mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
Improved and simplified window texture presentation
This commit is contained in:
parent
b2b2e04669
commit
16d88c21fc
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@ -2,11 +2,7 @@ namespace Ryujinx.Graphics.GAL
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{
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public interface IWindow
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{
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void Present();
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void QueueTexture(ITexture texture, ImageCrop crop, object context);
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void RegisterTextureReleaseCallback(TextureReleaseCallback callback);
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void Present(ITexture texture, ImageCrop crop);
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void SetSize(int width, int height);
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}
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@ -76,8 +76,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
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}
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public Image.Texture GetTexture(ulong address) => _textureManager.Find2(address);
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private void UpdateState(GpuState state)
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{
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// Shaders must be the first one to be updated if modified, because
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@ -1,9 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Engine;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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using System;
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namespace Ryujinx.Graphics.Gpu
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@ -24,6 +21,8 @@ namespace Ryujinx.Graphics.Gpu
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public DmaPusher DmaPusher { get; }
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public Window Window { get; }
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internal int SequenceNumber { get; private set; }
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private Lazy<Capabilities> _caps;
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@ -44,6 +43,8 @@ namespace Ryujinx.Graphics.Gpu
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DmaPusher = new DmaPusher(this);
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Window = new Window(this);
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_caps = new Lazy<Capabilities>(GetCapabilities);
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}
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@ -52,37 +53,6 @@ namespace Ryujinx.Graphics.Gpu
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SequenceNumber++;
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}
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public ITexture GetTexture(
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ulong address,
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int width,
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int height,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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Format format,
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int bytesPerPixel)
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{
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FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
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TextureInfo info = new TextureInfo(
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address,
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width,
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height,
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1,
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1,
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1,
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1,
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stride,
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isLinear,
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gobBlocksInY,
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1,
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1,
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Target.Texture2D,
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formatInfo);
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return Methods.GetTexture(address)?.HostTexture;
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}
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private Capabilities GetCapabilities()
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{
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return Renderer.GetCapabilities();
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@ -335,18 +335,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return true;
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}
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if (_info.FormatInfo.Format == Format.R8G8B8A8Srgb &&
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info.FormatInfo.Format == Format.R8G8B8A8Unorm && !strict)
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{
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return true;
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}
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if (_info.FormatInfo.Format == Format.R8G8B8A8Unorm &&
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info.FormatInfo.Format == Format.R8G8B8A8Srgb && !strict)
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{
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return true;
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}
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return _info.FormatInfo.Format == info.FormatInfo.Format;
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}
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private ITexture[] _rtHostColors;
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private ITexture _rtHostDs;
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private ConcurrentRangeList<Texture> _textures;
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private RangeList<Texture> _textures;
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private AutoDeleteCache _cache;
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtHostColors = new ITexture[Constants.TotalRenderTargets];
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_textures = new ConcurrentRangeList<Texture>();
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_textures = new RangeList<Texture>();
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_cache = new AutoDeleteCache();
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}
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@ -561,28 +561,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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info.SwizzleA);
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}
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public Texture Find2(ulong address)
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{
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Texture[] ts = _textures.FindOverlaps(address, 1);
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if (ts.Length == 2)
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{
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return ts[1];
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}
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if (ts.Length == 0)
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{
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ts = _textures.FindOverlaps(address - 1, 2);
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}
