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Copy 16 bytes at a time for layout conversion, if possible
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@ -1,5 +1,5 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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private int _texWidth;
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private int _texHeight;
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private int _texDepth;
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private int _texGobBlocksInY;
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private int _texGobBlocksInZ;
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private int _texBpp;
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private int _bhMask;
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@ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture
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int gobBlocksInZ,
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int bpp)
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{
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_texWidth = width;
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_texHeight = height;
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_texDepth = depth;
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_texGobBlocksInY = gobBlocksInY;
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_texGobBlocksInZ = gobBlocksInZ;
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_texBpp = bpp;
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_texBpp = bpp;
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_bppShift = BitUtils.CountTrailingZeros32(bpp);
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@ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture
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return new RobAndSliceSizes(robSize, sliceSize);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffset(int x, int y, int z)
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{
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x <<= _bppShift;
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return GetOffsetWithLineOffset(x << _bppShift, y, z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffsetWithLineOffset(int x, int y, int z)
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{
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int yh = y / GobHeight;
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int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
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int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
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position += (x / GobStride) << _xShift;
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offset += (x / GobStride) << _xShift;
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position += (yh & _bhMask) * GobSize;
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offset += (yh & _bhMask) * GobSize;
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position += ((z & _bdMask) * GobSize) << _bhShift;
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offset += ((z & _bdMask) * GobSize) << _bhShift;
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position += ((x & 0x3f) >> 5) << 8;
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position += ((y & 0x07) >> 1) << 6;
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position += ((x & 0x1f) >> 4) << 5;
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position += ((y & 0x01) >> 0) << 4;
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position += ((x & 0x0f) >> 0) << 0;
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offset += ((x & 0x3f) >> 5) << 8;
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offset += ((y & 0x07) >> 1) << 6;
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offset += ((x & 0x1f) >> 4) << 5;
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offset += ((y & 0x01) >> 0) << 4;
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offset += ((x & 0x0f) >> 0) << 0;
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return position;
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return offset;
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}
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}
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}
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@ -62,6 +62,10 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ >>= 1;
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}
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int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
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int xStart = strideTrunc / bytesPerPixel;
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int wAligned = BitUtils.AlignUp(w, wAlignment);
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@ -80,7 +84,16 @@ namespace Ryujinx.Graphics.Texture
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for (int z = 0; z < d; z++)
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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for (int x = 0; x < strideTrunc; x += 16)
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{
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int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
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Span<byte> dest = output.Slice(outOffs + x, 16);
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data.Slice(offset, 16).CopyTo(dest);
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}
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for (int x = xStart; x < w; x++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
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