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Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock * Use TerminationRequested in all places where it can be used
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@ -188,8 +188,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
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if (request.AsyncEvent == null)
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{
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if (request.ClientThread.ShallBeTerminated ||
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request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (request.ClientThread.TerminationRequested)
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{
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return KernelResult.ThreadTerminating;
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}
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@ -1104,8 +1103,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
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{
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foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
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{
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if (request.ClientThread.ShallBeTerminated ||
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request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (request.ClientThread.TerminationRequested)
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{
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continue;
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}
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@ -31,6 +31,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_context.CriticalSection.Enter();
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if (currentThread.TerminationRequested)
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{
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_context.CriticalSection.Leave();
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return KernelResult.ThreadTerminating;
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}
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currentThread.SignaledObj = null;
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currentThread.ObjSyncResult = Result.Success;
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@ -114,8 +121,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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currentThread.SignaledObj = null;
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currentThread.ObjSyncResult = KernelResult.TimedOut;
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (currentThread.TerminationRequested)
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{
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_context.CriticalSection.Leave();
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@ -280,8 +286,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_context.CriticalSection.Enter();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (currentThread.TerminationRequested)
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{
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_context.CriticalSection.Leave();
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@ -351,8 +356,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_context.CriticalSection.Enter();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (currentThread.TerminationRequested)
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{
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_context.CriticalSection.Leave();
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@ -19,8 +19,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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currentThread.WithholderNode = threadList.AddLast(currentThread);
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (currentThread.TerminationRequested)
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{
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threadList.Remove(currentThread.WithholderNode);
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@ -47,8 +47,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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if (currentThread.TerminationRequested)
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{
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result = KernelResult.ThreadTerminating;
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}
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@ -99,11 +99,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private int _shallBeTerminated;
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public bool ShallBeTerminated
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{
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get => _shallBeTerminated != 0;
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set => _shallBeTerminated = value ? 1 : 0;
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}
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private bool ShallBeTerminated => _shallBeTerminated != 0;
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public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
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@ -322,7 +318,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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ThreadSchedState result;
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if (Interlocked.CompareExchange(ref _shallBeTerminated, 1, 0) == 0)
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if (Interlocked.Exchange(ref _shallBeTerminated, 1) == 0)
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{
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if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
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{
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@ -470,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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KernelContext.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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if (TerminationRequested)
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{
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KernelContext.CriticalSection.Leave();
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@ -552,7 +548,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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return KernelResult.InvalidState;
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}
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if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
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if (!TerminationRequested)
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{
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if (pause)
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{
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