Ryujinx/Ryujinx.Ava/Assets/Locales/fr_FR.json

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Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
{
"Language": "Français",
"MenuBarFileOpenApplet": "Ouvrir Applet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Ouvrir l'Applet Mii Editor en mode Standalone",
"SettingsTabInputDirectMouseAccess": "Accès direct à la souris",
"SettingsTabSystemMemoryManagerMode": "Mode de gestion mémoire :",
"SettingsTabSystemMemoryManagerModeSoftware": "Logiciel",
"SettingsTabSystemMemoryManagerModeHost": "Hôte (rapide)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Hôte non vérifié (plus rapide, non sécurisé)",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"MenuBarFile": "_Fichier",
"MenuBarFileOpenFromFile": "_Charger un jeu depuis un fichier",
"MenuBarFileOpenUnpacked": "Charger un jeu _extrait",
"MenuBarFileOpenEmuFolder": "Ouvrir le dossier Ryujinx",
"MenuBarFileOpenLogsFolder": "Ouvrir le dossier des journaux",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"MenuBarFileExit": "_Quitter",
"MenuBarOptions": "Options",
"MenuBarOptionsToggleFullscreen": "Basculer en plein écran",
"MenuBarOptionsStartGamesInFullscreen": "Démarrer le jeu en plein écran",
"MenuBarOptionsStopEmulation": "Arrêter l'émulation",
"MenuBarOptionsSettings": "_Paramètres",
"MenuBarOptionsManageUserProfiles": "_Gêrer les profils d'utilisateurs",
"MenuBarActions": "_Actions",
"MenuBarOptionsSimulateWakeUpMessage": "Simuler une sortie de veille",
"MenuBarActionsScanAmiibo": "Scanner un Amiibo",
"MenuBarTools": "_Outils",
"MenuBarToolsInstallFirmware": "Installer un firmware",
"MenuBarFileToolsInstallFirmwareFromFile": "Installer un firmware depuis un fichier XCI ou ZIP",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Installer un firmware depuis un dossier",
"MenuBarHelp": "Aide",
"MenuBarHelpCheckForUpdates": "Vérifier les mises à jour",
"MenuBarHelpAbout": "Á propos",
"MenuSearch": "Rechercher...",
"GameListHeaderFavorite": "Favoris",
"GameListHeaderIcon": "Icône",
"GameListHeaderApplication": "Application",
"GameListHeaderDeveloper": "Développeur",
"GameListHeaderVersion": "Version",
"GameListHeaderTimePlayed": "Temps de jeu",
"GameListHeaderLastPlayed": "Dernière partie",
"GameListHeaderFileExtension": "Extension du Fichier",
"GameListHeaderFileSize": "Taille du Fichier",
"GameListHeaderPath": "Chemin",
"GameListContextMenuOpenUserSaveDirectory": "Ouvrir le dossier de sauvegarde utilisateur",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde utilisateur du jeu",
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"GameListContextMenuOpenDeviceSaveDirectory": "Ouvrir le dossier de sauvegarde console",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde console du jeu",
"GameListContextMenuOpenBcatSaveDirectory": "Ouvrir le dossier de sauvegarde BCAT",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde BCAT du jeu",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"GameListContextMenuManageTitleUpdates": "Gérer les mises à jour",
"GameListContextMenuManageTitleUpdatesToolTip": "Ouvre la fenêtre de gestion des mises à jour",
"GameListContextMenuManageDlc": "Gérer les DLC",
"GameListContextMenuManageDlcToolTip": "Ouvre la fenêtre de gestion des DLC",
"GameListContextMenuOpenModsDirectory": "Ouvrir le dossier des Mods",
"GameListContextMenuOpenModsDirectoryToolTip": "Ouvre le dossier contenant les mods du jeu",
"GameListContextMenuCacheManagement": "Gestion des caches",
"GameListContextMenuCacheManagementPurgePptc": "Purger le PPTC",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Supprime le PPTC du jeu",
"GameListContextMenuCacheManagementPurgeShaderCache": "Purger le cache des Shaders",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Supprime le cache des shaders du jeu",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Ouvrir le dossier du PPTC",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Ouvre le dossier contenant le PPTC du jeu",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Ouvrir le dossier du cache des shaders",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Ouvre le dossier contenant le cache des shaders du jeu",
"GameListContextMenuExtractData": "Extraire les données",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "Extrait la section ExeFS du jeu (mise à jour incluse)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "Extrait la section RomFS du jeu (mise à jour incluse)",
"GameListContextMenuExtractDataLogo": "Logo",
"GameListContextMenuExtractDataLogoToolTip": "Extrait la section Logo du jeu (mise à jour incluse)",
"StatusBarGamesLoaded": "{0}/{1} Jeux chargés",
"StatusBarSystemVersion": "Version du Firmware: {0}",
"Settings": "Paramètres",
"SettingsTabGeneral": "Général",
"SettingsTabGeneralGeneral": "Général",
"SettingsTabGeneralEnableDiscordRichPresence": "Active Discord Rich Presence",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Vérifier les mises à jour au démarrage",
"SettingsTabGeneralShowConfirmExitDialog": "Afficher le message de \"Confirmation de fermeture\"",
"SettingsTabGeneralHideCursorOnIdle": "Masquer le curseur si inactif",
"SettingsTabGeneralGameDirectories": "Dossiers de Jeux",
"SettingsTabGeneralAdd": "Ajouter",
"SettingsTabGeneralRemove": "Supprimer",
"SettingsTabSystem": "Système",
"SettingsTabSystemCore": "Cœur",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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"SettingsTabSystemSystemRegion": "Région du système:",
"SettingsTabSystemSystemRegionJapan": "Japon",
"SettingsTabSystemSystemRegionUSA": "USA",
"SettingsTabSystemSystemRegionEurope": "Europe",
"SettingsTabSystemSystemRegionAustralia": "Australie",
"SettingsTabSystemSystemRegionChina": "Chine",
"SettingsTabSystemSystemRegionKorea": "Corée",
"SettingsTabSystemSystemRegionTaiwan": "Taïwan",
"SettingsTabSystemSystemLanguage": "Langue du système:",
"SettingsTabSystemSystemLanguageJapanese": "Japonais",
"SettingsTabSystemSystemLanguageAmericanEnglish": "Américain",
"SettingsTabSystemSystemLanguageFrench": "Français",
"SettingsTabSystemSystemLanguageGerman": "Allemand",
"SettingsTabSystemSystemLanguageItalian": "Italien",
"SettingsTabSystemSystemLanguageSpanish": "Espagnol",
"SettingsTabSystemSystemLanguageChinese": "Chinois",
"SettingsTabSystemSystemLanguageKorean": "Coréen",
"SettingsTabSystemSystemLanguageDutch": "Néerlandais",
"SettingsTabSystemSystemLanguagePortuguese": "Portugais",
"SettingsTabSystemSystemLanguageRussian": "Russe",
"SettingsTabSystemSystemLanguageTaiwanese": "Taïwanais",
"SettingsTabSystemSystemLanguageBritishEnglish": "Anglais",
"SettingsTabSystemSystemLanguageCanadianFrench": "Canadien",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Espagnol latino-américain",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Chinois simplifié",
"SettingsTabSystemSystemLanguageTraditionalChinese": "Chinois traditionnel",
"SettingsTabSystemSystemTimeZone": "Fuseau horaire du système:",
"SettingsTabSystemSystemTime": "Heure du système:",
