mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:48:44 +00:00
406 lines
16 KiB
C#
406 lines
16 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// Behaviour context.
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/// </summary>
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/// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
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public class BehaviourContext
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{
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/// <summary>
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/// The base magic of the Audio Renderer revision.
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/// </summary>
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public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
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/// <summary>
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/// REV1: first revision.
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/// </summary>
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public const int Revision1 = 1 << 24;
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/// <summary>
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/// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
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/// </summary>
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/// <remarks>This was added in system update 2.0.0</remarks>
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public const int Revision2 = 2 << 24;
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/// <summary>
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/// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
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/// </summary>
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/// <remarks>This was added in system update 3.0.0</remarks>
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public const int Revision3 = 3 << 24;
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/// <summary>
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/// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
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/// </summary>
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/// <remarks>This was added in system update 4.0.0</remarks>
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public const int Revision4 = 4 << 24;
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/// <summary>
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/// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
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/// A new performance frame format (version 2) was added with support for more information about DSP timing.
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/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
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/// A new version of the command estimator was added to address timing changes caused by the voice changes.
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/// Additionally, the rendering limit percent was incremented to 80%.
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///
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/// </summary>
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/// <remarks>This was added in system update 6.0.0</remarks>
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public const int Revision5 = 5 << 24;
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/// <summary>
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/// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
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/// </summary>
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/// <remarks>This was added in system update 6.1.0</remarks>
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public const int Revision6 = 6 << 24;
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/// <summary>
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/// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
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/// </summary>
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/// <remarks>This was added in system update 8.0.0</remarks>
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public const int Revision7 = 7 << 24;
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/// <summary>
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/// REV8:
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/// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
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/// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
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/// Final leftovers of the codec system were removed.
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/// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
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/// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
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/// </summary>
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/// <remarks>This was added in system update 9.0.0</remarks>
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public const int Revision8 = 8 << 24;
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/// <summary>
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/// Last revision supported by the implementation.
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/// </summary>
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public const int LastRevision = Revision8;
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/// <summary>
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/// Target revision magic supported by the implementation.
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/// </summary>
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public const int ProcessRevision = BaseRevisionMagic + LastRevision;
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/// <summary>
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/// Get the revision number from the revision magic.
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/// </summary>
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/// <param name="revision">The revision magic.</param>
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/// <returns>The revision number.</returns>
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public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
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/// <summary>
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/// Current active revision.
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/// </summary>
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public int UserRevision { get; private set; }
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/// <summary>
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/// Error storage.
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/// </summary>
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private ErrorInfo[] _errorInfos;
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/// <summary>
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/// Current position in the <see cref="_errorInfos"/> array.
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/// </summary>
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private uint _errorIndex;
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/// <summary>
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/// Current flags of the <see cref="BehaviourContext"/>.
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/// </summary>
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private ulong _flags;
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/// <summary>
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/// Create a new instance of <see cref="BehaviourContext"/>.
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/// </summary>
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public BehaviourContext()
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{
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UserRevision = 0;
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_errorInfos = new ErrorInfo[RendererConstants.MaxErrorInfos];
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_errorIndex = 0;
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}
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/// <summary>
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/// Set the active revision.
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/// </summary>
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/// <param name="userRevision">The active revision.</param>
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public void SetUserRevision(int userRevision)
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{
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UserRevision = userRevision;
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}
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/// <summary>
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/// Update flags of the <see cref="BehaviourContext"/>.
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/// </summary>
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/// <param name="flags">The new flags.</param>
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public void UpdateFlags(ulong flags)
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{
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_flags = flags;
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}
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/// <summary>
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/// Check if a given revision is valid/supported.
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/// </summary>
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/// <param name="revision">The revision magic to check.</param>
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/// <returns>Returns true if the given revision is valid/supported</returns>
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public static bool CheckValidRevision(int revision)
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{
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return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
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}
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/// <summary>
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/// Check if the given revision is greater than or equal the supported revision.
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/// </summary>
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/// <param name="revision">The revision magic to check.</param>
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/// <param name="supportedRevision">The revision magic of the supported revision.</param>
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/// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
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public static bool CheckFeatureSupported(int revision, int supportedRevision)
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{
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int revA = GetRevisionNumber(revision);
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int revB = GetRevisionNumber(supportedRevision);
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if (revA > LastRevision)
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{
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revA = 1;
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}
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if (revB > LastRevision)
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{
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revB = 1;
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}
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return revA >= revB;
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}
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/// <summary>
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/// Check if the memory pool mapping bypass flag is active.
