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Fix SPIR-V function calls (#5764)
* Fix SPIR-V function calls * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5757;
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private const uint CodeGenVersion = 5764;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -316,16 +316,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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var operand = operation.GetSource(i + 1);
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if (i >= function.InArguments.Length)
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{
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args[i] = context.GetLocalPointer((AstOperand)operand);
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}
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else
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{
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var type = function.GetArgumentType(i);
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args[i] = context.Get(type, operand);
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}
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AstOperand local = (AstOperand)operand;
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Debug.Assert(local.Type == OperandType.LocalVariable);
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args[i] = context.GetLocalPointer(local);
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}
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var retType = function.ReturnType;
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