mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
parent
08332bdc04
commit
2dcc6333f8
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.GAL
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetImage(int index, ShaderStage stage, ITexture texture);
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void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat);
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void SetLogicOpState(bool enable, LogicalOp op);
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@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var descriptor = info.Textures[index];
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Target target = GetTarget(descriptor.Type);
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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if (descriptor.IsBindless)
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{
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@ -148,9 +148,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var descriptor = info.Images[index];
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Target target = GetTarget(descriptor.Type);
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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Format format = ShaderTexture.GetFormat(descriptor.Format);
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imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
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imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
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}
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TextureManager.SetComputeImages(imageBindings);
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@ -1014,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var descriptor = info.Textures[index];
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Target target = GetTarget(descriptor.Type);
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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if (descriptor.IsBindless)
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{
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@ -1034,9 +1034,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var descriptor = info.Images[index];
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Target target = GetTarget(descriptor.Type);
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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Format format = ShaderTexture.GetFormat(descriptor.Format);
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imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
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imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
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}
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TextureManager.SetGraphicsImages(stage, imageBindings);
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@ -1096,53 +1097,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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/// <summary>
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/// Gets texture target from a sampler type.
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/// </summary>
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/// <param name="type">Sampler type</param>
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/// <returns>Texture target value</returns>
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private static Target GetTarget(SamplerType type)
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{
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type &= ~(SamplerType.Indexed | SamplerType.Shadow);
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switch (type)
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{
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case SamplerType.Texture1D:
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return Target.Texture1D;
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case SamplerType.TextureBuffer:
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return Target.TextureBuffer;
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case SamplerType.Texture1D | SamplerType.Array:
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return Target.Texture1DArray;
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case SamplerType.Texture2D:
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return Target.Texture2D;
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case SamplerType.Texture2D | SamplerType.Array:
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return Target.Texture2DArray;
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case SamplerType.Texture2D | SamplerType.Multisample:
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return Target.Texture2DMultisample;
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case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
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return Target.Texture2DMultisampleArray;
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case SamplerType.Texture3D:
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return Target.Texture3D;
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case SamplerType.TextureCube:
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return Target.Cubemap;
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case SamplerType.TextureCube | SamplerType.Array:
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return Target.CubemapArray;
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}
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Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
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return Target.Texture2D;
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}
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/// <summary>
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/// Issues a texture barrier.
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/// This waits until previous texture writes from the GPU to finish, before
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111
Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
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111
Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
Normal file
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@ -0,0 +1,111 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// Shader texture properties conversion methods.
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/// </summary>
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static class ShaderTexture
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{
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/// <summary>
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/// Gets a texture target from a sampler type.
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/// </summary>
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/// <param name="type">Sampler type</param>
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/// <returns>Texture target value</returns>
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public static Target GetTarget(SamplerType type)
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{
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type &= ~(SamplerType.Indexed | SamplerType.Shadow);
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switch (type)
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{
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case SamplerType.Texture1D:
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return Target.Texture1D;
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case SamplerType.TextureBuffer:
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return Target.TextureBuffer;
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case SamplerType.Texture1D | SamplerType.Array:
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return Target.Texture1DArray;
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case SamplerType.Texture2D:
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return Target.Texture2D;
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case SamplerType.Texture2D | SamplerType.Array:
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return Target.Texture2DArray;
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case SamplerType.Texture2D | SamplerType.Multisample:
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return Target.Texture2DMultisample;
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case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
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return Target.Texture2DMultisampleArray;
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case SamplerType.Texture3D:
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return Target.Texture3D;
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case SamplerType.TextureCube:
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return Target.Cubemap;
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case SamplerType.TextureCube | SamplerType.Array:
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return Target.CubemapArray;
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}
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Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
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return Target.Texture2D;
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}
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/// <summary>
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/// Gets a texture format from a shader image format.
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/// </summary>
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/// <param name="format">Shader image format</param>
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/// <returns>Texture format</returns>
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public static Format GetFormat(TextureFormat format)
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{
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return format switch
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{
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TextureFormat.R8Unorm => Format.R8Unorm,
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TextureFormat.R8Snorm => Format.R8Snorm,
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TextureFormat.R8Uint => Format.R8Uint,
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TextureFormat.R8Sint => Format.R8Sint,
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TextureFormat.R16Float => Format.R16Float,
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TextureFormat.R16Unorm => Format.R16Unorm,
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TextureFormat.R16Snorm => Format.R16Snorm,
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TextureFormat.R16Uint => Format.R16Uint,
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TextureFormat.R16Sint => Format.R16Sint,
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TextureFormat.R32Float => Format.R32Float,
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TextureFormat.R32Uint => Format.R32Uint,
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TextureFormat.R32Sint => Format.R32Sint,
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TextureFormat.R8G8Unorm => Format.R8G8Unorm,
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TextureFormat.R8G8Snorm => Format.R8G8Snorm,
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TextureFormat.R8G8Uint => Format.R8G8Uint,
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TextureFormat.R8G8Sint => Format.R8G8Sint,
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TextureFormat.R16G16Float => Format.R16G16Float,
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TextureFormat.R16G16Unorm => Format.R16G16Unorm,
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TextureFormat.R16G16Snorm => Format.R16G16Snorm,
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TextureFormat.R16G16Uint => Format.R16G16Uint,
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TextureFormat.R16G16Sint => Format.R16G16Sint,
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TextureFormat.R32G32Float => Format.R32G32Float,
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TextureFormat.R32G32Uint => Format.R32G32Uint,
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TextureFormat.R32G32Sint => Format.R32G32Sint,
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TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
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TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
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TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
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TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
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TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
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TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
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TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
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TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
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TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
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TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
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TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
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TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
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TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
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TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
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TextureFormat.R11G11B10Float => Format.R11G11B10Float,
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_ => 0
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};
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}
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}
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}
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@ -897,19 +897,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
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}
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/// <summary>
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/// Checks if the view format is compatible with this texture format.