"SettingsTabSystemEnableVsync": "Activer la VSync",
"SettingsTabSystemEnablePptc": "Activer le PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "Activer la vérification de l'intégrité du système de fichiers",
"SettingsTabSystemAudioBackend": "Bibliothèque Audio :",
"SettingsTabSystemAudioBackendDummy": "Factice",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilités)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GiB",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",
Vulkan backend (#2518) * WIP Vulkan implementation * No need to initialize attributes on the SPIR-V backend anymore * Allow multithreading shaderc and vkCreateShaderModule You'll only really see the benefit here with threaded-gal or parallel shader cache compile. Fix shaderc multithreaded changes Thread safety for shaderc Options constructor Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes. * Support multiple levels/layers for blit. Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now. * TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use * New depth-stencil blit method for AMD * Workaround for AMD driver bug * Fix some tessellation related issues (still doesn't work?) * Submit command buffer before Texture GetData. (UE4 fix) * DrawTexture support * Fix BGRA on OpenGL backend * Fix rebase build break * Support format aliasing on SetImage * Fix uniform buffers being lost when bindings are out of order * Fix storage buffers being lost when bindings are out of order (also avoid allocations when changing bindings) * Use current command buffer for unscaled copy (perf) Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies. * Update to .net6 * Update Silk.NET to version 2.10.1 Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before. * Fix PrimitivesGenerated query, disable Transform Feedback queries for now Lets Splatoon 2 work on nvidia. (mostly) * Update counter queue to be similar to the OGL one Fixes softlocks when games had to flush counters. * Don't throw when ending conditional rendering for now This should be re-enabled when conditional rendering is enabled on nvidia etc. * Update findMSB/findLSB to match master's instruction enum * Fix triangle overlay on SMO, Captain Toad, maybe others? * Don't make Intel Mesa pay for Intel Windows bugs * Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) * Update Spv.Generator * Add alpha test emulation on shader (but no shader specialisation yet...) * Fix R4G4B4A4Unorm texture format permutation * Validation layers should be enabled for any log level other than None * Add barriers around vkCmdCopyImage Write->Read barrier for src image (we want to wait for a write to read it) Write->Read barrier for dst image (we want to wait for the copy to complete before use) * Be a bit more careful with texture access flags, since it can be used for anything * Device local mapping for all buffers May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?) Also some performance things and fixes issues with opengl games loading textures weird. * Cleanup, disable device local buffers for now. * Add single queue support Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment. * Fix some validation errors around extended dynamic state * Remove Intel bug workaround, it was fixed on the latest driver * Use circular queue for checking consumption on command buffers Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once. * Use SupportBufferUpdater, add single layer flush * Fix counter queue leak when game decides to use host conditional rendering * Force device local storage for textures (fixes linux performance) * Port #3019 * Insert barriers around vkCmdBlitImage (may fix some amd flicker) * Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers * Don't pause transform feedback for multi draw * Fix draw outside of render pass and missing capability * Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more) * Better workaround for AMD vertex buffer size alignment issue * More instructions + fixes on SPIR-V backend * Allow custom aspect ratio on Vulkan * Correct GTK UI status bar positions * SPIR-V: Functions must always end with a return * SPIR-V: Fix ImageQuerySizeLod * SPIR-V: Set DepthReplacing execution mode when FragDepth is modified * SPIR-V: Implement LoopContinue IR instruction * SPIR-V: Geometry shader support * SPIR-V: Use correct binding number on storage buffers array * Reduce allocations for Spir-v serialization Passes BinaryWriter instead of the stream to Write and WriteOperand - Removes creation of BinaryWriter for each instruction - Removes allocations for literal string * Some optimizations to Spv.Generator - Dictionary for lookups of type declarations, constants, extinst - LiteralInteger internal data format -> ushort - Deterministic HashCode implementation to avoid spirv result not being the same between runs - Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost) TODO: improve instruction allocation, structured program creator, ssa? * Pool Spv.Generator resources, cache delegates, spv opts - Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module. - NewInstruction is called instead of new Instruction() - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually. - Estimate code size when creating the output MemoryStream - LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast. Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call. TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads. * LocalDefMap for Ssa Rewriter Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator. * SPIR-V: Transform feedback support * SPIR-V: Fragment shader interlock support (and image coherency) * SPIR-V: Add early fragment tests support * SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta * Don't pass depth clip state right now (fix decals) Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted. * Multisampling support * Multisampling: Use resolve if src samples count > dst samples count * Multisampling: We can only resolve for unscaled copies * SPIR-V: Only add FSI exec mode if used. * SPIR-V: Use ConstantComposite for Texture Offset Vector Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are. * SPIR-V: Don't OpReturn if we already OpExit'ed Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist) * SPIR-V: Only use input attribute type for input attributes Output vertex attributes should always be of type float. * Multithreaded Pipeline Compilation * Address some feedback * Make this 32 * Update topology with GpuAccessorState * Cleanup for merge (note: disables spir-v) * Make more robust to shader compilation failure - Don't freeze when GLSL compilation fails - Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure. * Fix Multisampling * Only update fragment scale count if a vertex texture needs a scale. Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage. This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now. * Use a bitmap to do granular tracking for buffer uploads. This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful. Avoids ending render passes to update buffer data (not all the time) - 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI) - Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI) As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory) Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here. * Copy query results after RP ends, rather than ending to copy We need to end the render pass to get the data (submit command buffer) anyways... Reduces render passes created in games that use queries. * Rework Query stuff a bit to avoid render pass end Tries to reset returned queries in background when possible, rather than ending the render pass. Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?) * Remove unnecessary lines Was for testing * Fix validation error for query reset Need to think of a better way to do this. * SPIR-V: Fix SwizzleAdd and some validation errors * SPIR-V: Implement attribute indexing and StoreAttribute * SPIR-V: Fix TextureSize for MS and Buffer sampler types * Fix relaunch issues * SPIR-V: Implement LogicalExclusiveOr * SPIR-V: Constant buffer indexing support * Ignore unsupported attributes rather than throwing (matches current GLSL behaviour) * SPIR-V: Implement tessellation support * SPIR-V: Geometry shader passthrough support * SPIR-V: Implement StoreShader8/16 and StoreStorage8/16 * SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug * SPIR-V: Fix field index for scale count * SPIR-V: Fix another case of wrong field index * SPIRV/GLSL: More scaling related fixes * SPIR-V: Fix ImageLoad CompositeExtract component type * SPIR-V: Workaround for Intel FrontFacing bug * Enable SPIR-V backend by default * Allow null samplers (samplers are not required when only using texelFetch to access the texture) * Fix some validation errors related to texel block view usage flag and invalid image barrier base level * Use explicit subgroup size if we can (might fix some block flickering on AMD) * Take componentMask and scissor into account when clearing framebuffer attachments * Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA) * Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight) Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different * Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) * Check if the subgroup size is supported before passing a explicit size * Only enable ShaderFloat64 if the GPU supports it * We don't need to recompile shaders if alpha test state changed but alpha test is disabled * Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) * Fix pipeline state saving before it is updated. This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache. * Allow null samplers on OpenGL backend * _unit0Sampler should be set only for binding 0 * Remove unused PipelineConverter format variable (was causing IOR) * Raise textures limit to 64 on Vulkan * No need to pack the shader binaries if shader cache is disabled * Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL * Do not clear unbound framebuffer color attachments * Geometry shader passthrough emulation * Consolidate UpdateDepthMode and GetDepthMode implementation * Fix A1B5G5R5 texture format and support R4G4 on Vulkan * Add barrier before use of some modified images * Report 32 bit query result on AMD windows (smo issue) * Add texture recompression support (disabled for now) It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures * Do not report R4G4 format as supported on Vulkan It was causing mario head to become white on Super Mario 64 (???) * Improvements to -1 to 1 depth mode. - Transformation is only applied on the last stage in the vertex pipeline. - Should fix some issues with geometry and tessellation (hopefully) - Reading back FragCoord Z on fragment will transform back to -1 to 1. * Geometry Shader index count from ThreadsPerInputPrimitive Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL * Remove gl_FragDepth scaling This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade. * Add Gl StencilOp enum values to Vulkan * Update guest cache to v1.1 (due to specialization state changes) This will explode your shader cache from earlier vulkan build, but it must be done. :pensive: * Vulkan/SPIR-V support for viewport inverse * Fix typo * Don't create query pools for unsupported query types * Return of the Vector Indexing Bug One day, everyone will get this right. * Check for transform feedback query support Sometimes transform feedback is supported without the query type. * Fix gl_FragCoord.z transformation FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs. Fixes Pokemon Sword/Shield, possibly others. * Fix Avalonia Rebase Vulkan is currently not available on Avalonia, but the build does work and you can use opengl. * Fix headless build * Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host * Fix BCn 4/5 conversion, GetTextureTarget BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect. GetTextureTarget was not creating a view with the replacement format. * Fix dependency * Fix inverse viewport transform vector type on SPIR-V * Do not require null descriptors support * If MultiViewport is not supported, do not try to set more than one viewport/scissor * Bounds check on bitmap add. * Flush queries on attachment change rather than program change Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending. Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets. * Add support for avalonia (#6) * add avalonia support * only lock around skia flush * addressed review * cleanup * add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check * fix getting window handle on linux. skip render is size is 0 * Combine non-buffer with buffer image descriptor sets * Support multisample texture copy with automatic resolve on Vulkan * Remove old CompileShader methods from the Vulkan backend * Add minimal pipeline layouts that only contains used bindings They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders * Pre-compile helper shader as SPIR-V, and some fixes * Remove pre-compiled shaderc binary for Windows as its no longer needed by default * Workaround RADV crash Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist". * Use RobustBufferAccess on NVIDIA gpus Avoids the SMO waterfall triangle on older NVIDIA gpus. * Implement GPU selector and expose texture recompression on the UI and config * Fix and enable background compute shader compilation Also disables warnings from shader cache pipeline misses. * Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added * If S8D24 is not supported, use D32FS8 * Ensure all fences are destroyed on dispose * Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks * Add missing clear layer parameter after rebase * Use selected gpu from config for avalonia (#7) * use configured device * address review * Fix D32S8 copy workaround (AMD) Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things. * Use push descriptors for uniform buffer updates (disabled for now) * Push descriptor support check, buffer redundancy checks Should make push descriptors faster, needs more testing though. * Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs * Adjust bindings array sizes * Force submit command buffers if memory in use by its resources is high * Add workaround for AMD GCN cubemap view sins `ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue. This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry) Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there. * Add mobile, non-RX variants to the GCN regex. Also make sure that the 3 digit ones only include numbers starting with 7 or 8. * Increase image limit per stage from 8 to 16 Xenoblade Chronicles 2 was hiting the limit of 8 * Minor code cleanup * Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer * Add gpu selector to Avalonia (#8) * Add gpu selector to avalonia settings * show backend label on window * some fixes * address review * Minor changes to the Avalonia UI * Update graphics window UI and locales. (#9) * Update xaml and update locales * locale updates Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish? * Fix locales with more (?) correct translations. * add separator to render widget * fix spanish and portuguese * Add new IdList, replaces buffer list that could not remove elements and had unbounded growth * Don't crash the settings window if Vulkan is not supported * Fix Actions menu not being clickable on GTK UI after relaunch * Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer * Fix IdList and make it not thread safe * Revert useless OpenGL format table changes * Fix headless project build * List throws ArgumentOutOfRangeException * SPIR-V: Fix tessellation * Increase shader cache version due to tessellation fix * Reduce number of Sync objects created (improves perf in some specific titles) * Fix vulkan validation errors for NPOT compressed upload and GCN workaround. * Add timestamp to the shader cache and force rebuild if host cache is outdated * Prefer Mail box present mode for popups (#11) * Prefer Mail box present mode * fix debug * switch present mode when vsync is toggled * only disable vsync on the main window * SPIR-V: Fix geometry shader input load with transform feedback * BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0 * Fix Avalonia build * Address initial PR feedback * Only set transform feedback outputs on last vertex stage * Address riperiperi PR feedback * Remove outdated comment * Remove unused constructor * Only throw for negative results * Throw for QueueSubmit and other errors No point in delaying the inevitable * Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler * Fix some resolution scale issues * No need for two UpdateScale calls * Fix comments on SPIR-V generator project * Try to fix shader local memory size On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region? * Remove RectangleF that is now unused * Fix ImageGather with multiple offsets Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct` * Address PR feedback from jD in all projects except Avalonia * Address most of jD PR feedback on Avalonia * Remove unsafe * Fix VulkanSkiaGpu * move present mode request out of Create Swapchain method * split more parts of create swapchain * addressed reviews * addressed review * Address second batch of jD PR feedback * Fix buffer <-> image copy row length and height alignment AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes * Better fix for NPOT alignment issue * Use switch expressions on Vulkan EnumConversion Thanks jD * Fix Avalonia build * Add Vulkan selection prompt on startup * Grammar fixes on Vulkan prompt message * Add missing Vulkan migration flag Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 21:26:06 +00:00
"SettingsTabGraphicsAPI": "API Graphique",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
"SettingsTabGraphicsAnisotropicFiltering4x": "x4",
"SettingsTabGraphicsAnisotropicFiltering8x": "x8",
"SettingsTabGraphicsAnisotropicFiltering16x": "x16",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabGraphicsResolutionScale": "Échelle de résolution:",
"SettingsTabGraphicsResolutionScaleCustom": "Customisée (Non recommandée)",
"SettingsTabGraphicsResolutionScaleNative": "Natif (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "x2 (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "x3 (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "x4 (2880p/4320p)",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabGraphicsAspectRatio": "Format:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
"SettingsTabLogging": "Journaux",
"SettingsTabLoggingLogging": "Journaux",
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",
"SettingsTabLoggingEnableStubLogs": "Activer les journaux stub",
"SettingsTabLoggingEnableInfoLogs": "Activer les journaux d'informations",
"SettingsTabLoggingEnableWarningLogs": "Activer les journaux d'avertissements",
"SettingsTabLoggingEnableErrorLogs": "Activer les journaux d'erreurs",
"SettingsTabLoggingEnableTraceLogs": "Activer journaux d'erreurs Trace",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabLoggingEnableGuestLogs": "Activer les journaux du programme simulé",
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
"SettingsTabLoggingGraphicsBackendLogLevel": "Niveau du journal du backend graphique :",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
"SettingsTabInput": "Contrôles",
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",
"SettingsTabInputDirectKeyboardAccess": "Accès direct au clavier",
"SettingsButtonSave": "Enregistrer",
"SettingsButtonClose": "Fermer",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Annuler",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"SettingsButtonApply": "Appliquer",
"ControllerSettingsPlayer": "Joueur",
"ControllerSettingsPlayer1": "Joueur 1",
"ControllerSettingsPlayer2": "Joueur 2",
"ControllerSettingsPlayer3": "Joueur 3",
"ControllerSettingsPlayer4": "Joueur 4",
"ControllerSettingsPlayer5": "Joueur 5",
"ControllerSettingsPlayer6": "Joueur 6",
"ControllerSettingsPlayer7": "Joueur 7",
"ControllerSettingsPlayer8": "Joueur 8",
"ControllerSettingsHandheld": "Portable",
"ControllerSettingsInputDevice": "Périphériques",
"ControllerSettingsRefresh": "Actualiser",
"ControllerSettingsDeviceDisabled": "Désactivé",
"ControllerSettingsControllerType": "Type de Controleur",
"ControllerSettingsControllerTypeHandheld": "Portable",
"ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon Joints",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon Gauche",
"ControllerSettingsControllerTypeJoyConRight": "JoyCon Droite",
"ControllerSettingsProfile": "Profil",
"ControllerSettingsProfileDefault": "Défaut",
"ControllerSettingsLoad": "Charger",
"ControllerSettingsAdd": "Ajouter",
"ControllerSettingsRemove": "Supprimer",
"ControllerSettingsButtons": "Boutons",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "Croix Directionnelle",
"ControllerSettingsDPadUp": "Haut",
"ControllerSettingsDPadDown": "Bas",
"ControllerSettingsDPadLeft": "Gauche",
"ControllerSettingsDPadRight": "Droite",
"ControllerSettingsLStick": "Joystick Gauche",
"ControllerSettingsLStickButton": "Bouton",
