Fix updater breaking user execute permissions on Unix (#2055)

* Fix updater breaking user run permissions on *nix

The updater currently sets the permissions to user run only when the yes button is clicked, this changes it to run on Updater.cs after it's done updating as it should.

* Fix nits
This commit is contained in:
pineappleEA 2021-02-25 01:35:48 +02:00 committed by GitHub
parent fa55d7133a
commit 1c49089ff0
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 7 deletions

View file

@ -42,7 +42,7 @@ namespace Ryujinx.Modules
YesButton.Clicked += YesButton_Clicked;
NoButton.Clicked += NoButton_Clicked;
}
private void YesButton_Clicked(object sender, EventArgs args)
{
if (_restartQuery)
@ -51,12 +51,6 @@ namespace Ryujinx.Modules
string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
string ryuArg = string.Join(" ", Environment.GetCommandLineArgs().AsEnumerable().Skip(1).ToArray());
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
UnixFileInfo unixFileInfo = new UnixFileInfo(ryuExe);
unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;
}
Process.Start(ryuExe, ryuArg);
Environment.Exit(0);

View file

@ -2,6 +2,7 @@ using Gtk;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Tar;
using ICSharpCode.SharpZipLib.Zip;
using Mono.Unix;
using Newtonsoft.Json.Linq;
using Ryujinx.Common.Logging;
using Ryujinx.Ui;
@ -325,6 +326,17 @@ namespace Ryujinx.Modules
}
}
private static void SetUnixPermissions()
{
string ryuBin = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
UnixFileInfo unixFileInfo = new UnixFileInfo(ryuBin);
unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;
}
}
private static async void InstallUpdate(UpdateDialog updateDialog, string updateFile)
{
// Extract Update
@ -444,6 +456,8 @@ namespace Ryujinx.Modules
Directory.Delete(UpdateDir, true);
SetUnixPermissions();
updateDialog.MainText.Text = "Update Complete!";
updateDialog.SecondaryText.Text = "Do you want to restart Ryujinx now?";
updateDialog.Modal = true;