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/// </summary>
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/// <returns>True if the memory pool mapping bypass flag is active.</returns>
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public bool IsMemoryPoolForceMappingEnabled()
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{
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return (_flags & 1) != 0;
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}
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/// <summary>
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/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
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/// </summary>
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/// <returns>True if if the audio renderer should fix it.</returns>
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public bool IsAdpcmLoopContextBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
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}
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/// <summary>
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/// Check if the audio renderer should accept splitters.
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/// </summary>
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/// <returns>True if the audio renderer should accept splitters.</returns>
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public bool IsSplitterSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
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}
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/// <summary>
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/// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
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/// </summary>
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/// <returns>True if the max pre-delay must be 350.</returns>
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public bool IsLongSizePreDelaySupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
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}
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/// <summary>
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/// Check if the audio renderer should expose USB audio device.
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/// </summary>
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/// <returns>True if the audio renderer should expose USB audio device.</returns>
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public bool IsAudioUsbDeviceOutputSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
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}
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/// <summary>
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/// Get the percentage allocated to the audio renderer on the DSP for processing.
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/// </summary>
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/// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
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public float GetAudioRendererProcessingTimeLimit()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 0.80f;
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}
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else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
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{
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return 0.75f;
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}
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return 0.70f;
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}
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/// <summary>
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/// Check if the audio render should support voice flushing.
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/// </summary>
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/// <returns>True if the audio render should support voice flushing.</returns>
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public bool IsFlushVoiceWaveBuffersSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
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/// </summary>
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/// <returns>True if the audio renderer should trust the user destination count.</returns>
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public bool IsSplitterBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should supply the elapsed frame count to the user when updating.
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/// </summary>
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/// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
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public bool IsElapsedFrameCountSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Get the performance metric data format version.
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/// </summary>
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/// <returns>The performance metric data format version.</returns>
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public uint GetPerformanceMetricsDataFormat()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 2;
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}
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else
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{
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return 1;
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}
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}
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/// <summary>
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/// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
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/// </summary>
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/// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
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public bool IsDecodingBehaviourFlagSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
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/// </summary>
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/// <returns>True if the biquad filter state should be cleared.</returns>
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public bool IsBiquadFilterEffectStateClearBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
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}
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/// <summary>
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/// Check if the audio renderer should accept partial mix updates.
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/// </summary>
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/// <returns>True if the audio renderer should accept partial mix updates.</returns>
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public bool IsMixInParameterDirtyOnlyUpdateSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
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}
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/// <summary>
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/// Check if the audio renderer should use the new wavebuffer format.
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/// </summary>
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/// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
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public bool IsWaveBufferVersion2Supported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
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}
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/// <summary>
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/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
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/// </summary>
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/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
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public int GetCommandProcessingTimeEstimatorVersion()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
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{
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return 3;
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}
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 2;
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}
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return 1;
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}
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/// <summary>
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/// Append a new <see cref="ErrorInfo"/> to the error array.
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/// </summary>
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/// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
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public void AppendError(ref ErrorInfo errorInfo)
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{
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Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
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if (_errorIndex <= RendererConstants.MaxErrorInfos - 1)
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{
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_errorInfos[_errorIndex++] = errorInfo;
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}
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}
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/// <summary>
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/// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
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/// </summary>
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/// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
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/// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
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public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
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{
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if (errorInfos.Length != RendererConstants.MaxErrorInfos)
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{
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throw new ArgumentException("Invalid size of errorInfos span!");
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}
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errorCount = Math.Min(_errorIndex, RendererConstants.MaxErrorInfos);
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for (int i = 0; i < RendererConstants.MaxErrorInfos; i++)
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{
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if (i < errorCount)
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{
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errorInfos[i] = _errorInfos[i];
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}
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else
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{
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errorInfos[i] = new ErrorInfo
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{
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ErrorCode = 0,
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ExtraErrorInfo = 0
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};
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}
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}
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}
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/// <summary>
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/// Clear the <see cref="ErrorInfo"/> array.
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/// </summary>
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public void ClearError()
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{
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_errorIndex = 0;
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}
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}
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}
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