[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
This commit is contained in:
TSRBerry 2023-06-26 03:55:25 +02:00 committed by GitHub
parent b29ded1d60
commit 2de78a2d55
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 52 additions and 44 deletions

View file

@ -57,13 +57,13 @@ namespace Ryujinx.Input.SDL2
private readonly object _userMappingLock = new(); private readonly object _userMappingLock = new();
private List<ButtonMappingEntry> _buttonsUserMapping; private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count] private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{ {
StickInputId.Unbound, StickInputId.Unbound,
StickInputId.Left, StickInputId.Left,
StickInputId.Right StickInputId.Right,
}; };
public GamepadFeaturesFlag Features { get; } public GamepadFeaturesFlag Features { get; }
@ -85,8 +85,15 @@ namespace Ryujinx.Input.SDL2
// Enable motion tracking // Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion)) if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{ {
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE); if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE) != 0)
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE); {
Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
} }
} }
@ -144,7 +151,10 @@ namespace Ryujinx.Input.SDL2
if (durationMs == uint.MaxValue) if (durationMs == uint.MaxValue)
{ {
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY); if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) != 0)
{
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
} }
else if (durationMs > SDL_HAPTIC_INFINITY) else if (durationMs > SDL_HAPTIC_INFINITY)
{ {
@ -152,7 +162,10 @@ namespace Ryujinx.Input.SDL2
} }
else else
{ {
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs); if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
{
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
} }
} }
} }
@ -182,13 +195,14 @@ namespace Ryujinx.Input.SDL2
if (result == 0) if (result == 0)
{ {
Vector3 value = new Vector3(values[0], values[1], values[2]); Vector3 value = new(values[0], values[1], values[2]);
if (inputId == MotionInputId.Gyroscope) if (inputId == MotionInputId.Gyroscope)
{ {
return RadToDegree(value); return RadToDegree(value);
} }
else if (inputId == MotionInputId.Accelerometer)
if (inputId == MotionInputId.Accelerometer)
{ {
return GsToMs2(value); return GsToMs2(value);
} }
@ -359,18 +373,18 @@ namespace Ryujinx.Input.SDL2
{ {
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold; return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
} }
else if (inputId == GamepadButtonInputId.RightTrigger)
if (inputId == GamepadButtonInputId.RightTrigger)
{ {
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold; return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
} }
else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
{ {
return false; return false;
} }
else
{
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1; return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
} }
} }
} }
}

View file

@ -7,8 +7,8 @@ namespace Ryujinx.Input.SDL2
{ {
public class SDL2GamepadDriver : IGamepadDriver public class SDL2GamepadDriver : IGamepadDriver
{ {
private Dictionary<int, string> _gamepadsInstanceIdsMapping; private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private List<string> _gamepadsIds; private readonly List<string> _gamepadsIds;
public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray(); public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
@ -35,7 +35,7 @@ namespace Ryujinx.Input.SDL2
} }
} }
private string GenerateGamepadId(int joystickIndex) private static string GenerateGamepadId(int joystickIndex)
{ {
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex); Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
@ -44,10 +44,10 @@ namespace Ryujinx.Input.SDL2
return null; return null;
} }
return joystickIndex + "-" + guid.ToString(); return joystickIndex + "-" + guid;
} }
private int GetJoystickIndexByGamepadId(string id) private static int GetJoystickIndexByGamepadId(string id)
{ {
string[] data = id.Split("-"); string[] data = id.Split("-");
@ -118,6 +118,7 @@ namespace Ryujinx.Input.SDL2
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }

View file

@ -26,9 +26,11 @@ namespace Ryujinx.Input.SDL2
private readonly object _userMappingLock = new(); private readonly object _userMappingLock = new();
#pragma warning disable IDE0052 // Remove unread private member
private readonly SDL2KeyboardDriver _driver; private readonly SDL2KeyboardDriver _driver;
#pragma warning restore IDE0052
private StandardKeyboardInputConfig _configuration; private StandardKeyboardInputConfig _configuration;
private List<ButtonMappingEntry> _buttonsUserMapping; private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count] private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
{ {
@ -208,29 +210,19 @@ namespace Ryujinx.Input.SDL2
private static SDL_Keymod GetKeyboardModifierMask(Key key) private static SDL_Keymod GetKeyboardModifierMask(Key key)
{ {
switch (key) return key switch
{ {
case Key.ShiftLeft: Key.ShiftLeft => SDL_Keymod.KMOD_LSHIFT,
return SDL_Keymod.KMOD_LSHIFT; Key.ShiftRight => SDL_Keymod.KMOD_RSHIFT,
case Key.ShiftRight: Key.ControlLeft => SDL_Keymod.KMOD_LCTRL,
return SDL_Keymod.KMOD_RSHIFT; Key.ControlRight => SDL_Keymod.KMOD_RCTRL,
case Key.ControlLeft: Key.AltLeft => SDL_Keymod.KMOD_LALT,
return SDL_Keymod.KMOD_LCTRL; Key.AltRight => SDL_Keymod.KMOD_RALT,
case Key.ControlRight: Key.WinLeft => SDL_Keymod.KMOD_LGUI,
return SDL_Keymod.KMOD_RCTRL; Key.WinRight => SDL_Keymod.KMOD_RGUI,
case Key.AltLeft:
return SDL_Keymod.KMOD_LALT;
case Key.AltRight:
return SDL_Keymod.KMOD_RALT;
case Key.WinLeft:
return SDL_Keymod.KMOD_LGUI;
case Key.WinRight:
return SDL_Keymod.KMOD_RGUI;
// NOTE: Menu key isn't supported by SDL2. // NOTE: Menu key isn't supported by SDL2.
case Key.Menu: _ => SDL_Keymod.KMOD_NONE,
default: };
return SDL_Keymod.KMOD_NONE;
}
} }
public KeyboardStateSnapshot GetKeyboardStateSnapshot() public KeyboardStateSnapshot GetKeyboardStateSnapshot()

View file

@ -38,6 +38,7 @@ namespace Ryujinx.Input.SDL2
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }