2022-12-06 14:04:25 +00:00
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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2023-03-04 13:43:08 +00:00
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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2022-12-06 14:04:25 +00:00
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a compressor effect.
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/// </summary>
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public class CompressorEffect : BaseEffect
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{
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/// <summary>
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/// The compressor parameter.
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/// </summary>
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public CompressorParameter Parameter;
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/// <summary>
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/// The compressor state.
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/// </summary>
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public Memory<CompressorState> State { get; }
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/// <summary>
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/// Create a new <see cref="CompressorEffect"/>.
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/// </summary>
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public CompressorEffect()
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{
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State = new CompressorState[1];
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}
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public override EffectType TargetEffectType => EffectType.Compressor;
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public override ulong GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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UpdateParameterBase(ref parameter);
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Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
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IsEnabled = parameter.IsEnabled;
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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}
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}
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}
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