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/// In general, the formats are considered compatible if the bytes per pixel values are equal,
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/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
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/// This follows the host API copy compatibility rules.
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/// </summary>
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/// <param name="info">Texture information of the texture view</param>
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/// <returns>True if the formats are compatible, false otherwise</returns>
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private bool ViewFormatCompatible(TextureInfo info)
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{
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return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
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}
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/// <summary>
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/// Gets a texture of the specified target type from this texture.
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/// This can be used to get an array texture from a non-array texture and vice-versa.
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@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public Target Target { get; }
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/// <summary>
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/// For images, indicates the format specified on the shader.
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/// </summary>
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public Format Format { get; }
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/// <summary>
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/// Shader texture handle.
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/// This is an index into the texture constant buffer.
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@ -47,11 +52,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Constructs the texture binding information structure.
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="format">Format of the image as declared on the shader</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags)
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public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
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{
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Target = target;
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Format = format;
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Handle = handle;
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IsBindless = false;
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@ -62,6 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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Flags = flags;
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}
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/// <summary>
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/// Constructs the texture binding information structure.
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
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{
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}
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/// <summary>
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/// Constructs the bindless texture binding information structure.
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/// </summary>
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@ -72,6 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
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{
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Target = target;
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Format = 0;
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Handle = 0;
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IsBindless = true;
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@ -302,7 +302,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_imageState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetImage(index, stage, hostTexture);
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Format format = binding.Format;
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if (format == 0)
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{
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format = texture.Format;
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}
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_context.Renderer.Pipeline.SetImage(index, stage, hostTexture, format);
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}
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}
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}
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@ -256,6 +256,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Format.R8G8B8A8Snorm => TextureFormat.R8G8B8A8Snorm,
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Format.R8G8B8A8Uint => TextureFormat.R8G8B8A8Uint,
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Format.R8G8B8A8Sint => TextureFormat.R8G8B8A8Sint,
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Format.R8G8B8A8Srgb => TextureFormat.R8G8B8A8Unorm,
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Format.R16G16B16A16Float => TextureFormat.R16G16B16A16Float,
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Format.R16G16B16A16Unorm => TextureFormat.R16G16B16A16Unorm,
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Format.R16G16B16A16Snorm => TextureFormat.R16G16B16A16Snorm,
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@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
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{
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struct FormatTable
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{
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private static FormatInfo[] _table;
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private static FormatInfo[] Table;
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private static SizedInternalFormat[] TableImage;
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static FormatTable()
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{
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_table = new FormatInfo[Enum.GetNames(typeof(Format)).Length];
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int tableSize = Enum.GetNames(typeof(Format)).Length;
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Table = new FormatInfo[tableSize];
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TableImage = new SizedInternalFormat[tableSize];
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Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
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Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
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@ -168,16 +172,66 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.R8Unorm, SizedInternalFormat.R8);
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Add(Format.R8Uint, SizedInternalFormat.R8ui);
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Add(Format.R8Sint, SizedInternalFormat.R8i);
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Add(Format.R16Float, SizedInternalFormat.R16f);
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Add(Format.R16Unorm, SizedInternalFormat.R16);
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Add(Format.R16Snorm, (SizedInternalFormat)All.R16Snorm);
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Add(Format.R16Uint, SizedInternalFormat.R16ui);
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Add(Format.R16Sint, SizedInternalFormat.R16i);
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Add(Format.R32Float, SizedInternalFormat.R32f);
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Add(Format.R32Uint, SizedInternalFormat.R32ui);
