Ryujinx/Ryujinx.Graphics.Vic/Types/OutputConfig.cs

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using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
struct OutputConfig
{
#pragma warning disable CS0649
private long _word0;
private long _word1;
#pragma warning restore CS0649
public int AlphaFillMode => (int)_word0.Extract(0, 3);
public int AlphaFillSlot => (int)_word0.Extract(3, 3);
public int BackgroundAlpha => (int)_word0.Extract(6, 10);
public int BackgroundR => (int)_word0.Extract(16, 10);
public int BackgroundG => (int)_word0.Extract(26, 10);
public int BackgroundB => (int)_word0.Extract(36, 10);
public int RegammaMode => (int)_word0.Extract(46, 2);
public bool OutputFlipX => _word0.Extract(48);
public bool OutputFlipY => _word0.Extract(49);
public bool OutputTranspose => _word0.Extract(50);
public int TargetRectLeft => (int)_word1.Extract(64, 14);
public int TargetRectRight => (int)_word1.Extract(80, 14);
public int TargetRectTop => (int)_word1.Extract(96, 14);
public int TargetRectBottom => (int)_word1.Extract(112, 14);
}
}