"ControllerSettingsLStickUp": "Haut",
"ControllerSettingsLStickDown": "Bas",
"ControllerSettingsLStickLeft": "Gauche",
"ControllerSettingsLStickRight": "Droite",
"ControllerSettingsLStickStick": "Joystick",
"ControllerSettingsLStickInvertXAxis": "Inverser l'axe X",
"ControllerSettingsLStickInvertYAxis": "Inverser l'axe Y",
"ControllerSettingsLStickDeadzone": "Zone morte:",
"ControllerSettingsRStick": "Joystick Droit",
"ControllerSettingsRStickButton": "Bouton",
"ControllerSettingsRStickUp": "Haut",
"ControllerSettingsRStickDown": "Bas",
"ControllerSettingsRStickLeft": "Gauche",
"ControllerSettingsRStickRight": "Droite",
"ControllerSettingsRStickStick": "Joystick",
"ControllerSettingsRStickInvertXAxis": "Inverser l'axe X",
"ControllerSettingsRStickInvertYAxis": "Inverser l'axe Y",
"ControllerSettingsRStickDeadzone": "Zone morte:",
"ControllerSettingsTriggersLeft": "Gachettes Gauche",
"ControllerSettingsTriggersRight": "Gachettes Droite",
"ControllerSettingsTriggersButtonsLeft": "Boutons Gachettes Gauche",
"ControllerSettingsTriggersButtonsRight": "Boutons Gachettes Droite",
"ControllerSettingsTriggers": "Gachettes",
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "Boutons Gauche",
"ControllerSettingsExtraButtonsRight": "Boutons Droite",
"ControllerSettingsMisc": "Divers",
"ControllerSettingsTriggerThreshold": "Seuil de gachettes:",
"ControllerSettingsMotion": "Mouvements",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "Utiliser un capteur de mouvements CemuHook",
"ControllerSettingsMotionControllerSlot": "Contrôleur ID:",
"ControllerSettingsMotionMirrorInput": "Inverser les contrôles",
"ControllerSettingsMotionRightJoyConSlot": "JoyCon Droit ID:",
"ControllerSettingsMotionServerHost": "Addresse du Server:",
"ControllerSettingsMotionGyroSensitivity": "Sensibilitée du gyroscope:",
"ControllerSettingsMotionGyroDeadzone": "Zone morte du gyroscope:",
"ControllerSettingsSave": "Enregistrer",
"ControllerSettingsClose": "Fermer",
"UserProfilesSelectedUserProfile": "Choisir un profil utilisateur:",
"UserProfilesSaveProfileName": "Enregistrer le nom du profil",
"UserProfilesChangeProfileImage": "Changer l'image du profil",
"UserProfilesAvailableUserProfiles": "Profils utilisateurs disponible:",
"UserProfilesAddNewProfile": "Ajouter un nouveau profil",
"UserProfilesDeleteSelectedProfile": "Supprimer le profil sélectionné",
"UserProfilesClose": "Fermer",
"ProfileImageSelectionTitle": "Sélection de l'image du profil",
"ProfileImageSelectionHeader": "Choisir l'image du profil",
"ProfileImageSelectionNote": "Vous pouvez importer une image de profil personnalisée ou sélectionner un avatar à partir du firmware",
"ProfileImageSelectionImportImage": "Importer une image",
"ProfileImageSelectionSelectAvatar": "Choisir un avatar du firmware",
"InputDialogTitle": "Fenêtre d'entrée de texte",
"InputDialogOk": "OK",
"InputDialogCancel": "Annuler",
"InputDialogAddNewProfileTitle": "Choisir un nom de profil",
"InputDialogAddNewProfileHeader": "Merci d'entrer un nom de profil",
"InputDialogAddNewProfileSubtext": "(Longueur max.: {0})",
"AvatarChoose": "Choisir",
"AvatarSetBackgroundColor": "Choisir une couleur de fond",
UI - Avalonia Part 2 (#3351) * add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 18:06:31 +00:00
"AvatarClose": "Fermer",
"ControllerSettingsLoadProfileToolTip": "Charger un profil",
"ControllerSettingsAddProfileToolTip": "Ajouter un profil",
"ControllerSettingsRemoveProfileToolTip": "Supprimer un profil",
"ControllerSettingsSaveProfileToolTip": "Enregistrer un profil",
"MenuBarFileToolsTakeScreenshot": "Prendre une Capture d'Écran",
"MenuBarFileToolsHideUi": "Masquer l'interface utilisateur",
"GameListContextMenuToggleFavorite": "Ajouter/Retirer des favoris",
"GameListContextMenuToggleFavoriteToolTip": "Activer/désactiver le statut favori du jeu",
"SettingsTabGeneralTheme": "Thème",
"SettingsTabGeneralThemeCustomTheme": "Chemin du thème personnalisé",
"SettingsTabGeneralThemeBaseStyle": "Style par défaut",
"SettingsTabGeneralThemeBaseStyleDark": "Sombre",
"SettingsTabGeneralThemeBaseStyleLight": "Lumière",
"SettingsTabGeneralThemeEnableCustomTheme": "Activer un Thème Personnalisé",
"ButtonBrowse": "Parcourir",
"ControllerSettingsConfigureGeneral": "Configurer",
"ControllerSettingsRumble": "Vibreur",
"ControllerSettingsRumbleStrongMultiplier": "Multiplicateur de vibrations fortes",
"ControllerSettingsRumbleWeakMultiplier": "Multiplicateur de vibrations faibles",
"DialogMessageSaveNotAvailableMessage": "Il n'y a aucune sauvegarde pour {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Voulez-vous créer une sauvegarde pour ce jeu ?",
"DialogConfirmationTitle": "Ryujinx - Confirmation",
"DialogUpdaterTitle": "Ryujinx - Mise à Jour",
"DialogErrorTitle": "Ryujinx - Erreur",
"DialogWarningTitle": "Ryujinx - Avertissement",
"DialogExitTitle": "Ryujinx - Quitter",
"DialogErrorMessage": "Ryujinx a rencontré une erreur",
"DialogExitMessage": "Êtes-vous sûr de vouloir fermer Ryujinx ?",
"DialogExitSubMessage": "Toute progression non sauvegardée sera perdue.",
"DialogMessageCreateSaveErrorMessage": "Une erreur s'est produite lors de la création de la sauvegarde spécifiée : {0}",
"DialogMessageFindSaveErrorMessage": "Une erreur s'est produite lors de la recherche de la sauvegarde spécifiée : {0}",
"FolderDialogExtractTitle": "Choisissez le dossier dans lequel extraire",
"DialogNcaExtractionMessage": "Extraction de la section {0} depuis {1}...",
"DialogNcaExtractionTitle": "Ryujinx - Extracteur de la section NCA",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Échec de l'extraction. Le NCA principal n'était pas présent dans le fichier sélectionné.",
"DialogNcaExtractionCheckLogErrorMessage": "Échec de l'extraction. Lisez le fichier journal pour plus d'informations.",
"DialogNcaExtractionSuccessMessage": "Extraction terminée avec succès.",
"DialogUpdaterConvertFailedMessage": "Échec de la conversion de la version actuelle de Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "Annuler la mise à jour!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Vous utilisez déjà la version la plus mise à jour de Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Une erreur s'est produite lors de la tentative d'obtention des informations de publication de la version GitHub. Cela peut survenir lorsqu'une nouvelle version est en cours de compilation par GitHub Actions. Réessayez dans quelques minutes.",
"DialogUpdaterConvertFailedGithubMessage": "Impossible de convertir la version reçue de Ryujinx depuis Github Release.",
"DialogUpdaterDownloadingMessage": "Téléchargement de la mise à jour...",
"DialogUpdaterExtractionMessage": "Extraction de la mise à jour…",
"DialogUpdaterRenamingMessage": "Renommage de la mise à jour...",
"DialogUpdaterAddingFilesMessage": "Ajout d'une nouvelle mise à jour...",
"DialogUpdaterCompleteMessage": "Mise à jour terminée !",
"DialogUpdaterRestartMessage": "Voulez-vous redémarrer Ryujinx maintenant ?",
"DialogUpdaterArchNotSupportedMessage": "Vous n'utilisez pas d'architecture système prise en charge !",
