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vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties in FindSuitableMemoryTypeIndex (As this could have some overhead and shouldn't change at runtime) and turned in a little bigger cleanup.
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@ -39,7 +39,6 @@ namespace Ryujinx.Graphics.Vulkan
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BufferUsageFlags.VertexBufferBit |
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BufferUsageFlags.TransformFeedbackBufferBitExt;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly IdList<BufferHolder> _buffers;
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@ -48,9 +47,8 @@ namespace Ryujinx.Graphics.Vulkan
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public StagingBuffer StagingBuffer { get; }
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public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
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public BufferManager(VulkanRenderer gd, Device device)
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{
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_physicalDevice = physicalDevice;
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_device = device;
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_buffers = new IdList<BufferHolder>();
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StagingBuffer = new StagingBuffer(gd, this);
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@ -114,7 +112,7 @@ namespace Ryujinx.Graphics.Vulkan
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allocateFlagsAlt = DefaultBufferMemoryAltFlags;
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}
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags, allocateFlagsAlt);
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, allocateFlagsAlt);
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if (allocation.Memory.Handle == 0UL)
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{
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@ -9,34 +9,36 @@ namespace Ryujinx.Graphics.Vulkan
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private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
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private readonly Vk _api;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly List<MemoryAllocatorBlockList> _blockLists;
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private readonly int _blockAlignment;
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private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
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private int _blockAlignment;
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public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount)
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public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
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{
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_api = api;
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_physicalDevice = physicalDevice;
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_device = device;
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_blockLists = new List<MemoryAllocatorBlockList>();
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_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
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_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
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}
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public MemoryAllocation AllocateDeviceMemory(
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PhysicalDevice physicalDevice,
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MemoryRequirements requirements,
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MemoryPropertyFlags flags = 0)
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{
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return AllocateDeviceMemory(physicalDevice, requirements, flags, flags);
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return AllocateDeviceMemory(requirements, flags, flags);
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}
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public MemoryAllocation AllocateDeviceMemory(
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PhysicalDevice physicalDevice,
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MemoryRequirements requirements,
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MemoryPropertyFlags flags,
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MemoryPropertyFlags alternativeFlags)
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{
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int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags, alternativeFlags);
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int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
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if (memoryTypeIndex < 0)
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{
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return default;
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@ -65,20 +67,16 @@ namespace Ryujinx.Graphics.Vulkan
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return newBl.Allocate(size, alignment, map);
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}
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private static int FindSuitableMemoryTypeIndex(
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Vk api,
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PhysicalDevice physicalDevice,
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private int FindSuitableMemoryTypeIndex(
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uint memoryTypeBits,
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MemoryPropertyFlags flags,
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MemoryPropertyFlags alternativeFlags)
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{
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int bestCandidateIndex = -1;
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api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
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for (int i = 0; i < properties.MemoryTypeCount; i++)
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for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
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{
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var type = properties.MemoryTypes[i];
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var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
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if ((memoryTypeBits & (1 << i)) != 0)
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{
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@ -55,7 +55,6 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe TextureStorage(
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VulkanRenderer gd,
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PhysicalDevice physicalDevice,
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Device device,
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TextureCreateInfo info,
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float scaleFactor,
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@ -118,7 +117,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (foreignAllocation == null)
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{
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gd.Api.GetImageMemoryRequirements(device, _image, out var requirements);
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(physicalDevice, requirements, DefaultImageMemoryFlags);
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, DefaultImageMemoryFlags);
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if (allocation.Memory.Handle == 0UL)
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{
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@ -173,7 +172,7 @@ namespace Ryujinx.Graphics.Vulkan
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var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);
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storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
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storage = new TextureStorage(_gd, _device, info, ScaleFactor, _allocationAuto);
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_aliasedStorages.Add(format, storage);
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}
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@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportedSampleCounts,
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portabilityFlags);
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MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
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CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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@ -290,7 +290,7 @@ namespace Ryujinx.Graphics.Vulkan
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BackgroundResources = new BackgroundResources(this, _device);
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BufferManager = new BufferManager(this, _physicalDevice, _device);
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BufferManager = new BufferManager(this, _device);
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_syncManager = new SyncManager(this, _device);
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_pipeline = new PipelineFull(this, _device);
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@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
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{
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return new TextureStorage(this, _physicalDevice, _device, info, scale);
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return new TextureStorage(this, _device, info, scale);
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}
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public void DeleteBuffer(BufferHandle buffer)
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