;
IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
if (ptr == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
return ptr;
}
public static bool Reprotect(IntPtr address, IntPtr size, Memory.MemoryProtection protection)
{
MemoryProtection prot = GetProtection(protection);
return VirtualProtect(address, size, prot, out _);
}
private static MemoryProtection GetProtection(Memory.MemoryProtection protection)
{
switch (protection)
{
case Memory.MemoryProtection.None: return MemoryProtection.NoAccess;
case Memory.MemoryProtection.Read: return MemoryProtection.ReadOnly;
case Memory.MemoryProtection.ReadAndWrite: return MemoryProtection.ReadWrite;
case Memory.MemoryProtection.ReadAndExecute: return MemoryProtection.ExecuteRead;
case Memory.MemoryProtection.ReadWriteExecute: return MemoryProtection.ExecuteReadWrite;
case Memory.MemoryProtection.Execute: return MemoryProtection.Execute;
default: throw new ArgumentException($"Invalid permission \"{protection}\".");
}
}
public static bool Free(IntPtr address)
{
return VirtualFree(address, IntPtr.Zero, AllocationType.Release);
}
}
}