"DialogUpdaterArchNotSupportedSubMessage": "(Seuls les systèmes x64 sont pris en charge!)",
"DialogUpdaterNoInternetMessage": "Vous n'êtes pas connecté à Internet !",
"DialogUpdaterNoInternetSubMessage": "Veuillez vérifier que vous avez une connexion Internet fonctionnelle!",
"DialogUpdaterDirtyBuildMessage": "Vous ne pouvez pas mettre à jour une version Dirty de Ryujinx!",
"DialogUpdaterDirtyBuildSubMessage": "Veuillez télécharger Ryujinx sur https://ryujinx.org/ si vous recherchez une version prise en charge.",
"DialogRestartRequiredMessage": "Redémarrage Requis",
"DialogThemeRestartMessage": "Le thème a été enregistré. Un redémarrage est requis pour appliquer le thème.",
"DialogThemeRestartSubMessage": "Voulez-vous redémarrer",
"DialogFirmwareInstallEmbeddedMessage": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\\nL'émulateur va maintenant démarrer.",
"DialogFirmwareNoFirmwareInstalledMessage": "Aucun Firmware installé",
"DialogFirmwareInstalledMessage": "Le firmware {0} a été installé",
"DialogOpenSettingsWindowLabel": "Ouvrir la fenêtre de configuration",
"DialogControllerAppletTitle": "Controller Applet",
"DialogMessageDialogErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue : {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Erreur lors de l'affichage du clavier logiciel: {0}",
"DialogErrorAppletErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue ErrorApplet: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nPour plus d'informations sur la manière de corriger cette erreur, suivez notre Guide d'Installation.",
"DialogUserErrorDialogTitle": "Erreur Ryujinx ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "Une erreur est survenue lors de la récupération des informations de l'API.",
"DialogAmiiboApiConnectErrorMessage": "Impossible de se connecter au serveur API Amiibo. Le service est peut-être hors service ou vous devriez peut-être vérifier que votre connexion internet est connectée.",
"DialogProfileInvalidProfileErrorMessage": "Le profil {0} est incompatible avec le système de configuration de manette actuel.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "Le profil par défaut ne peut pas être écrasé",
"DialogProfileDeleteProfileTitle": "Supprimer le profil",
"DialogProfileDeleteProfileMessage": "Cette action est irréversible, êtes-vous sûr de vouloir continuer ?",
"DialogWarning": "Avertissement",
"DialogPPTCDeletionMessage": "Vous êtes sur le point de mettre en file d'attente une reconstruction PPTC au prochain démarrage de :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?",
"DialogPPTCDeletionErrorMessage": "Erreur lors de la purge du cache PPTC à {0}: {1}",
"DialogShaderDeletionMessage": "Vous êtes sur le point de supprimer le cache du Shader pour :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?",
"DialogShaderDeletionErrorMessage": "Erreur lors de la purge du cache du Shader à {0}: {1}",
"DialogRyujinxErrorMessage": "Ryujinx a rencontré une erreur",
"DialogInvalidTitleIdErrorMessage": "Erreur d'UI : le jeu sélectionné n'a pas d'ID de titre valide",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Un firmware valide n'a pas été trouvé dans {0}.",
"DialogFirmwareInstallerFirmwareInstallTitle": "Installer le Firmware {0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "La version {0} du système sera installée.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nCela remplacera la version actuelle du système {0}.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nVoulez-vous continuer ?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installation du firmware...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Version du système {0} installée avec succès.",
"DialogUserProfileDeletionWarningMessage": "Il n'y aurait aucun autre profil à ouvrir si le profil sélectionné est supprimé",
"DialogUserProfileDeletionConfirmMessage": "Voulez-vous supprimer le profil sélectionné ?",
"DialogControllerSettingsModifiedConfirmMessage": "Les paramètres actuels du contrôleur ont été mis à jour.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Voulez-vous sauvegarder?",
"DialogDlcLoadNcaErrorMessage": "{0}. Fichier erroné : {1}",
"DialogDlcNoDlcErrorMessage": "Le fichier spécifié ne contient pas de DLC pour le titre sélectionné !",
"DialogPerformanceCheckLoggingEnabledMessage": "Vous avez activé la journalisation des traces, conçue pour être utilisée uniquement par les développeurs.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver la journalisation des traces. Souhaitez-vous désactiver la journalisation des traces maintenant ?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Vous avez activé l'extraction des shaders, qui est conçu pour être utilisé par les développeurs uniquement.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver l'extraction des shaders. Souhaitez-vous désactiver l'extraction des shaders maintenant ?",
"DialogLoadAppGameAlreadyLoadedMessage": "Un jeu a déjà été chargé",
"DialogLoadAppGameAlreadyLoadedSubMessage": "Veuillez arrêter l'émulation ou fermer l'émulateur avant de lancer un autre jeu.",
"DialogUpdateAddUpdateErrorMessage": "Le fichier spécifié ne contient pas de mise à jour pour le titre sélectionné !",
"DialogSettingsBackendThreadingWarningTitle": "Avertissement - Backend Threading ",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx doit être redémarré après avoir changé cette option pour qu'elle s'applique complètement. Selon votre plate-forme, vous devrez peut-être désactiver manuellement le multithreading de votre pilote lorsque vous utilisez Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Fonctionnalités",
"SettingsTabGraphicsBackendMultithreading": "Interface graphique multithread",
"CommonAuto": "Auto",
"CommonOff": "Désactivé",
"CommonOn": "Activé",
"InputDialogYes": "Oui",
"InputDialogNo": "Non",
"DialogProfileInvalidProfileNameErrorMessage": "Le nom du fichier contient des caractères invalides. Veuillez réessayer.",
"MenuBarOptionsPauseEmulation": "Suspendre",
"MenuBarOptionsResumeEmulation": "Reprendre",
"AboutUrlTooltipMessage": "Cliquez pour ouvrir le site de Ryujinx dans votre navigateur par défaut.",
"AboutDisclaimerMessage": "Ryujinx n'est pas affilié à Nintendo™,\nou à aucun de ses partenaires, de quelque manière que ce soit.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) est utilisé\ndans notre émulation Amiibo.",
"AboutPatreonUrlTooltipMessage": "Cliquez pour ouvrir la page Patreon de Ryujinx dans votre navigateur par défaut.",
"AboutGithubUrlTooltipMessage": "Cliquez pour ouvrir la page GitHub de Ryujinx dans votre navigateur par défaut.",
"AboutDiscordUrlTooltipMessage": "Cliquez pour ouvrir une invitation au serveur Discord de Ryujinx dans votre navigateur par défaut.",
"AboutTwitterUrlTooltipMessage": "Cliquez pour ouvrir la page Twitter de Ryujinx dans votre navigateur par défaut.",
"AboutRyujinxAboutTitle": "Á propos:",
