mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:28:33 +00:00
Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
This commit is contained in:
parent
2236f4b2c3
commit
0a13900bc9
|
@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
BC3 = 0x26,
|
||||
BC4 = 0x27,
|
||||
BC5 = 0x28,
|
||||
Z24S8 = 0x29,
|
||||
ZF32 = 0x2f,
|
||||
Astc2D4x4 = 0x40,
|
||||
Astc2D5x5 = 0x41,
|
||||
|
|
|
@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.A8B8G8R8:
|
||||
case GalTextureFormat.R32:
|
||||
case GalTextureFormat.ZF32:
|
||||
case GalTextureFormat.Z24S8:
|
||||
return Texture.Width * Texture.Height * 4;
|
||||
|
||||
case GalTextureFormat.A1B5G5R5:
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
|
@ -42,7 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
|
||||
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
||||
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue