mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 22:48:40 +00:00
28 lines
897 B
C#
28 lines
897 B
C#
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
|
|||
|
{
|
|||
|
struct BufferSetDataCommand : IGALCommand
|
|||
|
{
|
|||
|
public CommandType CommandType => CommandType.BufferSetData;
|
|||
|
private BufferHandle _buffer;
|
|||
|
private int _offset;
|
|||
|
private SpanRef<byte> _data;
|
|||
|
|
|||
|
public void Set(BufferHandle buffer, int offset, SpanRef<byte> data)
|
|||
|
{
|
|||
|
_buffer = buffer;
|
|||
|
_offset = offset;
|
|||
|
_data = data;
|
|||
|
}
|
|||
|
|
|||
|
public static void Run(ref BufferSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|||
|
{
|
|||
|
ReadOnlySpan<byte> data = command._data.Get(threaded);
|
|||
|
renderer.SetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, data);
|
|||
|
command._data.Dispose(threaded);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|