"AboutRyujinxAboutContent": "Ryujinx est un émulateur pour la Nintendo Switch™.\nMerci de nous soutenir sur Patreon.\nObtenez toutes les dernières actualités sur notre Twitter ou notre Discord.\nLes développeurs intéressés à contribuer peuvent en savoir plus sur notre GitHub ou notre Discord.",
"AboutRyujinxMaintainersTitle": "Maintenu par :",
"AboutRyujinxMaintainersContentTooltipMessage": "Cliquez pour ouvrir la page Contributeurs dans votre navigateur par défaut.",
"AboutRyujinxSupprtersTitle": "Supporté sur Patreon par :",
"AmiiboSeriesLabel": "Séries Amiibo",
"AmiiboCharacterLabel": "Personnage",
"AmiiboScanButtonLabel": "Scanner",
"AmiiboOptionsShowAllLabel": "Afficher tous les Amiibo",
"AmiiboOptionsUsRandomTagLabel": "Hack : Utiliser un tag Uuid aléatoire",
"DlcManagerTableHeadingEnabledLabel": "Activé",
"DlcManagerTableHeadingTitleIdLabel": "ID du titre",
"DlcManagerTableHeadingContainerPathLabel": "Chemin du conteneur",
"DlcManagerTableHeadingFullPathLabel": "Chemin complet",
"DlcManagerRemoveAllButton": "Tout supprimer",
"DlcManagerEnableAllButton": "Activer Tout",
"DlcManagerDisableAllButton": "Désactiver Tout",
"MenuBarOptionsChangeLanguage": "Changer la Langue",
"CommonSort": "Trier",
"CommonShowNames": "Afficher les noms",
"CommonFavorite": "Favoris",
"OrderAscending": "Croissant",
"OrderDescending": "Décroissant",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"ErrorWindowTitle": "Fenêtre d'erreur",
"ToggleDiscordTooltip": "Choisissez d'afficher ou non Ryujinx sur votre activité « en cours de jeu » Discord",
"AddGameDirBoxTooltip": "Entrez un répertoire de jeux à ajouter à la liste",
"AddGameDirTooltip": "Ajouter un répertoire de jeux à la liste",
"RemoveGameDirTooltip": "Supprimer le dossier sélectionné",
"CustomThemeCheckTooltip": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus",
"CustomThemePathTooltip": "Chemin vers le thème personnalisé de l'interface utilisateur",
"CustomThemeBrowseTooltip": "Parcourir vers un thème personnalisé pour l'interface utilisateur",
"DockModeToggleTooltip": "Le mode station d'accueil permet à la console émulée de se comporter comme une Nintendo Switch en mode station d'accueil, ce qui améliore la fidélité graphique dans la plupart des jeux. Inversement, la désactivation de cette option rendra la console émulée comme une console Nintendo Switch portable, réduisant la qualité graphique.\n\nConfigurer les controles du joueur 1 si vous prévoyez d'utiliser le mode station d'accueil; configurez les commandes portable si vous prévoyez d'utiliser le mode portable.\n\nLaissez ACTIVER si vous n'êtes pas sûr.",
"DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.",
"DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.",
"RegionTooltip": "Changer la région du système",
"LanguageTooltip": "Changer la langue du système",
"TimezoneTooltip": "Changer le fuseau horaire du système",
"TimeTooltip": "Changer l'heure du système",
"VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference. We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.",
"PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.",
"FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.",
"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.",
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.",
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
"AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)",
"AspectRatioTooltip": "Ratio d'aspect appliqué à la fenêtre de rendu",
"ShaderDumpPathTooltip": "Chemin de copie des Shaders Graphiques",
"FileLogTooltip": "Sauver le journal de la console dans un fichier journal sur le disque. Cela n'affecte pas les performances.",
"StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.",
"InfoLogTooltip": "Prints info log messages in the console. Does not affect performance.",
"WarnLogTooltip": "Prints warning log messages in the console. Does not affect performance.",
"ErrorLogTooltip": "Prints error log messages in the console. Does not affect performance.",
"TraceLogTooltip": "Prints trace log messages in the console. Does not affect performance.",
"GuestLogTooltip": "Prints guest log messages in the console. Does not affect performance.",
"FileAccessLogTooltip": "Prints file access log messages in the console.",
"FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3",
"DeveloperOptionTooltip": "Utiliser avec précaution",
"OpenGlLogLevel": "Nécessite l'activation des niveaux de journalisation appropriés",
"DebugLogTooltip": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.",
"LoadApplicationFileTooltip": "Ouvrir un explorateur de fichiers pour choisir un fichier compatible Switch à charger",
"LoadApplicationFolderTooltip": "Ouvrir un explorateur de fichiers pour choisir une application Switch compatible et décompressée à charger",
"OpenRyujinxFolderTooltip": "Ouvrir le dossier du système de fichiers Ryujinx",
"OpenRyujinxLogsTooltip": "Ouvre le dossier dans lequel les journaux sont écrits",
"ExitTooltip": "Quitter Ryujinx",
"OpenSettingsTooltip": "Ouvrir la fenêtre de configuration",
"OpenProfileManagerTooltip": "Ouvrir la fenêtre du gestionnaire de profils d'utilisateurs",
"StopEmulationTooltip": "Arrêter l'émulation du jeu en cours et revenir à la sélection des jeux",
"CheckUpdatesTooltip": "Vérifier les mises à jour de Ryujinx",
"OpenAboutTooltip": "Ouvrir la fenêtre À Propos",
"GridSize": "Taille de la grille",
"GridSizeTooltip": "Modifier la taille des éléments de la grille",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugais brésilien",
"AboutRyujinxContributorsButtonHeader": "Voir tous les contributeurs",
"SettingsTabSystemAudioVolume": "Volume :",
"AudioVolumeTooltip": "Modifier le volume audio",
"SettingsTabSystemEnableInternetAccess": "Accès Internet Invité/Mode LAN",
"EnableInternetAccessTooltip": "Permet à l'application émulée de se connecter à Internet.\n\nLes jeux avec un mode LAN peuvent se connecter les uns aux autres lorsque cette option est cochée et que les systèmes sont connectés au même point d'accès. Cela inclut également les vrais consoles.\n\nCette option n'autorise PAS la connexion aux serveurs Nintendo. Elle peut faire planter certains jeux qui essaient de se connecter à l'Internet.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
"GameListContextMenuManageCheatToolTip": "Gérer la triche",
"GameListContextMenuManageCheat": "Gérer la triche",
"ControllerSettingsStickRange": "Intervalle:",
"DialogStopEmulationTitle": "Ryujinx - Arrêt de l'émulation",
"DialogStopEmulationMessage": "Êtes-vous sûr de vouloir arrêter l'émulation ?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "Audio",
"SettingsTabNetwork": "Réseau",
"SettingsTabNetworkConnection": "Connexion réseau",
"SettingsTabCpuCache": "Cache CPU",
"SettingsTabCpuMemory": "Mémoire CPU",
"DialogUpdaterFlatpakNotSupportedMessage": "Merci de mettre à jour Ryujinx via FlatHub.",
"UpdaterDisabledWarningTitle": "Mise à jour désactivée !",
"GameListContextMenuOpenSdModsDirectory": "Ouvrir le dossier Mods d'Atmosphère",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Ouvre le répertoire alternatif de carte SD Atmosphère qui contient les Mods d'Application. Utile pour les mods qui sont conçu pour le vrai matériel.",