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Add(Format.R32Sint, SizedInternalFormat.R32i);
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Add(Format.R8G8Unorm, SizedInternalFormat.Rg8);
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Add(Format.R8G8Snorm, (SizedInternalFormat)All.Rg8Snorm);
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Add(Format.R8G8Uint, SizedInternalFormat.Rg8ui);
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Add(Format.R8G8Sint, SizedInternalFormat.Rg8i);
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Add(Format.R16G16Float, SizedInternalFormat.Rg16f);
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Add(Format.R16G16Unorm, SizedInternalFormat.Rg16);
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Add(Format.R16G16Snorm, (SizedInternalFormat)All.Rg16Snorm);
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Add(Format.R16G16Uint, SizedInternalFormat.Rg16ui);
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Add(Format.R16G16Sint, SizedInternalFormat.Rg16i);
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Add(Format.R32G32Float, SizedInternalFormat.Rg32f);
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Add(Format.R32G32Uint, SizedInternalFormat.Rg32ui);
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Add(Format.R32G32Sint, SizedInternalFormat.Rg32i);
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Add(Format.R8G8B8A8Unorm, SizedInternalFormat.Rgba8);
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Add(Format.R8G8B8A8Snorm, (SizedInternalFormat)All.Rgba8Snorm);
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Add(Format.R8G8B8A8Uint, SizedInternalFormat.Rgba8ui);
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Add(Format.R8G8B8A8Sint, SizedInternalFormat.Rgba8i);
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Add(Format.R16G16B16A16Float, SizedInternalFormat.Rgba16f);
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Add(Format.R16G16B16A16Unorm, SizedInternalFormat.Rgba16);
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Add(Format.R16G16B16A16Snorm, (SizedInternalFormat)All.Rgba16Snorm);
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Add(Format.R16G16B16A16Uint, SizedInternalFormat.Rgba16ui);
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Add(Format.R16G16B16A16Sint, SizedInternalFormat.Rgba16i);
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Add(Format.R32G32B32A32Float, SizedInternalFormat.Rgba32f);
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Add(Format.R32G32B32A32Uint, SizedInternalFormat.Rgba32ui);
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Add(Format.R32G32B32A32Sint, SizedInternalFormat.Rgba32i);
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Add(Format.R8G8B8A8Srgb, SizedInternalFormat.Rgba8);
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Add(Format.R10G10B10A2Unorm, (SizedInternalFormat)All.Rgb10A2);
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Add(Format.R10G10B10A2Uint, (SizedInternalFormat)All.Rgb10A2ui);
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Add(Format.R11G11B10Float, (SizedInternalFormat)All.R11fG11fB10f);
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}
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private static void Add(Format format, FormatInfo info)
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{
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_table[(int)format] = info;
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Table[(int)format] = info;
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}
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private static void Add(Format format, SizedInternalFormat sif)
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{
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TableImage[(int)format] = sif;
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}
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public static FormatInfo GetFormatInfo(Format format)
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{
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return _table[(int)format];
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return Table[(int)format];
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}
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public static SizedInternalFormat GetImageFormat(Format format)
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{
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return TableImage[(int)format];
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}
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}
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}
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@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.OpenGL
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SetFrontFace(_frontFace = frontFace.Convert());
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}
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|
||||
public void SetImage(int index, ShaderStage stage, ITexture texture)
|
||||
public void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat)
|
||||
{
|
||||
int unit = _program.GetImageUnit(stage, index);
|
||||
|
||||
|
@ -701,11 +701,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
TextureBase texBase = (TextureBase)texture;
|
||||
|
||||
FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
||||
|
||||
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
|
||||
|
||||
GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||
if (format != 0)
|
||||
{
|
||||
GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -345,14 +345,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
|
||||
desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
|
||||
|
||||
context.TextureDescriptors.Add(desc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
|
||||
desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Format, texOp.Handle);
|
||||
|
||||
context.TextureDescriptors.Add(desc);
|
||||
}
|
||||
|
@ -371,10 +371,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
if (!images.TryAdd(imageName, texOp))
|
||||
{
|
||||
// Ensure that all texture operations share the same format.
|
||||
// This avoid errors like mismatched formats.
|
||||
texOp.Format = images[imageName].Format;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -404,14 +400,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
|
||||
var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
|
||||
|
||||
context.TextureDescriptors.Add(desc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
|
||||
var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Format, texOp.Handle);
|
||||
|
||||
context.ImageDescriptors.Add(desc);
|
||||
}
|
||||
|
|
|
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
string suffix = texOp.Handle.ToString("X");
|
||||
string suffix = texOp.Handle.ToString("X") + "_" + texOp.Format.ToGlslFormat();
|
||||
|
||||
if ((texOp.Type & SamplerType.Indexed) != 0)
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
class AstTextureOperation : AstOperation
|
||||
{
|
||||
public SamplerType Type { get; }
|
||||
public TextureFormat Format { get; set; }
|
||||
public TextureFormat Format { get; }
|
||||
public TextureFlags Flags { get; }
|
||||
|
||||
public int Handle { get; }
|
||||
|
|
|
@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public SamplerType Type { get; }
|
||||
|
||||
public TextureFormat Format { get; }
|
||||
|
||||
public int HandleIndex { get; }
|
||||
|
||||
public bool IsBindless { get; }
|
||||
|
@ -15,10 +17,11 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public TextureUsageFlags Flags { get; set; }
|
||||
|
||||
public TextureDescriptor(string name, SamplerType type, int handleIndex)
|
||||
public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
Format = format;
|
||||
HandleIndex = handleIndex;
|
||||
|
||||
IsBindless = false;
|
||||
|
@ -33,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
Format = TextureFormat.Unknown;
|
||||
HandleIndex = 0;
|
||||
|
||||
IsBindless = true;
|
||||
|
|
Loading…
Reference in a new issue