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if (ts.Length == 0)
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{
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return null;
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}
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return ts[0];
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}
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public void Flush()
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{
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foreach (Texture texture in _cache)
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@ -1,208 +0,0 @@
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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class ConcurrentRangeList<T> where T : IRange<T>
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{
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private List<T> _items;
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public ConcurrentRangeList()
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{
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_items = new List<T>();
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}
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public void Add(T item)
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{
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lock (_items)
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{
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int index = BinarySearch(item.Address);
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if (index < 0)
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{
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index = ~index;
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}
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_items.Insert(index, item);
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}
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}
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public bool Remove(T item)
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{
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lock (_items)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < _items.Count)
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{
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if (_items[index].Equals(item))
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{
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_items.RemoveAt(index);
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return true;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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}
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return false;
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}
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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public T FindFirstOverlap(ulong address, ulong size)
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{
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lock (_items)
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{
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int index = BinarySearch(address, size);
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if (index < 0)
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{
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return default(T);
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}
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return _items[index];
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}
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}
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public T[] FindOverlaps(T item)
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{
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return FindOverlaps(item.Address, item.Size);
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}
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public T[] FindOverlaps(ulong address, ulong size)
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{
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List<T> overlapsList = new List<T>();
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ulong endAddress = address + size;
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lock (_items)
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{
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foreach (T item in _items)
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{
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if (item.Address >= endAddress)
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{
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break;
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}
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if (item.OverlapsWith(address, size))
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{
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overlapsList.Add(item);
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}
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}
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}
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return overlapsList.ToArray();
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}
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public T[] FindOverlaps(ulong address)
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{
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List<T> overlapsList = new List<T>();
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lock (_items)
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{
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int index = BinarySearch(address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == address)
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{
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index--;
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}
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while (index < _items.Count)
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{
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T overlap = _items[index++];
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if (overlap.Address != address)
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{
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break;
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}
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overlapsList.Add(overlap);
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}
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}
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}
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return overlapsList.ToArray();
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}
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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T item = _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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private int BinarySearch(ulong address, ulong size)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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T item = _items[middle];
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if (item.OverlapsWith(address, size))
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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}
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}
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94
Ryujinx.Graphics.Gpu/Window.cs
Normal file
94
Ryujinx.Graphics.Gpu/Window.cs
Normal file
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Image;
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Graphics.Gpu
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{
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public class Window
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{
