mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 15:28:32 +00:00
202 lines
7 KiB
C#
202 lines
7 KiB
C#
|
using Silk.NET.Vulkan;
|
||
|
using System;
|
||
|
using System.Diagnostics;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Vulkan
|
||
|
{
|
||
|
class DescriptorSetManager : IDisposable
|
||
|
{
|
||
|
private const uint DescriptorPoolMultiplier = 16;
|
||
|
|
||
|
public class DescriptorPoolHolder : IDisposable
|
||
|
{
|
||
|
public Vk Api { get; }
|
||
|
public Device Device { get; }
|
||
|
|
||
|
private readonly DescriptorPool _pool;
|
||
|
private readonly uint _capacity;
|
||
|
private int _totalSets;
|
||
|
private int _setsInUse;
|
||
|
private bool _done;
|
||
|
|
||
|
public unsafe DescriptorPoolHolder(Vk api, Device device)
|
||
|
{
|
||
|
Api = api;
|
||
|
Device = device;
|
||
|
|
||
|
var poolSizes = new DescriptorPoolSize[]
|
||
|
{
|
||
|
new DescriptorPoolSize(DescriptorType.UniformBuffer, (1 + Constants.MaxUniformBufferBindings) * DescriptorPoolMultiplier),
|
||
|
new DescriptorPoolSize(DescriptorType.StorageBuffer, Constants.MaxStorageBufferBindings * DescriptorPoolMultiplier),
|
||
|
new DescriptorPoolSize(DescriptorType.CombinedImageSampler, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
|
||
|
new DescriptorPoolSize(DescriptorType.StorageImage, Constants.MaxImageBindings * DescriptorPoolMultiplier),
|
||
|
new DescriptorPoolSize(DescriptorType.UniformTexelBuffer, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
|
||
|
new DescriptorPoolSize(DescriptorType.StorageTexelBuffer, Constants.MaxImageBindings * DescriptorPoolMultiplier)
|
||
|
};
|
||
|
|
||
|
uint maxSets = (uint)poolSizes.Length * DescriptorPoolMultiplier;
|
||
|
|
||
|
_capacity = maxSets;
|
||
|
|
||
|
fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
|
||
|
{
|
||
|
var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo()
|
||
|
{
|
||
|
SType = StructureType.DescriptorPoolCreateInfo,
|
||
|
MaxSets = maxSets,
|
||
|
PoolSizeCount = (uint)poolSizes.Length,
|
||
|
PPoolSizes = pPoolsSize
|
||
|
};
|
||
|
|
||
|
Api.CreateDescriptorPool(device, descriptorPoolCreateInfo, null, out _pool).ThrowOnError();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public unsafe DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts)
|
||
|
{
|
||
|
TryAllocateDescriptorSets(layouts, isTry: false, out var dsc);
|
||
|
return dsc;
|
||
|
}
|
||
|
|
||
|
public bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, out DescriptorSetCollection dsc)
|
||
|
{
|
||
|
return TryAllocateDescriptorSets(layouts, isTry: true, out dsc);
|
||
|
}
|
||
|
|
||
|
private unsafe bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, bool isTry, out DescriptorSetCollection dsc)
|
||
|
{
|
||
|
Debug.Assert(!_done);
|
||
|
|
||
|
DescriptorSet[] descriptorSets = new DescriptorSet[layouts.Length];
|
||
|
|
||
|
fixed (DescriptorSet* pDescriptorSets = descriptorSets)
|
||
|
{
|
||
|
fixed (DescriptorSetLayout* pLayouts = layouts)
|
||
|
{
|
||
|
var descriptorSetAllocateInfo = new DescriptorSetAllocateInfo()
|
||
|
{
|
||
|
SType = StructureType.DescriptorSetAllocateInfo,
|
||
|
DescriptorPool = _pool,
|
||
|
DescriptorSetCount = (uint)layouts.Length,
|
||
|
PSetLayouts = pLayouts
|
||
|
};
|
||
|
|
||
|
var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
|
||
|
if (isTry && result == Result.ErrorOutOfPoolMemory)
|
||
|
{
|
||
|
_totalSets = (int)_capacity;
|
||
|
_done = true;
|
||
|
DestroyIfDone();
|
||
|
dsc = default;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
result.ThrowOnError();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_totalSets += layouts.Length;
|
||
|
_setsInUse += layouts.Length;
|
||
|
|
||
|
dsc = new DescriptorSetCollection(this, descriptorSets);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public void FreeDescriptorSets(DescriptorSetCollection dsc)
|
||
|
{
|
||
|
_setsInUse -= dsc.SetsCount;
|
||
|
Debug.Assert(_setsInUse >= 0);
|
||
|
DestroyIfDone();
|
||
|
}
|
||
|
|
||
|
public bool CanFit(int count)
|
||
|
{
|
||
|
if (_totalSets + count <= _capacity)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
_done = true;
|
||
|
DestroyIfDone();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private unsafe void DestroyIfDone()
|
||
|
{
|
||
|
if (_done && _setsInUse == 0)
|
||
|
{
|
||
|
Api.DestroyDescriptorPool(Device, _pool, null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void Dispose(bool disposing)
|
||
|
{
|
||
|
if (disposing)
|
||
|
{
|
||
|
unsafe
|
||
|
{
|
||
|
Api.DestroyDescriptorPool(Device, _pool, null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private readonly Device _device;
|
||
|
private DescriptorPoolHolder _currentPool;
|
||
|
|
||
|
public DescriptorSetManager(Device device)
|
||
|
{
|
||
|
_device = device;
|
||
|
}
|
||
|
|
||
|
public Auto<DescriptorSetCollection> AllocateDescriptorSet(Vk api, DescriptorSetLayout layout)
|
||
|
{
|
||
|
Span<DescriptorSetLayout> layouts = stackalloc DescriptorSetLayout[1];
|
||
|
layouts[0] = layout;
|
||
|
return AllocateDescriptorSets(api, layouts);
|
||
|
}
|
||
|
|
||
|
public Auto<DescriptorSetCollection> AllocateDescriptorSets(Vk api, ReadOnlySpan<DescriptorSetLayout> layouts)
|
||
|
{
|
||
|
// If we fail the first time, just create a new pool and try again.
|
||
|
if (!GetPool(api, layouts.Length).TryAllocateDescriptorSets(layouts, out var dsc))
|
||
|
{
|
||
|
dsc = GetPool(api, layouts.Length).AllocateDescriptorSets(layouts);
|
||
|
}
|
||
|
|
||
|
return new Auto<DescriptorSetCollection>(dsc);
|
||
|
}
|
||
|
|
||
|
private DescriptorPoolHolder GetPool(Vk api, int requiredCount)
|
||
|
{
|
||
|
if (_currentPool == null || !_currentPool.CanFit(requiredCount))
|
||
|
{
|
||
|
_currentPool = new DescriptorPoolHolder(api, _device);
|
||
|
}
|
||
|
|
||
|
return _currentPool;
|
||
|
}
|
||
|
|
||
|
protected virtual void Dispose(bool disposing)
|
||
|
{
|
||
|
if (disposing)
|
||
|
{
|
||
|
unsafe
|
||
|
{
|
||
|
_currentPool?.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
}
|
||
|
}
|
||
|
}
|