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Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction * Fix a few issues and formatting stuff * Remove OpCodeNop/Depbar and use OpCode instead * Fix NOP shader instruction opcode * Fix formatting
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0dd38028cb
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@ -48,6 +48,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0100110001110x", InstEmit.Dadd, typeof(OpCodeFArithCbuf));
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Set("0011100x01110x", InstEmit.Dadd, typeof(OpCodeDArithImm));
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Set("0101110001110x", InstEmit.Dadd, typeof(OpCodeFArithReg));
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Set("1111000011110x", InstEmit.Depbar, typeof(OpCode));
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Set("010010110111xx", InstEmit.Dfma, typeof(OpCodeFArithCbuf));
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Set("0011011x0111xx", InstEmit.Dfma, typeof(OpCodeDArithImm));
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Set("010100110111xx", InstEmit.Dfma, typeof(OpCodeFArithRegCbuf));
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@ -161,6 +162,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
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Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
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Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
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Set("0101000010110x", InstEmit.Nop, typeof(OpCode));
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Set("1111101111100x", InstEmit.Out, typeof(OpCode));
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Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush));
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Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
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@ -51,6 +51,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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public static void Depbar(EmitterContext context) { }
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public static void Exit(EmitterContext context)
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{
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OpCodeExit op = (OpCodeExit)context.CurrOp;
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@ -68,6 +70,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Discard();
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}
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public static void Nop(EmitterContext context) { }
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public static void Pbk(EmitterContext context)
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{
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EmitPbkOrSsy(context);
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