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private GpuContext _context;
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private struct PresentationTexture
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{
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public TextureInfo Info { get; }
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public ImageCrop Crop { get; }
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public Action<object> Callback { get; }
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public object UserObj { get; }
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public PresentationTexture(
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TextureInfo info,
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ImageCrop crop,
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Action<object> callback,
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object userObj)
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{
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Info = info;
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Crop = crop;
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Callback = callback;
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UserObj = userObj;
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}
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}
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private ConcurrentQueue<PresentationTexture> _frameQueue;
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public Window(GpuContext context)
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{
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_context = context;
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_frameQueue = new ConcurrentQueue<PresentationTexture>();
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}
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public void EnqueueFrameThreadSafe(
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ulong address,
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int width,
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int height,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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Format format,
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int bytesPerPixel,
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ImageCrop crop,
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Action<object> callback,
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object userObj)
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{
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FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
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TextureInfo info = new TextureInfo(
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address,
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width,
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height,
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1,
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1,
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1,
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1,
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stride,
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isLinear,
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gobBlocksInY,
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1,
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1,
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Target.Texture2D,
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formatInfo);
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_frameQueue.Enqueue(new PresentationTexture(info, crop, callback, userObj));
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}
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public void Present(Action swapBuffersCallback)
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{
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_context.AdvanceSequence();
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if (_frameQueue.TryDequeue(out PresentationTexture pt))
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{
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Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
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texture.SynchronizeMemory();
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_context.Renderer.Window.Present(texture.HostTexture, pt.Crop);
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swapBuffersCallback();
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pt.Callback(pt.UserObj);
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -13,53 +12,19 @@ namespace Ryujinx.Graphics.OpenGL
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private int _width;
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private int _height;
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private int _resizeWidth;
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private int _resizeHeight;
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private bool _sizeChanged;
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private object _resizeLocker;
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private int _blitFramebufferHandle;
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private int _copyFramebufferHandle;
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private int _screenTextureHandle;
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private TextureReleaseCallback _release;
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private struct PresentationTexture
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{
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public TextureView Texture { get; }
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public ImageCrop Crop { get; }
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public object Context { get; }
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public PresentationTexture(TextureView texture, ImageCrop crop, object context)
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{
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Texture = texture;
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Crop = crop;
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Context = context;
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}
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}
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private Queue<PresentationTexture> _textures;
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public Window()
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{
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_width = NativeWidth;
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_height = NativeHeight;
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_resizeLocker = new object();
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_textures = new Queue<PresentationTexture>();
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}
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public void Present()
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public void Present(ITexture texture, ImageCrop crop)
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{
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GL.Disable(EnableCap.FramebufferSrgb);
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TextureView view = (TextureView)texture;
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CopyTextureFromQueue();
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GL.Disable(EnableCap.FramebufferSrgb);
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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|
@ -67,52 +32,10 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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int windowWidth = _width;
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int windowHeight = _height;
