Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs

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2019-10-13 06:02:07 +00:00
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexB : OpCodeTex
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexB(emitter, address, opCode);
2019-10-13 06:02:07 +00:00
public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
switch (opCode.Extract(37, 3))
{
case 0: LodMode = TextureLodMode.None; break;
case 1: LodMode = TextureLodMode.LodZero; break;
case 2: LodMode = TextureLodMode.LodBias; break;
case 3: LodMode = TextureLodMode.LodLevel; break;
case 6: LodMode = TextureLodMode.LodBiasA; break;
case 7: LodMode = TextureLodMode.LodLevelA; break;
}
}
}
}