2019-10-31 03:29:22 +00:00
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTxd : OpCodeTexture
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{
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public bool IsBindless { get; }
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2020-10-21 12:13:44 +00:00
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
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2019-10-31 03:29:22 +00:00
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public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasOffset = opCode.Extract(35);
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IsBindless = opCode.Extract(54);
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LodMode = TextureLodMode.None;
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}
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}
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}
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