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GL.BlitFramebuffer(
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0,
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0,
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windowWidth,
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windowHeight,
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0,
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0,
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windowWidth,
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windowHeight,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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private void CopyTextureFromQueue()
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{
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if (!_textures.TryDequeue(out PresentationTexture presentationTexture))
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{
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return;
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}
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TextureView texture = presentationTexture.Texture;
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ImageCrop crop = presentationTexture.Crop;
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object context = presentationTexture.Context;
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetCopyFramebufferHandleLazy());
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetBlitFramebufferHandleLazy());
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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FramebufferAttachment.ColorAttachment0,
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texture.Handle,
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view.Handle,
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0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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|
@ -124,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (crop.Left == 0 && crop.Right == 0)
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{
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srcX0 = 0;
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srcX1 = texture.Width;
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srcX1 = view.Width;
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}
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else
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{
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||||
|
@ -135,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
if (crop.Top == 0 && crop.Bottom == 0)
|
||||
{
|
||||
srcY0 = 0;
|
||||
srcY1 = texture.Height;
|
||||
srcY1 = view.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -173,126 +96,25 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
||||
|
||||
texture.Release();
|
||||
|
||||
Release(context);
|
||||
}
|
||||
|
||||
public void QueueTexture(ITexture texture, ImageCrop crop, object context)
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
Release(context);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
TextureView textureView = (TextureView)texture;
|
||||
|
||||
textureView.Acquire();
|
||||
|
||||
_textures.Enqueue(new PresentationTexture(textureView, crop, context));
|
||||
}
|
||||
|
||||
public void RegisterTextureReleaseCallback(TextureReleaseCallback callback)
|
||||
{
|
||||
_release = callback;
|
||||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
}
|
||||
|
||||
public void SetSize(int width, int height)
|
||||
{
|
||||
lock (_resizeLocker)
|
||||
{
|
||||
_resizeWidth = width;
|
||||
_resizeHeight = height;
|
||||
|
||||
_sizeChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Release(object context)
|
||||
{
|
||||
if (_release != null)
|
||||
{
|
||||
_release(context);
|
||||
}
|
||||
}
|
||||
|
||||
private int GetBlitFramebufferHandleLazy()
|
||||
{
|
||||
int handle = _blitFramebufferHandle;
|
||||
|
||||
if (handle == 0)
|
||||
{
|
||||
handle = GL.GenFramebuffer();
|
||||
|
||||
_blitFramebufferHandle = handle;
|
||||
}
|
||||
|
||||
return handle;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
private int GetCopyFramebufferHandleLazy()
|
||||
{
|
||||
int handle = _copyFramebufferHandle;
|
||||
|
||||
void GenerateAndBindTexture()
|
||||
{
|
||||
int textureHandle = GenerateWindowTexture();
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, handle);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.Framebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
textureHandle,
|
||||
0);
|
||||
|
||||
_screenTextureHandle = textureHandle;
|
||||
}
|
||||
|
||||
if (handle == 0)
|
||||
{
|
||||
handle = GL.GenFramebuffer();
|
||||
|
||||
_copyFramebufferHandle = handle;
|
||||
|
||||
GenerateAndBindTexture();
|
||||
}
|
||||
else if (_sizeChanged)
|
||||
{
|
||||
GL.DeleteTexture(_screenTextureHandle);
|
||||
|
||||
lock (_resizeLocker)
|
||||
{
|
||||
_width = _resizeWidth;
|
||||
_height = _resizeHeight;
|
||||
|
||||
_sizeChanged = false;
|
||||
}
|
||||
|
||||
GenerateAndBindTexture();
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
private int GenerateWindowTexture()
|
||||
{
|
||||
int handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, handle);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
0,
|
||||
PixelInternalFormat.Rgba8,
|
||||
_width,
|
||||
_height,
|
||||
0,
|
||||
PixelFormat.Rgba,
|
||||
PixelType.UnsignedByte,
|
||||
IntPtr.Zero);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -295,11 +295,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
_bufferQueue[slot].State = BufferState.Acquired;
|
||||
|
||||
Rect crop = _bufferQueue[slot].Crop;
|
||||
|
||||
bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
|
||||
Format format = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
|
||||
|
||||
int bytesPerPixel =
|
||||
|
@ -310,7 +305,20 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
// Note: Rotation is being ignored.
|
||||
|
||||
ITexture texture = context.Device.Gpu.GetTexture(
|
||||
Rect cropRect = _bufferQueue[slot].Crop;
|
||||
|
||||
bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
|
||||
ImageCrop crop = new ImageCrop(
|
||||
cropRect.Left,
|
||||
cropRect.Right,
|
||||
cropRect.Top,
|
||||
cropRect.Bottom,
|
||||
flipX,
|
||||
flipY);
|
||||
|
||||
context.Device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||
fbAddr,
|
||||
fbWidth,
|
||||
fbHeight,
|
||||
|
@ -318,24 +326,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
false,
|
||||
gobBlocksInY,
|
||||
format,
|
||||
bytesPerPixel);
|
||||
|
||||
_renderer.Window.RegisterTextureReleaseCallback(ReleaseBuffer);
|
||||
|
||||
ImageCrop imageCrop = new ImageCrop(
|
||||
crop.Left,
|
||||
crop.Right,
|
||||
crop.Top,
|
||||
crop.Bottom,
|
||||
flipX,
|
||||
flipY);
|
||||
|
||||
_renderer.Window.QueueTexture(texture, imageCrop, slot);
|
||||
bytesPerPixel,
|
||||
crop,
|
||||
ReleaseBuffer,
|
||||
slot);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(object context)
|
||||
private void ReleaseBuffer(object slot)
|
||||
{
|
||||
ReleaseBuffer((int)context);
|
||||
ReleaseBuffer((int)slot);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(int slot)
|
||||
|
|
|
@ -122,6 +122,11 @@ namespace Ryujinx.HLE
|
|||
Gpu.DmaPusher.DispatchCalls();
|
||||
}
|
||||
|
||||
public void PresentFrame(Action swapBuffersCallback)
|
||||
{
|
||||
Gpu.Window.Present(swapBuffersCallback);
|
||||
}
|
||||
|
||||
internal void Unload()
|
||||
{
|
||||
FileSystem.Dispose();
|
||||
|
|
|
@ -294,7 +294,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private new void RenderFrame()
|
||||
{
|
||||
_renderer.Window.Present();
|
||||
_device.PresentFrame(SwapBuffers);
|
||||
|
||||
_device.Statistics.RecordSystemFrameTime();
|
||||
|
||||
|
@ -312,8 +312,6 @@ namespace Ryujinx.Ui
|
|||
|
||||
_titleEvent = true;
|
||||
|
||||
SwapBuffers();
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
_device.VsyncEvent.Set();
|
||||
|
|
Loading…
Reference in a new issue