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Fix wrong maximum id on sampler pool in some cases
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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// Pools.
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if (state.QueryModified(MethodOffset.SamplerPoolState))
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if (state.QueryModified(MethodOffset.SamplerPoolState, MethodOffset.SamplerIndex))
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{
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UpdateSamplerPoolState(state);
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}
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@ -422,11 +422,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateSamplerPoolState(GpuState state)
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{
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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var samplerIndex = state.Get<SamplerIndex>(MethodOffset.SamplerIndex);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, samplerIndex);
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int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
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? texturePool.MaximumId
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: samplerPool.MaximumId;
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
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}
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private void UpdateTexturePoolState(GpuState state)
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@ -11,12 +11,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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protected T[] Items;
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public int MaximumId { get; }
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public ulong Address { get; }
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public ulong Size { get; }
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public Pool(GpuContext context, ulong address, int maximumId)
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{
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Context = context;
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MaximumId = maximumId;
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int count = maximumId + 1;
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@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_samplerPool != null)
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{
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if (_samplerPool.Address == address)
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if (_samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
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{
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return;
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}
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@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(GetVarTypeName(VariableType.S32) + " " + DefaultNames.DummyIntName + ";");
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context.AppendLine(GetVarTypeName(VariableType.U32) + " " + DefaultNames.DummyUintName + ";");
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foreach (AstOperand decl in info.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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@ -22,9 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string DummyIntName = "dummyInt";
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public const string DummyUintName = "dummyUint";
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public const string UndefinedName = "undef";
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}
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}
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@ -241,6 +241,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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res = context.IAdd(res, srcC);
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// TODO: CC, X, SAT, and more?
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context.Copy(GetDest(context), res);
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}
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