"ControllerSettingsRotate90": "Rotation 90° horaire",
"IconSize": "Taille d'icône",
"IconSizeTooltip": "Changer la taille des icônes de jeu",
"MenuBarOptionsShowConsole": "Afficher la console",
"ShaderCachePurgeError": "Erreur lors de la purge du cache du Shader à {0}: {1}",
"UserErrorNoKeys": "Clés introuvables",
"UserErrorNoFirmware": "Firmware introuvable",
"UserErrorFirmwareParsingFailed": "Erreur d'analyse du firmware",
"UserErrorApplicationNotFound": " Application introuvable",
"UserErrorUnknown": "Erreur inconnue",
"UserErrorUndefined": "Erreur non définie",
"UserErrorNoKeysDescription": "Ryujinx n'a pas trouvé votre fichier 'prod.keys'",
"UserErrorNoFirmwareDescription": "Ryujinx n'a pas trouvé de firmwares installés",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
"UserErrorApplicationNotFoundDescription": "Ryujinx n'a pas pu trouver une application valide dans le chemin indiqué.",
"UserErrorUnknownDescription": "Une erreur inconnue est survenue!",
"UserErrorUndefinedDescription": "Une erreur inconnue est survenue ! Cela ne devrait pas se produire, merci de contacter un développeur !",
"OpenSetupGuideMessage": "Ouvrir le guide d'installation",
"NoUpdate": "Aucune mise à jour",
"TitleUpdateVersionLabel": "Version {0} - {1}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Confirmation",
"FileDialogAllTypes": "Tous les types",
"Never": "Jamais",
"SwkbdMinCharacters": "Doit comporter au moins {0} caractères",
"SwkbdMinRangeCharacters": "Doit contenir {0}-{1} caractères en longueur",
"SoftwareKeyboard": "Clavier logiciel",
"DialogControllerAppletMessagePlayerRange": "L'application demande {0} joueur(s) avec :\n\nTYPES : {1}\n\nJOUEURS : {2}\n\n{3}Merci d'ouvrir les Paramètres et de reconfigurer les Périphériques maintenant ou appuyez sur Fermer.",
"DialogControllerAppletMessage": "L'application demande exactement {0} joueur(s) avec :\n\nTYPES : {1}\n\nJOUEURS : {2}\n\n{3}Merci d'ouvrir les Paramètres et de reconfigurer les Périphériques maintenant ou appuyez sur Fermer.",
"DialogControllerAppletDockModeSet": "Mode station d'accueil défini. Le portable est également invalide.\n\n",
"UpdaterRenaming": "Renommage des anciens fichiers...",
"UpdaterRenameFailed": "Impossible de renommer le fichier : {0}",
"UpdaterAddingFiles": "Ajout des nouveaux fichiers...",
"UpdaterExtracting": "Extraction de la mise à jour…",
"UpdaterDownloading": "Téléchargement de la mise à jour...",
"Game": "Jeu",
"Docked": "Attaché",
"Handheld": "Portable",
"ConnectionError": "Erreur de connexion.",
"AboutPageDeveloperListMore": "{0} et plus...",
"ApiError": "Erreur API.",
"LoadingHeading": "Chargement {0}",
"CompilingPPTC": "Compilation PTC",
"CompilingShaders": "Compilation des Shaders",
"AllKeyboards": "Tous les claviers",
"OpenFileDialogTitle": "Sélectionnez un fichier supporté à ouvrir",
"OpenFolderDialogTitle": "Sélectionnez un dossier avec un jeu décompressé",
"AllSupportedFormats": "Tous les formats supportés",
"RyujinxUpdater": "Mise à jour de Ryujinx",
"SettingsTabHotkeys": "Raccourcis clavier",
"SettingsTabHotkeysHotkeys": "Raccourcis clavier",
"SettingsTabHotkeysToggleVsyncHotkey": "Activer/désactiver la VSync :",
"SettingsTabHotkeysScreenshotHotkey": "Captures d'écran :",
"SettingsTabHotkeysShowUiHotkey": "Afficher UI :",
"SettingsTabHotkeysPauseHotkey": "Suspendre :",
"SettingsTabHotkeysToggleMuteHotkey": "Muet : ",
"ControllerMotionTitle": "Réglages du contrôle par mouvement",
"ControllerRumbleTitle": "Paramètres de Vibration",
"SettingsSelectThemeFileDialogTitle": "Sélectionnez un Fichier de Thème",
"SettingsXamlThemeFile": "Fichier thème Xaml",
"AvatarWindowTitle": "Gérer les Comptes - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Inconnu",
"Usage": "Utilisation",
"Writable": "Ecriture possible",
"SelectDlcDialogTitle": "Sélectionner les fichiers DLC",
"SelectUpdateDialogTitle": "Sélectionner les fichiers de mise à jour",
"UserProfileWindowTitle": "Gestionnaire de profils utilisateur",
"CheatWindowTitle": "Gestionnaire de triches",
"DlcWindowTitle": "Gestionnaire de contenus téléchargeables",
"UpdateWindowTitle": "Gestionnaire de mises à jour",
"CheatWindowHeading": "Cheats disponibles pour {0} [{1}]",
"DlcWindowHeading": "{0} Contenu(s) téléchargeable(s) disponible pour {1} ({2})",
"UserProfilesEditProfile": "Éditer la sélection",
"Cancel": "Annuler",
"Save": "Enregistrer",
"Discard": "Abandonner",
"UserProfilesSetProfileImage": "Modifier l'image du profil",
"UserProfileEmptyNameError": "Le nom est requis",
"UserProfileNoImageError": "L'image du profil doit être définie",
"GameUpdateWindowHeading": "{0} mise(s) à jour disponible pour {1} ({2})",
"SettingsTabHotkeysResScaleUpHotkey": "Augmenter la résolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuer la résolution :",
"UserProfilesName": "Nom :",
"UserProfilesUserId": "Identifiant de l'utilisateur :",
"SettingsTabGraphicsBackend": "API de Rendu",
"SettingsTabGraphicsBackendTooltip": "Interface Graphique à utiliser",
"SettingsEnableTextureRecompression": "Activer la recompression des textures",
"SettingsEnableTextureRecompressionTooltip": "Compresse certaines textures afin de réduire l'utilisation de la VRAM.\n\nRecommandé pour une utilisation avec des GPU qui ont moins de 4 Go de VRAM.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
"SettingsTabGraphicsPreferredGpu": "GPU préféré",
"SettingsTabGraphicsPreferredGpuTooltip": "Sélectionnez la carte graphique qui sera utilisée avec l'interface graphique Vulkan.\n\nCela ne change pas le GPU qu'OpenGL utilisera.\n\nChoisissez le GPU noté \"dGPU\" si vous n'êtes pas sûr. S'il n'y en a pas, ne pas modifier.",
"SettingsAppRequiredRestartMessage": "Redémarrage de Ryujinx requis",
"SettingsGpuBackendRestartMessage": "Les paramètres de l'interface graphique ou du GPU ont été modifiés. Cela nécessitera un redémarrage pour être appliqué",
"SettingsGpuBackendRestartSubMessage": "\n\nVoulez-vous redémarrer maintenant?",
"RyujinxUpdaterMessage": "Voulez-vous mettre à jour Ryujinx vers la dernière version ?",
"SettingsTabHotkeysVolumeUpHotkey": "Augmenter le volume :",
"SettingsTabHotkeysVolumeDownHotkey": "Diminuer le volume :",
"SettingsEnableMacroHLE": "Activer les macros HLE",
"SettingsEnableMacroHLETooltip": "Émulation de haut niveau du code de Macro GPU.\n\nAméliore les performances, mais peut causer des bugs graphiques dans certains jeux.\n\nLaissez ACTIVER si vous n'êtes pas sûr.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Gérer les sauvegardes",
"DeleteUserSave": "Voulez-vous supprimer la sauvegarde de l'utilisateur pour ce jeu?",
"IrreversibleActionNote": "Cette action n'est pas réversible.",
"SaveManagerHeading": "Gérer les sauvegardes pour {0}",
"SaveManagerTitle": "Gestionnaire de sauvegarde",
"Name": "Nom ",
"Size": "Taille",
"Search": "Rechercher",
"UserProfilesRecoverLostAccounts": "Récupérer les comptes perdus",
"Recover": "Récupérer",
"UserProfilesRecoverHeading": "Des sauvegardes ont été trouvées pour les comptes suivants"
}