mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 23:15:38 +00:00
Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
This commit is contained in:
parent
e6658c133c
commit
3b375525fb
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5102;
|
||||
private const uint CodeGenVersion = 5110;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -2245,7 +2245,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2256,7 +2256,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2316,7 +2316,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2327,7 +2327,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
public Instruction Inst { get; private set; }
|
||||
public StorageKind StorageKind { get; }
|
||||
|
||||
public bool ForcePrecise { get; set; }
|
||||
|
||||
private Operand[] _dests;
|
||||
|
||||
public Operand Dest
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public Instruction Inst { get; }
|
||||
public StorageKind StorageKind { get; }
|
||||
public bool ForcePrecise { get; }
|
||||
|
||||
public int Index { get; }
|
||||
|
||||
|
@ -17,10 +18,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public int SourcesCount => _sources.Length;
|
||||
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, IAstNode[] sources, int sourcesCount)
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, bool forcePrecise, IAstNode[] sources, int sourcesCount)
|
||||
{
|
||||
Inst = inst;
|
||||
StorageKind = storageKind;
|
||||
ForcePrecise = forcePrecise;
|
||||
_sources = sources;
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
|
@ -38,12 +40,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Index = 0;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, StorageKind storageKind, int index, IAstNode[] sources, int sourcesCount) : this(inst, storageKind, sources, sourcesCount)
|
||||
public AstOperation(
|
||||
Instruction inst,
|
||||
StorageKind storageKind,
|
||||
bool forcePrecise,
|
||||
int index,
|
||||
IAstNode[] sources,
|
||||
int sourcesCount) : this(inst, storageKind, forcePrecise, sources, sourcesCount)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, sources, sources.Length)
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, false, sources, sources.Length)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int cbufSlot,
|
||||
int handle,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
|
|
@ -156,7 +156,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else
|
||||
{
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount);
|
||||
}
|
||||
|
||||
AggregateType destElemType = destType;
|
||||
|
@ -179,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
dest.VarType = destElemType;
|
||||
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, new[] { destVec, index }, 2)));
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
|
||||
}
|
||||
}
|
||||
else if (operation.Dest != null)
|
||||
|
@ -227,7 +233,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
|
||||
source = new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -248,7 +260,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else
|
||||
{
|
||||
context.AddNode(new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount));
|
||||
context.AddNode(new AstOperation(
|
||||
inst,
|
||||
operation.StorageKind,
|
||||
operation.ForcePrecise,
|
||||
operation.Index,
|
||||
sources,
|
||||
operation.SourcesCount));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
|
|
|
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
new AstOperand(OperandType.Constant, elemIndex)
|
||||
};
|
||||
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
bool isVertexShader = config.Stage == ShaderStage.Vertex;
|
||||
bool isImpreciseFragmentShader = config.Stage == ShaderStage.Fragment && config.GpuAccessor.QueryHostReducedPrecision();
|
||||
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
|
||||
bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
|
||||
|
@ -45,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
if (isImpreciseFragmentShader)
|
||||
{
|
||||
EnableForcePreciseIfNeeded(operation);
|
||||
}
|
||||
|
||||
if (hasVectorIndexingBug)
|
||||
{
|
||||
InsertVectorComponentSelect(node, config);
|
||||
|
@ -81,6 +87,25 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private static void EnableForcePreciseIfNeeded(Operation operation)
|
||||
{
|
||||
// There are some cases where a small bias is added to values to prevent division by zero.
|
||||
// When operating with reduced precision, it is possible for this bias to get rounded to 0
|
||||
// and cause a division by zero.
|
||||
// To prevent that, we force those operations to be precise even if the host wants
|
||||
// imprecise operations for performance.
|
||||
|
||||
if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
|
||||
operation.GetSource(0).Type == OperandType.Constant &&
|
||||
operation.GetSource(0).AsFloat() == 1f &&
|
||||
operation.GetSource(1).AsgOp is Operation addOp &&
|
||||
addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
|
||||
addOp.GetSource(1).Type == OperandType.Constant)
|
||||
{
|
||||
addOp.ForcePrecise = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
|
Loading…
Reference in a new issue