2021-07-11 20:20:40 +00:00
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using Ryujinx.Graphics.Device;
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2020-08-03 01:36:57 +00:00
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Macro Execution Engine interface.
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/// </summary>
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interface IMacroEE
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{
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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2021-07-11 20:20:40 +00:00
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Queue<int> Fifo { get; }
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2020-08-03 01:36:57 +00:00
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/// <summary>
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/// Should execute the GPU Macro code being passed.
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/// </summary>
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/// <param name="code">Code to be executed</param>
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/// <param name="state">GPU state at the time of the call</param>
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/// <param name="arg0">First argument to be passed to the GPU Macro</param>
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2021-07-11 20:20:40 +00:00
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void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0);
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2020-08-03 01:36:57 +00:00
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}
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}
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