mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 01:15:36 +00:00
Add GPU name in status bar (#984)
* Add GPU name in status bar * Fixed like Ac_K suggest * Nit. * Minor fix * Minor change. * Nit. * Fixed for ATI vendor * Minor fix, again...
This commit is contained in:
parent
1de16f7653
commit
17200214df
|
@ -19,6 +19,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
internal TextureCopy TextureCopy { get; }
|
||||
|
||||
public string GpuVendor { get; private set; }
|
||||
|
||||
public string GpuRenderer { get; private set; }
|
||||
|
||||
public string GpuVersion { get; private set; }
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
_pipeline = new Pipeline();
|
||||
|
@ -78,11 +84,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private void PrintGpuInformation()
|
||||
{
|
||||
string gpuVendor = GL.GetString(StringName.Vendor);
|
||||
string gpuRenderer = GL.GetString(StringName.Renderer);
|
||||
string gpuVersion = GL.GetString(StringName.Version);
|
||||
GpuVendor = GL.GetString(StringName.Vendor);
|
||||
GpuRenderer = GL.GetString(StringName.Renderer);
|
||||
GpuVersion = GL.GetString(StringName.Version);
|
||||
|
||||
Logger.PrintInfo(LogClass.Gpu, $"{gpuVendor} {gpuRenderer} ({gpuVersion})");
|
||||
Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||
}
|
||||
|
||||
public void ResetCounter(CounterType type)
|
||||
|
|
|
@ -335,10 +335,17 @@ namespace Ryujinx.Ui
|
|||
|
||||
_device.Statistics.RecordSystemFrameTime();
|
||||
|
||||
string gpuVendor = "Unknown";
|
||||
|
||||
if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
|
||||
if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
|
||||
if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
_device.EnableDeviceVsync,
|
||||
$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
|
||||
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS"));
|
||||
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
|
||||
$"GPU: {gpuVendor}"));
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
|
|
|
@ -71,6 +71,7 @@ namespace Ryujinx.Ui
|
|||
[GUI] TreeView _gameTable;
|
||||
[GUI] ScrolledWindow _gameTableWindow;
|
||||
[GUI] TreeSelection _gameTableSelection;
|
||||
[GUI] Label _gpuName;
|
||||
[GUI] Label _progressLabel;
|
||||
[GUI] Label _firmwareVersionLabel;
|
||||
[GUI] LevelBar _progressBar;
|
||||
|
@ -605,6 +606,7 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
_hostStatus.Text = args.HostStatus;
|
||||
_gameStatus.Text = args.GameStatus;
|
||||
_gpuName.Text = args.GpuName;
|
||||
|
||||
if (args.VSyncEnabled)
|
||||
{
|
||||
|
|
|
@ -475,7 +475,7 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="margin_left">10</property>
|
||||
<property name="margin_left">5</property>
|
||||
<property name="margin_right">5</property>
|
||||
<property name="label" translatable="yes">VSync</property>
|
||||
</object>
|
||||
|
@ -527,11 +527,36 @@
|
|||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="margin_left">5</property>
|
||||
<property name="margin_right">5</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">4</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparator">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">5</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel" id="_gpuName">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="margin_left">5</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">4</property>
|
||||
<property name="position">6</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
|
|
|
@ -7,12 +7,14 @@ namespace Ryujinx.Ui
|
|||
public bool VSyncEnabled;
|
||||
public string HostStatus;
|
||||
public string GameStatus;
|
||||
public string GpuName;
|
||||
|
||||
public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus)
|
||||
public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus, string gpuName)
|
||||
{
|
||||
VSyncEnabled = vSyncEnabled;
|
||||
HostStatus = hostStatus;
|
||||
GameStatus = gameStatus;
|
||||
GpuName = gpuName;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue