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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
* Use "Undesired" scale mode for certain textures rather than blacklisting * Nit Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -380,11 +380,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (changedScale)
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{
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float oldScale = _channel.TextureManager.RenderTargetScale;
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_channel.TextureManager.UpdateRenderTargetScale(singleUse);
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_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
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UpdateViewportTransform();
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UpdateScissorState();
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if (oldScale != _channel.TextureManager.RenderTargetScale)
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{
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_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
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UpdateViewportTransform();
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UpdateScissorState();
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}
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}
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}
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@ -549,7 +549,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="scale">The new scale factor for this texture</param>
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public void SetScale(float scale)
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{
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TextureScaleMode newScaleMode = ScaleMode == TextureScaleMode.Blacklisted ? ScaleMode : TextureScaleMode.Scaled;
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bool unscaled = ScaleMode == TextureScaleMode.Blacklisted || (ScaleMode == TextureScaleMode.Undesired && scale == 1);
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TextureScaleMode newScaleMode = unscaled ? ScaleMode : TextureScaleMode.Scaled;
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if (_viewStorage != this)
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{
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@ -87,10 +87,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Determines if a given texture is eligible for upscaling from its info.
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/// </summary>
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/// <param name="info">The texture info to check</param>
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/// <param name="withUpscale">True if the user of the texture would prefer it to be upscaled immediately</param>
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/// <returns>True if eligible</returns>
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private static bool IsUpscaleCompatible(TextureInfo info)
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private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
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{
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return (info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed && UpscaleSafeMode(info);
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if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
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{
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return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
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}
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return TextureScaleMode.Blacklisted;
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}
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/// <summary>
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@ -117,13 +123,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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return false;
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}
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int widthAlignment = (info.IsLinear ? Constants.StrideAlignment : Constants.GobAlignment) / info.FormatInfo.BytesPerPixel;
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if (!(info.FormatInfo.Format.IsDepthOrStencil() || info.FormatInfo.Components == 1))
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{
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// Discount square textures that aren't depth-stencil like. (excludes game textures, cubemap faces, most 3D texture LUT, texture atlas)
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// Detect if the texture is possibly square. Widths may be aligned, so to remove the uncertainty we align both the width and height.
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int widthAlignment = (info.IsLinear ? Constants.StrideAlignment : Constants.GobAlignment) / info.FormatInfo.BytesPerPixel;
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bool possiblySquare = BitUtils.AlignUp(info.Width, widthAlignment) == BitUtils.AlignUp(info.Height, widthAlignment);
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if (possiblySquare)
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@ -132,11 +138,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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int aspect = (int)Math.Round((info.Width / (float)info.Height) * 9);
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if (aspect == 16 && info.Height < 360)
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if (info.Height < 360)
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{
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// Targets that are roughly 16:9 can only be rescaled if they're equal to or above 360p. (excludes blur and bloom textures)
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return false;
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int aspectWidth = (int)MathF.Ceiling((info.Height / 9f) * 16f);
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int aspectMaxWidth = BitUtils.AlignUp(aspectWidth, widthAlignment);
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int aspectMinWidth = BitUtils.AlignDown(aspectWidth, widthAlignment);
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if (info.Width >= aspectMinWidth && info.Width <= aspectMaxWidth && info.Height < 360)
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{
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// Targets that are roughly 16:9 can only be rescaled if they're equal to or above 360p. (excludes blur and bloom textures)
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return false;
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}
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}
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return true;
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@ -354,13 +366,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
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bool isScalable = IsUpscaleCompatible(info);
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TextureScaleMode scaleMode = TextureScaleMode.Blacklisted;
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if (isScalable)
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{
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scaleMode = (flags & TextureSearchFlags.WithUpscale) != 0 ? TextureScaleMode.Scaled : TextureScaleMode.Eligible;
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}
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TextureScaleMode scaleMode = IsUpscaleCompatible(info, (flags & TextureSearchFlags.WithUpscale) != 0);
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ulong address;
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@ -140,6 +140,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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_gpBindingsManager.SetTexturePool(gpuVa, maximumId);
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}
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/// <summary>
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/// Check if a texture's scale must be updated to match the configured resolution scale.
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/// </summary>
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/// <param name="texture">The texture to check</param>
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/// <returns>True if the scale needs updating, false if the scale is up to date</returns>
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private bool ScaleNeedsUpdated(Texture texture)
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{
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return texture != null && !(texture.ScaleMode == TextureScaleMode.Blacklisted || texture.ScaleMode == TextureScaleMode.Undesired) && texture.ScaleFactor != GraphicsConfig.ResScale;
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}
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/// <summary>
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/// Sets the render target color buffer.
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/// </summary>
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@ -164,7 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtColors[index] = color;
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}
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return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
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return changesScale || ScaleNeedsUpdated(color);
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}
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/// <summary>
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@ -190,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtDepthStencil = depthStencil;
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}
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return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
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return changesScale || ScaleNeedsUpdated(depthStencil);
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}
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/// <summary>
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@ -214,6 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool mismatch = false;
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bool blacklisted = false;
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bool hasUpscaled = false;
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bool hasUndesired = false;
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float targetScale = GraphicsConfig.ResScale;
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void ConsiderTarget(Texture target)
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@ -230,9 +241,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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case TextureScaleMode.Eligible:
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mismatch = true; // We must make a decision.
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break;
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case TextureScaleMode.Undesired:
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hasUndesired = true;
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mismatch |= scale != 1f || hasUpscaled; // If another target is upscaled, scale this one up too.
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break;
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case TextureScaleMode.Scaled:
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hasUpscaled = true;
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mismatch |= scale != targetScale; // If the target scale has changed, reset the scale for all targets.
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mismatch |= hasUndesired || scale != targetScale; // If the target scale has changed, reset the scale for all targets.
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break;
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}
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}
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@ -254,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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mismatch |= blacklisted && hasUpscaled;
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if (blacklisted)
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if (blacklisted || (hasUndesired && !hasUpscaled))
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{
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targetScale = 1f;
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}
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@ -4,11 +4,13 @@
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/// The scale mode for a given texture.
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/// Blacklisted textures cannot be scaled, Eligible textures have not been scaled yet,
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/// and Scaled textures have been scaled already.
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/// Undesired textures will stay at 1x until a situation where they must match a scaled texture.
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/// </summary>
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enum TextureScaleMode
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{
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Eligible = 0,
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Scaled = 1,
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Blacklisted = 2
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Blacklisted = 2,
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Undesired = 3
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}
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}
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